Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
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175 ExcellentAbout Ken Bean
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Bean King
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Solved it by allowing the port range of 10000 - 12000 UDP to the outside world. Was probably an old documentation I was using. Ports 2302 - 2305 UDP and 27016 - 27017UDP were not enough.
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Now I get plenty community servers, but stil not a single one of the official.
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Maybe I didn't describe it correctly. Using the Server browser, I can reach Community Server, they get listed. Presumably not all, but at least some. Screenshot: However at the Official Servers tab I get not a single server listed. It says something like: "The server list could not be retrieved. Please check your internet connection." (Hopefully correctly translated from German) Screenshot: Is there a list, the launcher usually loads but the connection might be not allowed by the firewall? What could be the cause?
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Hello fellow survivors, I m behind a firewall and it doesn't let traffic out to everywhere, so I'm having trouble to reach official servers. They are not shown in the server list because ping is not allowed to ping the whole internet and as well as the Ports needed to play Dayz are also not allowed in general. In order to reach them, a list of IP or networks would be required to open the connections. Is there a list of IPs or IP-Ranges of official DayZ-Servers somewhere? Thanks and best regards Ken
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Awesome Update, big thanks to the whole team!
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Yes, I see, now it's working using proton. I think in November it didn't.
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Linux support from client side is the only thing I'm missing. This truly would be amazing.
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Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
Ken Bean replied to SmashT's topic in General Discussion
Thanks, this explains a lot. At the moment I think it's almost impossible to make a long surviving because of that. -
Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
Ken Bean replied to SmashT's topic in General Discussion
So and despite of the effect being slightly different in rl (at the end of the day the outcome is the same), you think, they still should have no effect in the game? (To be clear, a zed finds you with 100% precision. You're a fan of it?) -
Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
Ken Bean replied to SmashT's topic in General Discussion
If they lessen the radius a player can hear a shot, don't you think it should have at least the same effect on a zed? I just said, it doesn't feel right how it works now. Or does the infection enhance senses? I'm not very interested in having a realism debate, but if supressors doesn't seem to do anything, why having them? And btw, in reality, it probably highly depends on the weapon. (Means, there are weapons there they actually do lessen noise. Not a pro, but a Makarov might be such one.) -
Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
Ken Bean replied to SmashT's topic in General Discussion
Imo it would better if Zeds couldn't hear silenced weapons. Shooting a Zed with a silenced Makarov and getting banged by 3 Zeds in return just doesn't feel right. -
So, there is a right one? Which would it be?
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Maybe we should turn on them rather than playing the game how we like? Maybe we should try to point out how wrong they are? Maybe we should try to "fix" their servers or issues? Nah, just kidding, too boring, there are still other things to care about. :-P
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Ah, okay, maybe I misread sth or interpreted to much into it. However I think BI has a long stance in the industries by now and assume that they know what they are doing. From a developers side you sure want to nail a program down but that's not a thing that can be precisely timed in advance. Many things are new lands in almost every new game that wants to be developed. Things may take longer than thought. Basically you have two or three options: Taking that time you need, cutting the feature out or abandon the entire development. This basically is the potential future outcome of every game or software project. (You wont believe how much software goes the abandon road.) http://calleam.com/WTPF/?page_id=1445 So marketing certainly is sth important, but at least well known territory. I cant see how stressing the time topic, how voicing concerns about server population and so on can help development.
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No worries. There probably would be at least one server and there's a limit of player you can play with anyway, even right at the moment. So if the server has a limit of 50 player, you wont be able to play with more either way. I also don't really see that coming. And if so, fine, why should I care about the population of servers I don't play on? Don't get me wrong, maybe your concerns are valid and maybe it strangely does something good if you voice them. So everyone now is aware. Does this make development faster? Maybe. (More likely not) Or do you think they shoulkd think about marketing and just call it finished right now? Instead they have some goals set, which they want to reach, in the near or long future. In my eyes thats a good thing. Isn't it? I would be concerned, if they start to abandon their goals because of marketing and getting the game just finished. In case you are not aware, you are just requesting to abandon goals. Just imagine you would need to write an elaborated article which would take two weeks and someone comes and demands the article to be done now and gives you half an hour to accomplish. The article is just halfway done by now --- so what are you doing? Making a quick research? Just writing faster? Hiring 500 writers for quicker typeing? Or maybe just abandon some content?