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zhrike

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Everything posted by zhrike

  1. Filter for the patch version: 114855 Also, set ping to 0 so it ignores ping times entirely. I believe all exp servers are owned by BIS.
  2. zhrike

    I'm not KOS (I swear)

    This is the kind of stuff that I love about DayZ. The whole story was interesting, but people who do this kind of shit amuse me to no end.
  3. Undo what you did with the updates. Right click DayZ in steam, scroll down to properties, click on the betas tab, and opt out. Then the game should 'update' back to the public version.
  4. zhrike

    Has Anyone Ever Gotten Revenge On A Player?

    People seem to like to pretend to be friendly and then put an axe into the back of my head. It happened my very first logging into a mod server maybe a year ago, and it happened a few times in SA. I've killed all of them (so far). First mod I had a makarov, but had been using an axe because zombies. I pulled out the gun and shot the guy in the face, probably emptying the clip because I was like "WTF is going on here?! This guy just hit me in the back with an axe!" And he logged. In SA on one run, started in Elektro, firestation across from the church, guy said "hi" waved, I said "hey" and went about my business. No weapons on either of us at the time. Punched me in the back, I turned around and beat him to death. With my fists. With my virtual fists. It felt ... virtual. Same life, ran through Dubky, Cherno, to Balota, and another guy in a hangar says "hey." We both have fire axes. He hits me from behind. By this time I was healthy, because my OCD makes me eat and drink everything, immediately. So I killed him, too. He had some good gear, but no gun. He had a pristine ballistic helmet, and it was still pristine after I axed him in his face. Since then the only time I've been killed by a player was on an office roof in Berezino when I was drunk and kinda being a dick. Not the one near the lumber yard, the other one. But, there were two mosins! So I didn't listen, and they killed me. I was sure I was gonna get the drop on them ... all three of them ... all three of them, geared and armed ... and probably sober. "Drop your axe and come down here! We won't shoot." Me, fifteen seconds later "um, I'm dropping it." Then see two mosins. Two! Pick one up, had ammo, loaded it. "I heard that." *snicker* Me: "How about I shoot you in your fucking fa ..." You are dead. Yeah, so that didn't go so well. I'm not looking for revenge on them, though, I deserved it. And I laughed when I died. I know I went off topic a little, but it was an amusing asshole moment for me.
  5. zhrike

    Will Preventing Server-Hopping Increase Kos?

    I think the fact that ruined items will no longer be usable will balance the lack of loot. Since killing often ruins the items carried by the victims, it won't be an efficient way to gear. I guess we'll have to see how it plays out. Some KoSers kill just to kill, and they always will.
  6. It's not an idea, or the idea at all. Loot respawning is only paused, as is zombie respawning, until they get the server performance ironed out. It will respawn with a later patch.
  7. zhrike

    How Big Is The World Right Now?

    15km x 15km. 225 sq km.
  8. Red-roofed barns with the stairs have been generating loot since last patch to stable. Good loot, too.
  9. zhrike

    Lan Servers

    Standalone? No. Mod? Yes. You don't need a dedicated server. Yes it spawns items. I run one once in a while on the same laptop on which I play. You'll need all of the Arma 2 and Operation Arrowhead stuff to merge. You can find the private server and instructions at opendayz.net.
  10. I think you have some interesting ideas, and I like most of them. That said: For both Arma 2 Chernarus and Chernarus+ I strongly disagree. 1: You omitted Stary entirely. If applicable to the mod, you cannot leave that out. It was a hotly contested area. 2: If applicable to Chernarus+, you cannot simply gloss over the new military bases. They are heavily-trafficked (or were until the loot was nerfed in the last patch), and will be again. Zelenogorsk, all of the military camps, and Svetloyarsk are all very busy areas. 3: Military loot spawns in places other than military bases. It spawns more often there, yes, but you can avoid all of them, and both airfields and still come out equipped, healthy, full, and deadly. 4: With the number of enterable buildings now in Chernarus+, there are many areas of interest all over the map. 5: Chernarus+ has already been overhauled, and it continues. There are so many places up north that are placeholders for, not just towns and buildings, but in some cases large towns and buildings. I think the idea is, and has been all along, to try to spread people out along the map. Svetloyarsk is a great example. 6: We have data from the mod in terms of where players were actually going: I believe that a current activity map from Chernarus+ would be more spread than this one, and the blooms would be in some new places. Disagree. There are enough. Level out the loot, make military items more rare (as they ought to be), and concentrate on more civilian weapons. Yes, some of them will have military grade weapons, but they'd be rare. The military camps would be cleaned out and empty immediately. Meanwhile people would have gun safes in their homes with hunting rifles, shotguns, etc. And swords. Someone, somewhere would have to have some swords. How about a little museum with some awesome antiquated melee weapons? Battle Axe FTW! Don't mean to be too critical, I really do like a lot of the ideas.
  11. zhrike

