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Everything posted by fuzzy_chimera
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The "Pew Pew Pew" players have over win.
fuzzy_chimera replied to Riddick_2K's topic in General Discussion
I like how you had to specify properly run Namlask server, that gave me a good chuckle. -
The OFFICIAL list of PROMISED FEATURES as of 2018...a reminder
fuzzy_chimera replied to 0.64 Freerider's topic in General Discussion
Still progress. If it makes you happy to keep track of it all more power to you freerider, Do you think we may have more by the end of 2022? (wait for it someone to get salty about necro thread) -
Landmines set on ground active are sunk into the ground, only in limited cases they are above it, but if you can pick it up means it's not active.
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If the devs added Namalsk as a playable map i would cry of happiness
fuzzy_chimera replied to Pyongo Bongo's topic in General Discussion
The Necro is real and very hilarious. -
I have a printed out map as well as older maps.
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It's the mountain village south of Green mountain. 2k meters or so. also easy to reach from Balota from the south on moving about. https://dayz.gamepedia.com/Windy_Village also this. lol
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043 113 Windy Village.
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Wobo's videos are good, but I don't think he is doing them as actively anymore. Do miss alot of the more active members of our community. I'm sure you, can find the answer here somewhere or just use some common sense to figure out the best choice for your playstyle.
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How I Became The Best Player In DayZ
fuzzy_chimera replied to Survivor1431's topic in General Discussion
So Pro. -
We shall see. That is all I have to say.
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MAYBE CAUSE HE IS LOOKING TO SEVER FROM THE GAME?
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Status Report - 23 October 2018
fuzzy_chimera replied to Baty Alquawen's topic in News & Announcements
Will have to wait and see what Eugen says. Who knows it may be insightful, haven't seen backlash this harsh since the food shortage in the mid .50's -
I truly think that was a great deterrent, cause that audible sound was so loud for people scooting and looting. To make things better it could have been the pain sound playing like it was back in the mod, for those who didn't have a weapon to reload. Not sure why they got rid of it, there is nothing meta about a hopper getting shot in a high traffic area other than the hopper themselves trying to shortcut the game mechanics.
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90% of players are unimaginitive simpletons
fuzzy_chimera replied to nl's topic in General Discussion
Seriously though reading the Xbox forums is like traveling back in time to mod days where everyone is trying to regurgitate the same we said back in the day when we had issues regarding the mod and start of the standalone. It's amazing to be honest and feels like fresh life pumped into the game atleast for the new people trying it out for the first time. Going to say in time they will become jaded like many others, but looking forward to see what comes of it. Not sure about anyone else but some of my normal day to day friends have picked up the game now that .63 is around are like thought this game was dead, this is really good fun. goes to show you that there are people willing to still experience DayZ. -
It's great to see old names pop up every once and awhile. good to see people coming back, to see whats going down.
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Being killed when joining servers only tends to happen in high pop areas. I miss the old reload sound when people joined in.
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90% of players are unimaginitive simpletons
fuzzy_chimera replied to nl's topic in General Discussion
I personally find it funny that people expect DayZ to be fair, to me it seems like such a joke as a whole that people play with a rule set and expect others to play along in the same vain. It's quite amusing that the console players are now just noticing how shady people are in general with behavior and antics. That us PC players are very aware of, it will be interesting to see how the console DayZ works out in the future. When it comes back to players not having any creativity, think of the general population and how they behave. Now cut that back input of creativity and that is your general population and how they behave is all about that "me myself and I" mentality. I do believe personally that is the problem, not so much the players need to be spoon fed content instead of creating their own fun, just don't think people aren't capable. That is just how it is, the amount of times i've been told by old friends who used to play DayZ with me how they can't find the fun in it anymore, it comes back to the less ways to kill things less ways to find guns to kill things. Like that is a wide scope of most people just want to shoot others with their loot, less about anything else. -
They've taken the beans again they did this before if we rage enough they will give them back.
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On the crest of Beta, good time to come back tbh. I've been lurking and watching for while just never say much, nice to see another face I used to see on the regular. People are still on the forums, just the typical dreg is coming up of how long it's taking to make it this far in game dev cycle, with those defending it etc having a mental breakdown and flame wars. zombies can run in doors and will eventually kick doors in and still get to you while barricaded.
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Still good to see small communities around making the best of what we have for now. It will only get better over time, like most things even arma 3 wasn't all that great compared when it started. we shall see, been to the village a few times it wasn't perfect by any means but using what they have at their reach was good for what it was. Keep up the great work guys.
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At some point after beta, once all the basic parts are done pretty sure shortly after there will be modding. The need alone to draw back a player base to actually might be a determining factor in how long they are putting this build together. From the gamescon footage alone you can see how unfinished it was, but to put that kind of build out to public would be a mistake/ disaster. Most people don't seem to understand what work in progress means. I will say once modding comes around just having a new map alone will bring back many more players. From the stagnating factor that is the primary map. the lack of loot can be down to how flip flop they are with what they want to do with the loot economy. we shall see though what happens.
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This is sadly true pilgrim, I've seen it countless times where the loot is almost stripped from public hive going to these private owned pubs. from the time the public hive goes live and the later time before reset you can see the substantial decrease in available loot. also noting that if you stick around long enough you begin to notice when someone has either raided a stash and destroyed one. In later months you begin to find large or rare items spawning in droves. tried this myself hunting down stockpiles of supplies and shortly after destroying them the items in said stock pile started showing up again all over in pubs.
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Finally getting so close to the beta you can see it in these latest builds.
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Post count really doesn't matter or how long you been here, I am sure even if I just lurk and read quite abit and submit tickets for bug fixes and log a crap load of hours we all understand what we are doing. which is find the best solution to this alpha build of a game which is to make it the best it can before gold release. The fact that the V3S is still in the state it was before and continues to be as broke as it is might come down to them figuring how to be repair it properly instead of fixing it now which in the end would be moot. I can see how this is discouraging but its par for the course during development phase. At the end of the day, If they could find a quick solution that would be great if not lets hope it gets sorted out at some point.
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3rd Party Interaction, and why it ruins the game
fuzzy_chimera replied to applejaxc's topic in DayZ Mod General Discussion
Being lax is what games are for. As for the OP. If you want extreme hardcore make your own server and bar it from use and rely on the honor system. Speaking in game if it had decent way of doing so wouldn't be a problem, but it doesn't. Sad, thing is talking over skype is like a personal radio. As far as chatting in game for others to hear Code speak isn't hard to learn smart ass. So saying someone can understand your way of speak is sometimes hard to note. On a Side note of speaking in code so others don't understand you, how about people who speak in forign language? So let Pax be Lax cause, why not it's a game. Either way, games/mods are for fun. If you don't like the fact sand box and 3rd party chat is around. white list a server and play the way you want don't force your way on others.