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Everything posted by Irish.
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Need help in DayZ? Have questions and are unsure who to ask? Bleeding out in game, and you need assistance ASAP? This page will be dedicated to helping new players, or any players in need of assistance. If you are in need of help, or are willing to help please list your name below with what you are willing to do. Your name will then be added to the list below, of those available to help others. List all info you are willing to give: Name, age, region location and what are you available to do for others? Also list if you can assist in other languages please. If you are willing to have your name linked to your Steam account, PM me or add it in as a link yourself. - Willing to help online: you will help answer peoples questions and are willing to talk them through things, but not in game. - Willing to help in-game: you will help players in game, in whatever fashion they may need. You may add things to this like: not for trades, only for healing, etc.. - Standalone or the mod? Both, or any restrictions on what you can offer help on? P.A.T. : *each name listed below is a link. Simply click on the name, and send them a PM! 1. Baty Alquawen - Teleport Manager - Able to teleport players who are stuck in stones or buildings. Just send her a PM. :) 2. sausagekingofchicago - In game: Standalone, public hive US & EU servers if possible. 3. emuthreat - In-game and Online, public or private. Can provide hunting and fishing/crafting assistance, medical assistance, vehicle recovery, and finding lost players. 4. Old Man River - In-game. Always have plenty of food and medical supplies along with vehicle access. Have characters on public (both hives) and some private servers as well. Often centrally located on the map. 5. StayGold - 20 years old - USA - Willing to help Online and In-game. I'll be able to help players navigate throughout Chernarus and to answer questions. English only (direct and/or microphone chat). 6. Irish. - 39 years old - USA - Willing to help out Online or In game: Standalone or the mods (No A3 mods, my Arma 3 game is not working right now due to bugs). 7. Plasma - Can help out with whatever. 8. Valdark - Bobby - 38 years old - Willing to help answer questions online here or on reddit u/Valdark2 ..Also willing to help in game when I'm on which is mostly 10pm-4am CST Monday-Thursday though I'm sometimes available during the day as well. 9. Sqeezorz - Willing to help in game or online: GERMAN LANGUAGE PREFERRED - CEST PM hours - (Also some English - simple and not complex, I can also cover CZ / PL / SLO and some French.) 10. skullduggery86 - Avaiable to help out on Public hives in game and out of game anywhere from 10 A.M. EST to 12 PM EST all week every week. 11. GaryWalnuts - Willing to help with: new players, navigation, lost players, medical, food ,water, making fires, etc.. and usually has a spare raincoat with him. ;) 12. Red_Ensign - 51 years old - Canada - Willing to help in-game with infections and sickness, and some basic equipment. Usually on public 3rd person servers. 13. IMT - Willing to help both in-game and out-game, with pretty much anything. Questions, medical help, acquiring food, hunting, survival, basically anything. 14. WOLFGEIST - Online - Available to answer questions regarding to dayz. 15. atomquark - Online or in-game. Standalone, public, and private US_EU. I can help with just about anything.
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Read the posts on Reddit, and its clear.. we are not entirely happy over here. Some major changes were made, some good, and some not so much.. The major changes that I see many people not liking: Changes to ADS.. Changes to the weapons in general.. like hip fire, cross hair, projectiles.. etc.. Changes to reloading.. Changes to run speed.. Adding the stamina system.. Then we see that Brian is gone. Much like Dean left.. What the heck is going on over there? Why would you change things that should never be changed? Changing the mechanics for shooting is confusing at best. Especially when those changes were not good. And even further more, when its from the company that made ARMA. You need to realize why we love playing dayz.. its constant curiosity.. constant learning... NOT CONSTANT ANNOYANCES. Dayz and its greatness comes not from how painful it is to learn how to play, or to play in general. Its beauty comes from the open sandbox world, where we can do almost anything we want. The draw was never the PUNISHING ANTI-GAME.. it really wasnt.. we flocked to this game because it was massive, and took years sometimes to learn how to do all the different parts of the game because there were no instructions.. guess what is ABSOLUTELY NECESSARY now? Instructions on how to play.. *(wait for console versions) I mean.. have you paid no attention to what we complain about, over and over again? Its the things that dont work right, and show up buggy.. so please dont change the things that DID work. All we ever want is a Dayz that runs smoothly, and works right. A Dayz that has options, not takes them away. Maybe Peter is the one that needs to step back? Sincerely, Irish
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They just confirmed in the new SR that they are working on it currently.. it should be back, the way it was.. maybe slightly improved after some testing? lol.. well see. :P
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At first I was like.. wtf? But then I noticed this is your first time here, and your first post.. So welcome! :)
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?! Persistence will be added at a later date to SP/Offline mode. This has been confirmed several times.. I am not sure why that question wasn't able to be answered yet?
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I'm sorry Brother.. I've just been irked up for a while now, awaiting these changes.. feeling so worried that the console porting would play too heavily on things, and the other day I felt like my fears had finally come to fruition. I am really sorry for dragging you into this publicly.. enjoy your new ventures Brian, and best of luck with all of it.