    Please Help Me Find This Crazy Person

    Careful what you wish for ... Bill. :-p
  12. zhrike

    The Green Avenger

    End of #4 FTW. "I'm here."
  13. zhrike

    How Do You Use The Compass?

    Go into 1PP if you're not. Hit the space bar (by default) while holding it to bring it up, and you'll be able to see it. Alternately (because I didn't know that initially, either), you can right-click and choose "inspect" and it will also show you your bearings.
  14. zhrike

    Alien On The Map?

    It's the Cerne Abbas Giant. Posted it here.
  15. I find the issue fascinating and have read a number of books on the subject. I've not read Ronson's yet, as I thought he was a little flippant about the subject in interviews I've seen. I still plan on reading it, though. The Psychopath Test derives from the work of this man, primarily (as well as teams of his grad students), and here is a great book: Without Conscience by Robert Hare , Ph.D. I've also read the seminal book on the subject. It's dated, but still very interesting, and available for free digitally: The Mask Of Sanity Link to PDF version of book. I've also recently read this one, though I was underwhelmed: The Sociopath Next Door
  16. zhrike

    Keep walls aren't as solid as they seem.

    Yeah, watch those walls. I glitched through an industrial wall for suicide #I can't remember. I walked to the corner of the office building to dump my m4 in favor of a mosin, and my character walked right up onto the wall. I didn't fall that time, but one more nudge forward and I would have. By the way, you were so close to Svetlojarsk in Osha. It's literally right down the hill from there.
  17. I hear what you're saying, and I get it. I think I am going to repeat myself a bit: the game is not broken. It's not even finished, really - but I am lumping in the mod and this game together in my responses. It doesn't need a fix. Young players shouldn't be playing. It's an 18+ game. Do they? Yes. Are some mature, smart kids who get it? Yes. Do some adults get irrationally angry at the current state of the game (and same with the mod), and react poorly? Yes. But here is what will happen: they will evolve, or move on. Some of them might cheat, but they're cheaters. They're going to cheat in life, too. I think elitist, hierarchical thinking derives from far more ubiquitous sources than video games. And I don't personally believe that either DayZ, Bohemia, or Dean Hall are pushing those ideals with this game. I don't think there is a responsibility to cater to each and every subset of human thought on the part of video game producers, aside from defining their audience and releasing it accordingly. The same goes for many other producers of content. All in all that quoted piece that I included calls for a much broader context than a single video game, but I do see how it relates. Private hives will solve a lot of the issues you raise. People will create servers, whitelist them, make them private, define a set of rules, and players will be able to look for the environments that best suit their styles of play ... and in some cases, their styles of play at that particular moment. At the same time, some people will play the game and be repeatedly murdered, and some will find friends on the coastline, and that's what makes the game spectacular. It's totally unpredictable.
  18. zhrike

