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Everything posted by zhrike
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Rivers, Canals, Bridges: Survival Resource, Transport Medium, Natural Chokepoints
zhrike replied to ZedsDeadBaby's topic in Suggestions
Awesome idea, love it. Some of the mod maps have rivers. Celle, for example, has a river that intersects the whole map with numerous bridges. I guess they'd have to, if interested in implementing it, find a contiguously flat area long enough for a river unless and until they get the physics of water over varying terrain sorted. -
payday mask = bandit gas mask = most likely a bandit medical mask = well-camouflaged bandit no mask = sneaky bandit I'm seeing a pattern here ...
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I really like the idea of blood from player injuries staining the landscape/environment for some period of time that persists longer than that of dead bodies. I'm really just thinking of player deaths and injuries. Trails of blood would potentially identify injured players, as well as areas where death has occurred. You might not be able to find your dead body (which is a good thing), but you could find your death site, and look wistfully upon it as you imagine you lived another life that ended on that spot. Which, of course, you did. You'd have no way of knowing whether a bloody patch in a house or building is a remnant of an infected incident as exist in many of the houses, or a recent injury or death, and that adds some tactics and strategies all around. Seeing bloody patches in the wild, in grass, just makes that area eerier, particularly if there is a time limit. You'd know it was somewhat recent. It would also help to locate bodies that were killed in grass - which also makes sense. People bleed when they're shot, and that blood would stain grass and the ground around the site. I could see blood trails as well, for injured players, if it's doable. I think it would be persistent only in the sense that it last for some time, but ultimately it would have to disappear, otherwise all of Chernarus would be painted red.
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Playing a different character on the same computer
zhrike replied to Starmag's topic in General Discussion
Yes. Your DayZ character is tied directly to your steam account/name. The upcoming patch allows for changing names in game, but would still be tied to your account, and your unique steam ID. -
Dyslecxi shows just how amazing 1PP only is in NEW video.
zhrike replied to Sidewinder24's topic in Gallery
I watched it, great vid. I prefer the idea of 1PP, as I have stated earlier. I neither heard nor inferred anything scathing. That said, there is no "right way" to play the game. That, like beauty and many other things, lies in the eyes of the beholder. As no one is forcing you, me, Dslyecxi, or anyone else to play either way, I don't get the fuss. It's still a game at the end of the day. You will die, and you will lose your loot, and then you can go get some more. One guy, no matter how impressive a small interaction he manages to record to validate his point (inductive reasoning, by the way), is still only one person - even if he is an amazing pilot, too. These small things that incite forum holy war are alternately amusing and annoying. -
Port Forwarding in DAYZ as a player will improve desync ?
zhrike replied to paradogz's topic in General Discussion
Nick Burns, is that you? There is no need for this: "It makes me sad how gamers today know so little about the basics of TCP/IP networking that they yet use everyday for gaming." And for this: "If yes, yell at your ISP, of not, your not as good at networking as you thought you where." Go wire your house for electricity, or replace all your pipes/plumbing. You use water and electricity everyday? Maybe you can rebuild your car engine? You drive, right? You must know all of the ins and outs of internal combustion. Gamers don't need to know the ins and outs of TCP/IP, and in this case it had nothing to do with knowing the specifics of any ports or protocols, simply common sense in terms of directional traffic. -
Ah. I see. Yes, he is. That was nuts. I can fly very well, as I enjoy it and practice in the mission editor and campaigns, but I've never tried that. I've put them down in dense foliage with 3PP, but not 1PP. Sorry for the off-topic digression, OP. A little more on topic: 1PP makes it really hard, and I think he uses TrackIR, which would definitely help for being able to look around without losing one of your control fingers. I am all mouse/keys for flying though I have a joystick. Being able to look down and to the side while simultaneously descending is much tougher for me in 1PP. More practice.
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Very nicely done. I'd say a lot. It sure looked like there was some leaf clipping going on there, looked like sure death going down. You are a ballsy fucker. I'm going to try that immediately :-)
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Port Forwarding in DAYZ as a player will improve desync ?
zhrike replied to paradogz's topic in General Discussion
Yeah, it's not outside of the realm of possibility, and I distrust the major ISPs more each day - they apply obscure QoS rules all the time, in ways that are rarely communicated. I wasn't poo pooing the idea, because it is possible, and you're certainly not going to hurt performance by forwarding, unless of course you forward to a port that's compromised in some other way on the inside. -
I actually prefer flying helis in 1PP, aside from landing. Even with auto hover, which I'd rather not use, it is almost impossible to land in a wooded area because you just can't see whether there is a bush underneath you. Also, I find it much easier to skim tree tops in first person, plus it looks fucking awesome, and the sound of the rotors is muted. But landing, no. I'd use 3PP landing a heli every time as long as it was there. I don't see any issue driving a vehicle (car, truck, bike, or motorcycle) 1PP only. I don't think I've ever tried a plane or a jet in 1PP. Maybe switched to it, and then panicked "I can't see shit!"
