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Maxander

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About Maxander

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    On the Coast

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    Sweden

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  1. When i created the first version there was no good lootmap or high res map and that was why i made it. Recently that have changed but i still want a good offline version that i can use for ops and i will keep working on my own untill its done or i find a map version that im completely happy with. The maps is getting better and every new map adds to what been done before so keep making maps.
  2. Status report: Tent Camp at Stary and balota scouted and will be added in next release. I think is the last one is in berezino and will scout when able. Unexpected expenses foiled my memory upgrade plans and the arrival of summer and my vacation will halt any further editing until next month. Thank you all for the feedback and have a good summer.
  3. Maxander

    Maps ?

    http://forum.swisscraft.eu/dayz/index.html
  4. Some hardware problems along with a absurd notion from sellers to not recognize my internet fame credits as legal tenders to replace the above hardware have forced me to halt the work. I am not able to edit the file untill i gathered the nececary funds to buy some new RAM. Will take some time but by cutting down on unnececary stuff like beans (need to lose some weight anyway) it should only take a month or so. Sorry for the wait but have no choice in the matter.
  5. Maxander's Chernarus Dayz ultimate loot map V1[17454x14626] Cleaned and extracted it from ARMAII_MAP.pdf Managed to get it in 4 parts in PNG format at 600 pixels/Inch resolution and piece it back together. Note that the extraction method i used didnt extract the vectors but basicly did a print screen of the vectors at a set resolution. Added town names, mountains, points of interests and bays/lakes in English and Cyrillic. Added New Legends in several layers. Reworked them again and color coded them for the loot edition. Legends art From http://www.clker.com, Artists Mohamed Ibrahim & OCAL, modified by me. Dayz Logo taken from http://www.dayzmod.com All other art the property of respective artists/studios. Made for noncommercial use for the community of the most awesome mod i ever played. Please include this file if you distribute it. Please do not take away the tag in the right lower corner on pain of nagging. Finished resolution 17454 x 14626 PNG size 80MB any further lossely compression using optipng and other not possible. Working size in memory with all layers 7.1 GB when editing it. Around 70 hours of work including manualy scouting every loot point for about 25 hours. Note that i used the editor and not the actual mod with the help of the loot sheet at http://picacid.com/arma2/loot_en.html. Self taught Gimp newb without access to a army of trained chimps to check for errors so please forgive any faults or blatant disregards for proffessional standards or methods. Any suggestions to improving the map in any way please post in the thread on the Dayz forum or send a mail. This version contain: A complete marked map with all the loot points that matters (2 or more in most cases) in colors by loot type suggested by "TeaLeaf" Major loot points got its own colorcoded legends thats when possible positioned on the specific building without disupting it. Major loot points are now marked beside the city/location name in larger size to make finding them at lower zoom easier. Added a couple of locations that was missing. Legends reworked to match the new loot type color coding. Other optimizations and rezising of text. New Logo in the corner tried to keep it small. How to read the map: to the right side of the location name is a generic legend icon telling you that the location containes a major loot point, well or other point of interest. Buildings that were previously grey are now colored depending on loot it contains, if it contains large amount of it it also got a small miniature marking of the same legend as in the location name. Bulding that have no footprint like wells, gas stations & Deer huts have instead a sligthly larger legend icon that show the aproximate location of it. *IMPORTANT* Need some feedback on what more should be marked on the map along with what ppl think about me reintroducing the coordinate lines. Also would like to know if i missed anything like lootpoint or other inaccuracies. *WARNING READ BEFORE USE*Will take away the exploration gameplay of the game and with that the fun of said exploration. Finding things out for yourself is a big part of the game so if your not sure you really really need to have a map showing everything then dont download or use it. Next version will contain: Superior quality legends with different versions for general marking and mayor loot point marking that is less blurry from "Mars". More variations of loot icons for higher accuracy of loot points to be expected. New source map with higher resolution and AA before export. Whatever improvements the community agrees upon. 2 different versions A&B one with the new type rendered text and one with the old type high readability text. Some more lootpoints like tents will be added. Direct Map link hosted by sticed http://www.sticed.com/MaxHighresChernarusLootV1.png Direct Download hosted by Swisscraft http://forum.swisscraft.eu/dayz/dl/map.zip Torrent http://www.demonoid.ph/files/details/2944618/2202992/ Rapidshare https://rapidshare.com/files/765443706/M...map_V1.rar Open Layers Version hosted by Swisscraft http://forum.swisscraft.eu/dayz/index.html Really fast and work like google map. Google map version by mal-au http://hgn.me/dayzmap/ A mirror of mal-au version hosted by sticed http://www.sticed.com/dayz/ *OLD VARIANT* Maxander's Navigation & Planning Map V1[17454x14626] Torrent at http://thepiratebay.se/torrent/7317032 Rapidshare https://rapidshare.com/files/3179908500/...ayzMap.rar Maxander maxanderg@telia.com
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