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Your DayZ Team
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Everything posted by Dekkymane
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This is painful to read, sorry.
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Cause regular chernarus is better.
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Lee enfield hands down.
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HELP.. I picked up a hacked clip..
Dekkymane replied to xxxscorpxxx's topic in DayZ Mod General Discussion
First of all, how do you know it's hacked? second of all, stanag mags are legit (as in they are in the game) and you can either find a server on the same hive and eventually be able to drop it, or you could waste away the ammo by shooting it all. -
Really nice-long review, you went over everything :thumbsup:
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Hi. So me and my freind were playing dayz vanilla on the new 1.7.7 update, me and him were really loaded with gear. I was on the school roof. A bandit skin guy came along while my freind was running to his corpse from the west of elektro. I took him out with my PDW and I was like 'HOW DID HE HAVE AN M107?" My freind didn't know they were banned. So he decided to pick it up and shot a zombie, nothing happened. I told him it was banned and he dropped it for 'add weapon cargo' and then a few weapons. He thinks he will get banned now and is sad. Anyone know what will happen? thanks
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You don't have that nice m107 anymore. Haha.
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Don't you just love berizino?
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The only rifles that matter now:
Dekkymane replied to Ozelot (DayZ)'s topic in DayZ Mod General Discussion
Haha, no. It's the best gun in the game for me. Quite, deadly 8500 blood damage, 15 rounds per mag and uncles shotgun feeling. The only gun you need. -
Maybe but I just hope that if you get shot in the head, you're a goner. Otherwise the game will get too arcadey don't you think
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Nice I guess but... I really see no point of taking time to implement this in.
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Honestly, what's up with people using survivor HQ as clan group recruitment, especially today? If you want a partner, why don't you go to there? This is discussion for the survivors etc.
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Looking to join with a Dayz Origins clan.
Dekkymane replied to GhostFace Killah's topic in DayZ Mod General Discussion
Put this in clan/group recruitment. -
So zombies are just a nuisance again in 1.7.7.1
Dekkymane replied to kumando's topic in DayZ Mod General Discussion
Cheers for the headache. :thumbsup: -
Can we try spawning in the north?
Dekkymane replied to jubeidok's topic in DayZ Mod General Discussion
What will happen to 'on the coast' rank on the forums? :P -
You really need to aim for the head unless you're taking fire already.. headshots are always a one shot kill in DayZ/ArmA.
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Looks promising :beans: Nice hotfix R4Z0R !
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Never mind, found it in the announcement thread.
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Can't find the thread, lmao.
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I agree for sure, but what I'm saying is really hard zombies doesent quite work with them, as they are really buggy and kindof need to be more fluid. But yeah, I do like how it makes them harder anyway, forcing me to crawl. It brings back the memories when I had a road flare attatched to my hand while i was combat rolling all around the place. But the infection is another problem. NOT because the zombies make you sick, but because I will find one box of antibiotics in 10 blood bags.
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Why its better to stay at 1.7.6.1
Dekkymane replied to word.pad's topic in DayZ Mod General Discussion
I love dayz and respect that it's in alpha. But this was a win. Don't mind if I do - the new patch makes it feel more like an alpha, then 1.7.6.1. Wow. -
I'm not complaining that it's too hard, but why make zombies really challenging, when they are already buggy, they zig zag, they can walk through walls etc? I'll let the standalone sort everything out. The new patch really put me off dayz. I'd like to see the zombies act tough, but when their pathfinding is fixed etc.
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Yet another interweb wondering off to a nationality discussion.
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Looks promising. Beans for you