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I watched Yebba trolling his friends, and that was enough to subscribe. Oh yeah, I'll watch it. I might even steal that idea. I can do a decent squeaker impression.
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Port Forwarding in DAYZ as a player will improve desync ?
zhrike replied to paradogz's topic in General Discussion
The only reason I can imagine it would ever impact performance of a networked game is if the port/service in question was subject to some implied firewall ruleset or QoS at some level, and by forwarding you could skirt the rule. And if that (firewall or QoS) were the case, performance would likely be untenable. Otherwise, it's still pushing packets, and packets are packets are packets. -
Still waiting for a player to communicate with me
zhrike replied to jprime84's topic in New Player Discussion
Guys - keep trying. You're having bad luck. You'll probably experience a general propensity towards hostile behavior, but you will have some good interactions eventually. It's funny, because at one point I decided to come down from the north to give away my gear, and all I found were hostile people, people who wanted me to kill them for a new spawn, bleeding dupes or AFK, and one guy with whom I couldn't find common language, but who waved, so I gave him some food. -
We NEED some way to identify heros and bandits.
zhrike replied to 1S1K-Airborne's topic in General Discussion
In the mod, with a system of skins, you still never knew who was who without interaction, and sometimes that meant death. I doubt it would be any different in the SA with an armband or otherwise. These are all related from the mod: I had a bandit, an avowed and proud bandit, once deliver me my coyote backpack and guns and ammo from my body that had been sniped by a HERO. I expected some punch line, or death, but nope, he just brought me my shit, from kilometers away. He killed the hero first, then brought me my stuff. Go figure. I once had a hero chase me down from behind (and this was when I was new to the game and didn't know shit), and start shooting at me. I didn't have a mic at the time, and didn't know they ran faster than survivors, so eventually stopped, turned and tried to blast him with a makarov. I lost. I didn't react so well to that. I once had a survivor ask me for help over side chat on this private hive, and I was in a huey, so I flew down from up north to outside of Cherno, and decided to give him the heli. He jumped in it and killed me with one of the guns. And then laughed about it. I've learned from all of these interactions. But in terms of player attitude, you never know. When I started playing the game I had no idea of the metagame. For me, it was about solo survival, and I had a rude awakening. Over time I learned what the game IS. Not what I wanted it to be, but what it IS. I love it more, now. I used to get frustrated with people playing the game in ways that I disliked. But you know what? That was my problem, not theirs. We're all gonna die. Play the way you want to play. I am firmly against any form of involuntary player identification. Once (at band camp), at NWAF outside of the northern barracks, I had to log out suddenly. Not combat log, no one was around. But, of course, that meant that I'd be there when I logged in. When I did, in a ghillie with a DMR and a camo g36 in my backpack, the NWAF was buzzing. Right in front of me a bandit exits the barracks. I couldn't shoot. I just felt that it was unfair, since I had just logged in there. I won't change who I am and my approach because of the way others play the game. -
I've seen this map before, and I find the heat bloom up in Skalka amusing. Skalka is all the way up at the NW corner there, and doesn't exist on the SA Chernarus+ map, much to my chagrin. There's just a lonely little barn, a house, and a shed. Some loot, but nothing spectacular. The barn, however, also happens to have a fuel tank, and everybody and their brother (and me) used it to fuel cars, trucks, and helis. I guarantee that most of that traffic is fuel.
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Totally cool, and I do understand what is "exploity" about it. The issue I have with calling it an exploit is the fact that all players have the same potential to use it. If some did, and some didn't, for example if some players were forced to play 1PP on 3PP servers, then yes, I'd agree that it should be regarded as an exploit. But the fact that all players can look over walls and around corners just makes it an unrealistic advantage. On 3PP servers you just know that in certain situations you will be seen by people you cannot see, and act accordingly. The fourth wall is interesting. Not sure what I think about it yet, as it might be immersion breaking, but looking over a two meter wall while crouched beside it should be as well. Edit: read some of rockets comments on the issue. I love the idea of 1PP being enforced while prone, and also the lowering of the camera angle for 3PP would also be good.