    Dissapointed new player

    Head inland. Be patient. I've lost multiple characters over the past few days to glitches and resets. Each time I've geared up, healthy, with multiple guns and ammo after a few hours, including ammo boxes, pristine high-end clothing and backpacks. It takes some time. It's not supposed to be easy. Today had a new character due to a glitch death last night. That character was totally geared, too. So, started over, geared across the entire map, got hit by zombies and bled every time. Took forever to find an axe. Finally got one. Then a .357, but no ammo. Then a shotgun. Then another shotgun. Then a MOSIN! By this time I had gone from Berezino to far NW. On top of an industrial building ... saw some bullets on the wall. Wasn't close enough to see them in vicinity or cursor. Moved closed and glitched through the wall and died. Did it suck? Yes. I started over. This time in Kamyshovo. Again, run inland, hit by zombies, bleed every time (did they get stronger? If so, good) in our boxing matches. Scavenge ... loot houses, nothing. Loot more houses. Drink water. Rinse, repeat. Find a can of tuna. w00t! Keep going. Now I am back in the far NW, pristine gear, a fully loaded .357, had an m4 with a 20 clip and another 30 rounds, and then found my mosin (and the angels sing), for which I had been carrying a pristine compensator and 120 rounds. Dumped the m4 after taking it apart and throwing the pieces around in the grass. Healthy, full, plenty of food, water sources ... now it's killin' time. Work brings rewards. I do this on whatever server I happen to connect. Sometimes it's full, sometimes no one is around. Each time is the same. It's slim pickings in the beginning, but gets better the further from the coast.
  19. "Hacking" in the context of this thread is cheating. Period. Immature, insecure, and antisocial behavior. Cheating. Enabling cheats to win is not fun. Unless you see "win at all costs and by any means" as a positive. Most (if not all) normal people do not. Hacking in the context of programming has been bastardized. No one in the mainstream appears to knows what it originally meant: to hack code, and not poorly, just to change things for functional purposes. Richard Stallman is one of the people who originated the term, and he has been fighting a losing battle to reclaim its original meaning since. Hacking in the context of network intrusion has also been bastardized. Script kiddies are called hackers. Idiots who use poor passwords and are the victims of account compromised are often considered to have been "hacked" by people who know fuck all about the context. They weren't hacked. People who get viruses "I was hacked." No, you weren't. So stop muddying the issue. Cheaters are people who are broken in some way. I wasn't going to respond to this thread any further until I saw the Rust video by MaskedGamer yesterday. The behavior exhibited there is typical of the types of personalities who cheat. Fuck cheaters and hackers. And, to the point of hackers who actually engage in enumeration and intrusion (I've been involved in this profession for decades), most of them also exhibit the same insecure, cowardly, immature behavior. Do not encourage smart, creative people to engage in hacking, unless by hacking you mean programming, or perhaps white hat hacking (which is what hackers who aren't dicks, or who grow up, often become). They should get into coding, into the nuts and bolts of the program, how things work; also music, art, film, any one of a number of positive and constructive endeavors. Hacking and then using the knowledge gained/scripts built to cheat is antisocial. Fuck cheats. Fuck all of them. I'd love to get those assholes into a room with no consequences. But then, that's the problem - they're weak, and they're cowards, and they can't fight fair, which is why they seek these advantages. Poor players, or players who have been killed do not seek to hack, unless they already exhibit these traits. Unfortunately, many of them (traits) are endemic to youth, particularly teens.
  20. If there is a train that can be made to move, guaranteed players will work together to get it moving. And then die. And then do it again. Why? Because trains.
  21. zhrike

    Hat suggestion!

    What the fuck is a boonie hat? <googles boonie hat> Fuck yeah! We need boonie hats! Right after: beards, bacon, and motherfucking sock puppets.
  22. zhrike

    Two things that annoy me the most

    Yes. What you said.
  23. I'm significantly older than you. :-) I do, however, still have all my hair (as you can see).
  24. Hey man, I hope I didn't give you the impression that I am emotional about this subject. I'm not. I was just stating my opinion. I like Frankie's videos - I think he does a really good job at what he does, but it's fiction. Again, my opinion. Now, to this: I don't think that kid hackers are the real problem. I also don't think that they (hackers) will continue to be a huge problem as the SA is further developed. There will always be exploits, but the old, mod style of teleporting everyone a KM into the air, or insta-killing the whole server will be a thing of the past. If people want to cheat to get gear ... meh, whatever. There is always more gear. One of the first hacking videos that I saw surface during the SA involved an adult. Most of them seem to be. Kids shouldn't be playing this game anyway. I know they do, but they shouldn't, so it's kind of a moot point. Kids exhibit all kinds of behaviors that aren't right for this game and its context. I think the commune is a neat idea for a private hive for people who like that kind of idea, but that's it. It's a thoughtful post on your behalf ... I was just disagreeing with portions of it. So, in terms of the things that might drive players to hack ... KoS is not a problem. It's part of the game. Banditry is not a problem. It, too, is part of the game. When content is added, the prevalence/frequency of KoS will change. When guns and ammo are more rare, and zombies are all over the place, when camping and hunting are in-game, bases and barricades, spawn-camping will be much more difficult ... It likely won't ever stop, but it will be lessened. DayZ is a fascinating social experiment, and the more rules applied the worse it will get, IMO. I'm interested to see where it goes.
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