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tickle_me_jesus

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Everything posted by tickle_me_jesus

  1. I think something along the lines of the following might be a viable option; - player health status, loot, humanity level etc = global persistent - player location = local persistent So the location your character finds himself in is only persistent when you log back in to the same server you were in the last time you logged off. If you log in to a different server from the one you logged out previously, your character will spawn at a random location on the map (not debug forrest though ;) ) Of course I have no clue what so ever if such a distinction between character's specifics can be made. This simply randomizing a character's location seems less of a problem and yet would prevent exploitative server hopping (wrong type of meta-gaming). Just my two cents. Although it has it's drawbacks (e.g. server might be full /unreachable /offline) the advantage of such mechanic outweighs any drawbacks, no?
  2. tickle_me_jesus

    A viable way to limit server hopping exploit

    Care to elaborate your opinion? But thanks for the bump > glorious!
  3. tickle_me_jesus

    FORUM BEING FIXED

    Is it normal your not allowed to post in the forums more than once in thirty (!) minutes. Every time I try to reply in a thread I get a message telling 'I'm trying to post to soon after posting a previous message. Wait another x seconds...' (the seconds count down, when trying to post this the first time I was on 613 seconds) While my last actual post in on the forums was hours ago ?? Wat the...
  4. tickle_me_jesus

    A viable way to limit server hopping exploit

    Hate having to quote myself :)
  5. tickle_me_jesus

    [VIDEO] DayZ Misty Mountain Dancer

    I know I'm going to sound like a total noob, but how did you do get those animations / characters and how do you capture those scenes with those camera angles? oh, and I enjoyed that video a lot :)
  6. tickle_me_jesus

    Binding a player to one server?

    Fair point Sir! But wouldn't such an offline server pose a problem anyways? Tents or vehicles would be lost to you also. This simply randomizing a character's location seems less of a problem and yet would prevent server hopping (wrong type of meta-gaming). Just my two cents. Although it has it's drawbacks, the advantage of such mechanic outweighs the drawbacks, no?
  7. tickle_me_jesus

    Binding a player to one server?

    I think something along the lines of the following might be a viable option; - player health status, loot, humanity level etc = global persistent - player location = local persistent So the location your character finds himself in is only persistent when you log back in to the same server you were in the last time you logged off. If you log in to a different server from the one you logged out previously, your character will spawn at a random location on the map (not debug forrest though ;) ) Ofcourse I have no clue what so ever if such a distinction between character's specifics can be made
  8. tickle_me_jesus

    Is 3rd person really going away?

    I actually think this type of argument is flawd. how can it give anyone an unfair advantage since it is server side option? If, say player A, is using 3rd person view it means any other player encountering player A will also be able to use 3rd person view. If that other player chooses to use it or not is a whole other discussion but not one about (un)fair advantage.
  9. tickle_me_jesus

    Map notes

    I have been wondering about this also. Remember someone on this forum saying that regular notes you make on your map can be seen by every single player on that server if they have a map of course. There seem to be ways to make 'personal' mapnotes that can not be seen by other players http://www.dayzmod.com/forum/showthread.php?tid=1206&pid=11311#pid11311 http://www.dayzmod.com/forum/showthread.php?tid=3825
  10. tickle_me_jesus

    Arma 2 Beta Patch Mirror

    Bookmarked! Better keep that one up NigeyUK ;)
  11. tickle_me_jesus

    Plz Clean up your Versions

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