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Irish.

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Everything posted by Irish.

  1. Irish.

    svd glitch?

    Do not double carry primary weapons. SVD on back, some type of smg in your bag. Nothing else.
  2. Irish.

    Where is 0.60?

    Its cool.. Ill do the hard work for you. :P
  3. Irish.

    Supprise Map

    Consider that CH+ is still, not finished. :|
  4. Irish.

    Shooter or survival?

    Im wondering why you thought I wrote that to you.. and not the OP. ?
  5. Irish.

    Shooter or survival?

    So... you're upset that they added more weapons? (Im assuming this is the issue?) Let me sort this out for you (assuming my assumption is correct, I hope this helps): More weapon variety does not equal more pvp/kos/shooter aspects. If you only have 2 choices, versus 300 choices, its still the same result in the end if getting a working weapon has no bearing on how many types exist. But see, in dayz variety is key to you wanting what you want. By adding in more types of weapons, they diversify the loot economy, adding more types of ammo, magazines and weapons means it takes more effort to find the right ammo, etc. to get that gun you may have just found to be a viable tool of death/survival. Versus if they are only a few types, and you find them all over. So, with variety comes depth. That depth translates into more options for all. Now, one step further is this.. even if they take weapons out. You need weapons to hunt animals, right? So.. there you have it. Even if its crossbows and spears, or a simple rock knife.. players will kill other players for what they have, the danger they present, or the entertainment value desired.
  6. Irish.

    In desperate need of .308 ammo

    I guarantee you will find them in the last place you look. Literally.
  7. I do this from time to time.. Free dayz gear giveaway. A ton of good stuff, goes to the first player that arrives safely and can get away alive with it all. No one will be laying in wait. I am placing it all alone, and leaving the server. My in game name is McGriddle, so if you see me.. Im still busy placing it all down. All loot will be located inside of a tent, within the confines of the Vybor Military Compound. This is on a private hive that has 5 servers linked to it. Details are in the pics here: http://imgur.com/a/BgyVs
  8. I kind of hope I hear from someone that they found it.. I placed the tent behind the 2 story military building. ;) UPDATE (found!): https://www.reddit.com/r/dayz/comments/46hqnx/huge_dayz_giveaway_first_one_there_wins_it_all/
  9. Irish.

    Lag/FPS drop for no reason

    Lower it moar. ?
  10. Irish.

    Enough with the guns already....

    I stopped by.. was going to point out where we are in development of the game and discuss alpha/beta and how things get produced within a video game during those times.. But nah.. you guys are having too much fun here. Carry on.
  11. Irish.

    Player stats shouldn't show players killed

    See, with different servers and in essence, different characters to play with, I need to know who is what when I boot up. I currently keep a word document that tracks my different players (I typically have about 8-10 private server players alive, and 1 public at any given point) and all of their important stats. See some people choose to stick to one type of game play, where what I do is allow Chernarus to flow through me. Each time I respawn the things that I encounter help me to develop a story for my character. Sometimes I play a crazed lunatic, others a helpful and harmless sap, and everything in between. Knowing if Ive killed Zeds or other players is key to knowing what type of player I am using because at times I will have not logged into that character of mine for a week or two. So.. yes, I can keep typing it all up each time I log out and checking it each time I log in, so I can know "who" this character is... ..or I can hope the BI does not choose to limit my available stats and possibly in turn my playstyle. :/
  12. Irish.

    0 Fps after rejoin

    I have this same issue, but it does not happen in the same instances as you. I have no issues rejoining. What I get is completely random. 90% of the time I start up dayz it works fine. But every now and then, I boot it up and its in the same state you describe. I have issues even getting past the main menu, or exiting out of the game without ctrl-alt-delete. Nothing I do appears to clear it up. So I just give up, and come back the next day.. which surprisingly it usually works again at that point. It has done this repeatedly following updates, and patches recently. Ever since .58 exp. Ive had issues with this problem. At times its kept me from playing the game at all (like with .58 where for 2-3 weeks I couldnt get in the game at all without this happening).
  13. Irish.

