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starf1sh@abv.bg

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About starf1sh@abv.bg

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    Scavenger
  1. starf1sh@abv.bg

    Why DayZ SA is a fail?

    Just a side note for all you fanboys before you start criticizing me and my post count - I have been playing DayZ since release and the MOD since 2012. I read the forums on a daily basis but prefer to keep quiet most of the time. I always thought the Standalone will fix things and make the game what most of us wanted it to be but things did not turn out as expected. All I ever hear is Early Access is to blame but I think its more than evident now its the lack of efforts towards improving the pillars of gamneplay the community wanted - hack free game, base building, weapon attachment system and crafting. Instead we got a game that was heavily focused on nutrition (eating, drinking) right from the start, glitchy as fuck, hack friendly, char wipes due to bad network infrastructure. For as long as our glorious leader (I used to worship Rocket) focuses on things like cooking, hunting and collecting/throwing rocks instead of zombies and hacking DayZ SA will never go in beta. I understand he is obcessed with nutrition, cooking, hunting and survival because he fucked up big time while on survival training in the army and that ended his military carrier but this kind of feature list also will most likely end his dev carrier. DayZ SA is simply not going in the right direction - people liked the mod because it focused on hardcore PvP, squadplay, exploration, lootruns, ect. NOT because it was a realistic survival sim. Now that the game has more than 1.7 mil copies sold I expected to see Bohemia Interactive put a lot of efforts and manpower into supporting the game and a product but also as a service.
  2. starf1sh@abv.bg

    Possible Solution/Fix For Ghosting

    Caveman solution, no thanks!
  3. please push to live, the vomiting and food system bugs + respawn inability bug are unbearable. Besides - what could go wrong, game broke as hell with latest patch anyways...
  4. IMO after the magazine spray glitch there should be a reset just to lower the quantity ot 5.56 ammo created.
  5. When is something gonna be done about char wipes? To me its the biggest issue the community has with the game so far and its one of the oldest issues reported! Lost a 15 hour character last night because I had to go to the WC... Whats more important than fixing central hive? When private hives are released I will never ever play on central hive again, buggy as hell... http://feedback.dayzgame.com/view.php?id=78
  6. starf1sh@abv.bg

    Patch 557 still broken

    Who is this addressed to? Maybe you should check when I started this discussion? Dean refers to big NEW features when saying 1 person has to handle them. Trust me - there is no limit of how many people can debug a game. I am not bitching about fixing bugs but if the new patch breaks more than is fixes like 557 did I will be very disappointed and it would be clear even to a fanboy like you that dev team is full of chaos right now because information flow is slow. Also latest changelog was again very brief and with no explanations - we are not the dev team, we need explanations. If you ain't got the time to write them use those 20 million Euro and hire someone who will...
  7. starf1sh@abv.bg

    My Kos Philosophy (I'm Not Complaining)

    DayZ is a game of patience. You let the guy in the middle of the street go and tag along unnoticed at a safe range. Sooner or later a bandit will engage the person you spared and if you kill him you most likely get lots of food and bullets ;) As Sun Tzu wrote - All war is deception
  8. starf1sh@abv.bg

    Patch 557 still broken

    I am not complaining of the state the game was released in, tbh honest I did not expect that much. What I am saying is the features in 557 were so bugged upon release it is a shame they got the green light to distribute the patch and I really think the community deserves more frequent updates because producing in dev phase and live phase is a very different thing and with the enormous success and attention the game got by fans hiring 1 more person to be responsible for technical writing and community changelog seems very logical.
  9. starf1sh@abv.bg

    Patch 557 still broken

    Its not about pinning, its about informing the community of the things done. Maybe once a week a list of fixed bugs, ongoing feature progress, current project priorities.
  10. starf1sh@abv.bg

    Patch 557 still broken

    So whats the purpose of the official DayZ forum if random bits of info get released randomly by random devs on random internet sites? Look at real big FPS MMOs - Do artists from the Planetside 2 team post their work when they desire on twitter or reddit? Please BI - be professional about it...
  11. starf1sh@abv.bg

    Quick Question . Is Combat Logging fixed meanwhile?

    Not fixed No info what the team is working on No info on next patch feature list No info at all :D Drink some pipsi!
  12. starf1sh@abv.bg

    Patch 557 still broken

    Well tbh honest Q&A happened several times so far but always on Dean's guest twitch appearance. Why not here? Why not somewhere people will actually see it... The need for an official wiki is also evident - there's like 5 wikis and all are full of crap!
  13. starf1sh@abv.bg

    Patch 557 still broken

    Wall glitches and zombie noclip are not easy things to fix but the fact that a member of this forum with 1k + posts has no idea of the project's roadmap speak for itself - cold war proportion information blackout by BI. Early alpha or not - 1 million people deserve DAILY or at least WEEKLY updates + proper changelog of released features and community feedback...
  14. starf1sh@abv.bg

    Patch 557 still broken

    Look around, the community is blind. No one cares to shed some light on ongoing issues. If developers were to actually acknowledge bugs there would not be 50 duplicate topics of the same bug. The hive related char wipes serve as an example - they released hardcore and regular hives and no official announce was made. Many people entered hardcore and were confused - they decided their characters were wiped. After that there was an issue with hardcore characters not saving. Again no info was officially released and server hosters kept their servers up which resulted in thousands of people spamming forum, bug tracker, reddit, ect. When you have 1 million players you can't afford to say "Its alpha". You have a community that you should keep informed even if that means hiring a PR and community moderator. Money should not be an issue here - big companies cater to their players and the respective communities thrive even after big fails. So far thats not the case with DayZ. About the infinite ammo exploit and mosin glitch - fixing those will not delay cars, bases ot private hives! Why? Because team members that develop the new features did not work on spray painting. The problem here is really that shifting priorities is very slow in a chaotic bug tracker full of duplicate issues. Dean should organize the workflow better or hire someone that can. Early alpher is not an excuse when have characters wiping on hardcore and noone announces it properly in the official game forum for 24 hours. Bohemia needs to learn to cater to the community - something that's also evident from the release of A3
  15. starf1sh@abv.bg

    Patch 557 still broken

    First of all, I'd like to say I really enjoy DayZ, both mod and SA. I know my way around the gaming industry since I am a game producer myself. What I see when going trough patch notes and bug tracker is best described with 1 word: CHAOS TO WHOM IT MAY CONCERN, 1. Patch notes are vague at best. People should understand what the features actually are and it will take no more than 20 minutes to describe clearly the feature. 2. Does anyone QA this game apart from the community? How can spraying be released when painting an empty rifle magazine fills it with bullets and paining a mosin lowers its ammo capacity to 1 bullet? 3. Why isn't magazine exploit fixed asap or at least paint canisters removed from loot tables until it is? 4. Why do we have to follow dev's personal twitter account or their friend's livestreams to get info about the game? Is this some new kind of PR strategy the industry has never heard of? 5. More than a million people bought the game and warned about the alpha state or not you at least owe them information. Alpha is alpha - things break, sometimes migrating to live branch breaks something that worked before. AND its ok - but SAY it! Write a weekly update, explain to the community whats going on, act on critical issues, don't let them stay. Hire a QA ;)
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