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I don't understand how 3PP is an exploit since all players on such servers have the same options. On 3PP:ON servers everyone can use the same functionality, and that's what it is at that point, functionality. On 1PP servers it is not an option, obviously. I don't believe that 3PP allows people to gear up any easier, as the playing field is leveled in that regard. If you go on a 3PP:ON server and play only 1PP you are giving yourself a disadvantage. Plus: we're all going to die in game (and out, eventually). And this isn't about my preferences; I prefer 1PP mostly due to the types of players on those servers. It seems to attract a certain type of skill level. I don't expect as much noobish, senseless spawn-camping and KoS. Senseless KoS, that is. Just to be clear. KoS has its place, too. That said, on a 3PP server I will play 3PP except for those moments when I think 1PP offers an advantage (melee, looting, for example). I think there are exploits in the game, and most of them are beyond the control of the Devs. Having the ability to toggle 3PP and 1PP at the server level seems like a good solution to those who feel emotionally connected to either side of this argument. I didn't vote because there were no options for my opinion, which is: I play either, and don't think 3PP is an exploit.
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<<<< Grass density needs to be improved. >>>>
zhrike replied to Zeeb (DayZ)'s topic in General Discussion
The M4 is either semi or full. The mosin is neither, being a bolt-action rifle. -
Many weapons, all over the place, not as much in homesteads, as very few of them were enterable/lootable, but barns often contained rifles. Early on the deer stands had awesome loot, and they nerfed it a bit later. The standalone is mostly empty, but it also has a much larger number of buildings that you can enter, and that will eventually spawn loot once they've optimized the code for performance. Check out this loot map of Chernarus from the mod. You can click on the various spawns to see what had a chance of appearing there: http://dayzdb.com/map/chernarus Chernarus+ from SA is a little different, especially up north.
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We NEED some way to identify heros and bandits.
zhrike replied to 1S1K-Airborne's topic in General Discussion
I don't agree with the idea at all, but understand the rationale. I play as a helpful/hero most of the time. However, your proposed idea there doesn't really work. I've killed civilians so far, and it was either they attacked me first, or mercy killings. Based on that, I might be a bandit, but I'm not. Also, what acts are most helpful? Killing bandits? No. Giving food, saline, blood, equipment, bandaging, guidance, etc., and for the most part those things cannot be tracked. Blood, saline, bandages, sure, but the rest? No. Also, what is worst in the game? KoS, or torture? You have people who inject others with blood, force feed rotten fruit or disinfectant spray ... torture seems a lot worse than simple killing. And players can take blood by force. That seems pretty shitty, but how could you tell whether it was by force or not? Start a check if player A was cuffed and blood was taken, then lower humanity? Also, there is no way to track whether someone shot a player on sight, or reacted to a hostile act. So, if you're gonna do it, go all the way, or not at all. Come up with a system that defines negative and positive traits in some weighted fashion, that can be reasonably tracked in game without adding an onerous processing cost on the server. That is exactly how I am geared at the moment, and I've never KoSed. Not once, not in the mod, and not in SA. -
KoS, in my opinion, usually derives from cowardice and/or lack of imagination. Holding people up displays more confidence on the part of the perpetrators, and in many cases is very imaginative. That said, no way I'd ever consent to being held up. You hold me up, one of us (or more) is/are dying, and I'm fine with that. Rules? There are no fucking rules. This is an example of a fun holdup with an unexpected outcome:
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Great advice above. I joined an experimental server today (so with a different character than public SA hive), spawned in Berezino, and ran through just that town - wound up with a full stomach, mosin with sight and ammo, fnx45 with ammo (but no clip), fireman's axe, medical kit, storage box, TTsKO pants, decent clothing all around, pristine motorcycle helmet, and a green mountain backpack. Most towns can gear you similarly. Mosins and sights seem to spawn in some residential buildings. Took maybe 60-90 minutes.
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Here: http://forums.dayzgame.com/index.php?/topic/158966-dayz-standalone-server-hosting-rules-server-reporting/
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Watch this: http://www.youtube.com/watch?v=WSB0HUR-Nyg And then the second: http://www.youtube.com/watch?v=4uJdbO7t8Bc He does a great job explaining it. Do not eat until you vomit. When you vomit you go backwards.
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MOAR!! Beautifully done. I'm not sure which was lollier, the "stop stopping when I tell you to stop," the "BUT HE DOESN'T LISTEN," or "he looks to the left, and to the right, and behind him, and up." Mistah Yebba runs, and he runs, and he runs some more. After running, he runs. Once the running has ended, some more running ensues.