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Everything posted by Irish.
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:)
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Can confirm these are certainly in current .62 stable: Gloves flashbangs FN Fal VSS Press Vest And I am wondering something... maybe the no loot heli crash sites are tied to a certain item? Like the loot - all doesnt spawn, simply because a particular item is messing things up? i.e. game tried to spawn Smersh vest, but find error, so all loot at that heli crash does not spawn. Hmmm... or BIS is trolling us. ;)
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When I dropped my object settings and shadow to low (while going into my profile and readjusting my overall view distance and object view distance to 3600 and 3000) and left all else on maxed out settings (no post processing ever, its just gross imo) the weird little dots all over were either gone completely or very hard to see. Try that and let me know what you see?
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Sneaky needs more coffee this morning. ;) So, yes, I have noticed that the objects settings now do not really have major differences like before. At the same time, it still makes a large impact on FPS so when I placed my object settings on low yesterday, almost nothing changed except some trees at around 1km or beyond, and my fps jumped about 20-30 frames. :D
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Push to stable soon?
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how many people do PVE and never try to kill
Irish. replied to green_mtn_grandbob's topic in General Discussion
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! o.O
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Like server menu, or literally the main menu.. no buttons pushed?
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Finally found the answer.. :)
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Hey Baty, It seems there is some confusion and I hope you can clear it up. The map changes mentioned to places like Staryoye and Zub, among a few others.. seem to not be present or at least the players cannot figure out what those changes are about? Any chance you can offer some insight on what exactly those map changes were? Thank you!
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New Experimental Build Preview (sounds, texture/color changes) - max settings
Irish. posted a topic in Gallery
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It got too dark for me to tell. :( I was in Staryoye and did not notice any difference on the military and Northern side, but again it was really dark and I couldnt see much.
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All on 32bit client: Frames are better, ambient noise seems slightly adjusted and perhaps better. The bus drove perfectly, two different times before I got it stuck on a log in the middle of the road. Then the game crashed, while walking down the street.. after playing for almost 20 mins. :( Then I found they fixed the doorway for the red houses, that was nice. I found a sedan, it drove like hell in the grass in 2nd gear, got all wonky after 10 seconds and my game crashed. The normal debug box in the top right is not present in this experimental build. There seems to be some serious issues with this build, FYI devs.. things seem far worse for me, as far as stability goes.
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Yeah, we got in early before the patch was actually finished.. my first one was only 16.5mb.. now its almost 1g downloading. Im guessing doors will work fine now. :P
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Can confirm, there was just a server reset and now the doors are all borked out. :(
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1st world problems... ^ :P
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Yes.
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It will get fixed soon, hopefully. Watch out for kneeling around them and exposing yourself to headshots. Wear helmets, and vests with items in them for damage protection, and use tons of splints to repair your bones. Constant zed hits, even if you return to healthy, without repairing your bone status opens you up to one hits by just about anything. I think this is actually an older build, or parts of it are, because I distinctly remember most of the current bugs and issues being present in, I want to say maybe .60 or around there? The cars, the leather, the server crashing, the zed issue you mentioned, and a few others were all present on an older build, and I can see where they may have needed to build .62 onto an old build due to the time it took to get it finished. If that is the case, it should be a fairly simple task of plugging in their fixes for those bugs that made it to older stable builds, QA'ing them and then releasing to experimental. Then again, they may incur issues with that and simply skip fixing them for now, so that .63 can be pushed out.
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LOL! Confused the $h*t out of him (0.62 stable) - short clip
Irish. replied to Irish.'s topic in Gallery
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There are times when I think people just simply need a helping hand... this is one of them. There is no need to fear NVG's. Nor is there any need to even contemplate them right now. Let the game get finished, and released first. At that time, if there are issues, bring them up. Until then, its senseless conjecture.
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The devs just announced it during a livestream event. 0.62 is coming to stable today. :)
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By December, if not sooner. ;)
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That is the 0.62 strike team office. o.O