    Make the infected afraid of fire

    I like the idea of having something that attracts or scares away zeds. I want airhorns or megaphones... Something that Zeds and other players can hear for say 1km.. and it attracts the zeds.
  14. I am writing this, and using other sources for most of the body, to help people to understand why Alpha is not an excuse and exactly why the current state of DayZ should be expected and not something to be concerned over. Please feel free to not respond if you cannot handle being polite and/or constructive. First, I will allow you to read over a short synopsis of what goes into video game development. Then I will explain why BIS has a history that we can look back on, and hopefully use as an example to rely on seeing similar if not better results for DayZ. Last but not least I will show a roadmap of what we should see from the DayZ dev team down the line. Understanding the Development Process Programming The programming department is responsible for implementing the game design. Different companies have different working practices but in general the programmers read about a feature in the design document, ask the game designers relevant questions and then make a plan to implement the feature. Any gaps are filled in during meetings and the plan is approved so the programmer can begin work on it. They work on implementing each feature in the document and these are then tested and refined as necessary. Programmers often specialise in specific areas but this depends entirely on the size of the company and the type of projects they produce. Art The art department is responsible for the visual style of the game. There are various roles within the art department and everything starts with the concept artist. The concepts can be simple sketches or full color detailed paintings. They set the visual style of a game and give the rest of the art team inspiration to create characters and environments. Character artists take 2D concepts and use them to create 3D models. Environment artists craft the textures and models to bring each level to life. Visual Effects artists create graphics for things like explosions and weather. Animators create individual character animations which are then triggered in code by programmers. Each simple process in the game requires collaboration. For example even something as simple as making a character walk involves all three departments. The animator will create a walk cycle for a character which is a looping animation of a few frames of a character walking, and the programmers will ensure that the character moves the correct distance and speed and triggers that animation when you press the W key. The specific parameters will have been decided upon by a designer. Production The production department sets the schedule and controls the budget. They create a job list and time estimates for every aspect of the game’s development. It is their job to ensure that every staff member knows what they need to do, has what they need to do it and knows when it is supposed to be done by. They provide frequent progress reports, deal with staffing and purchases and generally ensure the project runs as it should. Testing The final department to get their hands on the game are the testers. It is good practice to begin testing your game as early as possible but in reality this process is often left until late in the day. Game testers play the game and try to find bugs which they report. The rest of the team work on fixing the bugs assigned to them until the game works well enough that it is ready for final release. This decision is usually made by senior management or the publisher. Crunch Time This is by no means an exhaustive analysis of the game development process but it does at least give you a basic overview. It is very common for games to be under funded and for them to run over schedule due to unforeseen problems or change requests. This means most projects enter a period of crunch towards the end of production and the development team is expected to work long hours. The vast majority of developers work long and hard to bring you games and they rarely get the rewards they deserve. Most game developers are in the industry because they are passionate about making great games. When it goes well game development can be the most enjoyable career on the planet. When it goes badly….well that’s a different story. BIS History with Early Access Releases When Arma 3 was released by BIS, it had a similar release structure as DayZ SA. We should expect at least the final pricing to be similar, but the timeline should be very different between the 2 games. Arma 3 (pricing and timeline): $32.99 - March 5, 2013 (Alpha) $44.99 - June 25th, 2013 (Beta) $59.99 - September 12, 2013 (Final Release.. lacking some content, promised later as DLC) There were obvious delays, as the game was released in a somewhat unfinished state. But the roadmap deadline was met to an extent. Promises were kept, and overall the game has received good reviews and is being played and modded heavily by the Arma community. We should expect similar results with the DayZ SA as time progresses. Timeline for DayZ Standalone Development So , roadmap. We have one. Here it is written out for you to read. Pay close attention to 2nd quarter, and 3rd quarter statements. This says what time they HOPE to have it implemented by. Crossbows, bows and arrows Are due in the immediate future according to the developer, who described them as a “labour of love” by the team. Players will be able to track their arrows and bolts and reclaim them. This will lead into better hunting mechanics further down the line, said Hall, who noted that The Elder Scrolls Skyrim has been a big influence in terms of hunting and skinning animals.Fireplaces Are also due imminently, with the team consulting with the developers of Project Zomboid, with plans to upgrade fireplaces to ovens.Ragdoll physics, neutral animals and persistent objects Are due around the second quarter of the year, and Hall briefly revealed an image of an AK-47 for the third quarter update.Advanced animals Will come later (quarter 3) such as wolves and bears, as well as companions including dogs and horses.Zombie behaviour Will be stabilised in the second quarter and advanced in the third quarter. And loot will be controlled centrally – Hall said the team has been paying attention to game such as EVE Online to ensure balancing is fair.Barricading Putting woods on doors to protect buildings – “will dramatically changed the game,” said Hall, particularly combined with better and more aggressive zombie behaviour.Vehicles Will roll out in the third quarter – just simple bicycles, ATVs or small cars to begin with but in the fourth quarter and beyond the team will roll out advanced vehicles – helicopters, boats, planes, trucks with upgradable components. Attachments for weapons will also be upgradable in a similar way to vehicles, confirmed Hall. EDIT: This is from Hicks regarding the timeframe of BETA, etc.. http://forums.dayzgame.com/index.php?/topic/193291-reddit-hicks-206-on-early-access-games-and-discounts-in-the-light-of-recent-abandoned-towns-game/?hl=beta To be fair, the scope of DayZ easily puts it closer to a full 3 year development cycle. We're four and a half months in from the initial Early Access offering, the project has made several large leaps forward on the infrastructure side. (These might be things that don't jump out at people as super visible, but they are core systems that will enable us to support a rich feature set in beta, and release) I feel perfectly comfortable with the estimated 1.5 year Alpha/Beta/Release candidate phase we've discussed publicly with the consumers, and while sure it can get distracting dealing with people insisting they get their favorite up-coming feature "now, now, now", I tend to just focus on the work at hand and look forward to playing the released title with that type of passionate user in the future. *** Also, please do not think I wrote this because I am a huge fan and only think good things about DayZ.. it simply is not true. I have experience with game development and knowledge of what to expect. I am not a fanboy, just a realist. I am not an undereducated pessimist, troll, starry eyed fanboy, or any other example. I am just someone who thinks people should be informed, rather than led blindly. Thank you, and carry on.
  15. My thoughts are that this game gets better and better every time I play it.. I am currently smack dab in the middle of playing long sessions when I can, after a long hiatus, and I am loving the time Ive spent in dayz.
  16. Irish.

    Daydreaming..

  17. Irish.

    Need some help with performance

    This is exactly why I stopped by... :P
  18. Irish.

    DayZ SA Modding: A New Map

    This. And this again.
  19. So I took a break.. and now I cannot figure out for the life of me how to do two things.. start a fire and use binoculars. Please if anyone can help.. that would be appreciated. Sidenote, it feels nice to feel noobish again ;)
  20. Its official.. my binos are broke. I would make a video to show you all what happens and what Im doing and all that.. but honestly, they're broken. Im over it. I'll just have to give up my DayZ of being the local Elektro peeping tom.
  21. I have my keys rebinded, but right click still zooms normal.. the only issue is it does not work in any way shape or form for binos. Oh well, I give up.. lol. Thanks anyhow :)
  22. Man Ive tried everything with the binoculars.. I suck :/
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