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I am sorry. I assume way too much. I guess I have been here too long. :(
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Peter's response: "I think, given everyone's clearly strong opinions on the matter that we would all benefit from taking a step back, taking a breath and looking at this from a different angle. Looking back at my ‘Fun Fact’ tweet to see how it was kinda rough and sarcastic, I can certainly understand how it annoyed some of you up and confused many. At very first, I understand you folks all love DayZ and you really want to get your hands on the systems, mechanics and overall we have working on, that new DayZ, you have all waited for so long already. I think all of us, the developers, and community want DayZ to become everything it could be, and everything we wanted it to be if not more. I’m really the last guy who would like to water down DayZ experience or make it casual by any means. So I ask each of you, do you really feel that all that changes with advanced firearms manipulation, loading magazines with bullets one by one, being prepared for situations to come, slowing down the pace to make it more tactical and thoughtful, is making DayZ casual? Let’s make that straight - any kind of constructive criticism and feedback is gold to me and the team. But what happened for some reasons, for me personally, was a little bit oversensitive reaction, causing an unnecessary avalanche. Maybe it’s me and my English which leads to clumsy explanations what’s going on and what are the intentions. Maybe we still didn’t deliver whole, or enough polished picture to be studied and hopefully enjoyed. Maybe it’s just we, all together, are already tired and frustrated from the long wait, jumping the gun here and there. In previous DayZ versions (0.62 and lower) projectile was fired always in direction of the barrel of a gun, even during point shooting (‘hip fire’ as some of you like to refer to it). In such case, certainly corresponding to reality, it leads to some unwanted results. The important thing, to be aware of, is that you, as a player, are focusing your sight to the centre of the screen - subconsciously. Other things that play the role in such situation and need to be taken into account are the actual distance to the target (the closer the worse) and actual firearm position in screen space (more off-centre the worse). So, at first in such case, what you will observe after shooting is that there is significant offset between centre of the screen and actual point of the bullet impact. Secondly, because of that, it is necessary to show you the actual direction where it will fly to account that offset, which means the need of introduction of floating crosshair which is projected in direction of the barrel of a gun for point shooting. Without it, you don’t need to have point shooting at all, as in this realistic case, you just miss most of the time your target altogether. Thirdly, as the result, you are forced to hunt that projected floating cursor around the screen with your eyes which can become tedious. All of that is a just unnecessary hassle and counterproductive, especially when shooting quickly at close ranges. Fast forward to present - as mentioned in last Status Report, the change already introduced in 0.63, which is applied during point shooting (with the raised firearm, but not aiming down the sight, to be specific), is the altered direction in which projectile is fired from the said gun. To be clear - point shooting in DayZ is meant to endanger targets at close ranges, within reach up to, let’s say, 15 to 25 meters. It’s meant to be used in stress situations, which needs lightning fast reactions to possible life-threatening situations. By any means, it’s not there to be used for accurate taking down targets at mid to long ranges. Current implementation solves all these issues mentioned above with old system. Why just not to point projectiles to space you are already subconsciously focused at? There isn’t anything bad about it. Yes, I acknowledge, it’s not realistic, but let not get overly intoxicated by some ‘simulation mantra’ indifferently hanging in the air. DayZ is meant to be authentic, not realistic. Even when we are dancing on the edge between the simulation and the game, let don’t forget, that we simply cannot afford full simulation of things, even if we want. At the end of the day what really matters is the fun, enjoyment and experience you get from playing DayZ while creating your own stories. I have to emphasize again, that current implementation is still rough on edges, and there are some specific situations where it isn’t working properly or straight wrong. We are not happy about it and it’s not how it will stay. Our goal with it is to reach the state, where it’s nearly impossible to distinguish it from the realistic behaviour of shooting along the direction of a barrel of the gun. Believe me, we know how to achieve it, it will just take some time to implement and to settle down. To underline things that weren’t changed in point shooting (AKA ‘hip fire’), in case I wasn’t specific enough about them, or you who are still worried about these, let me summarize it. Projectiles are still fired from the gun, it doesn’t allow you to shoot around corners, cover or from any advantageous positions at all, we didn’t change how external and internal ballistics works, and there is still sway, recoil and zeroing applied to the trajectory of the projectile fired during point shooting. I encourage anyone who is reading this to give me your opinions, concerns, and questions. Gunplay is critical to DayZ and I feel together we can reach our mutual goals. So let bury the hatchet and see stabilized new point shooting first, so we can judge it together and decide upon it. Thank you for your time, energy and passion. You are one of best community around as I already stated many times… see you in Chernarus folks!" - Peter Nespesny / Lead Designer Touche Peter.. I will step way back, and do me. Best of luck with the console port. :)
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If you think this is about giving them a chance.. you have no clue Bob. Ive been playing this game since it started. Ive given them chance after chance, through many bad times. This is not a bad time, or bugs issues.. this is core mechanics. This is the CD left the company over creative differences.. this is horrible decisions with core game mechanics.. Its not a good sign of things to come.. but you're right. I should just sit back and play something like COD or PUBG in the mean time.. and get ready for what the future dayz will be just like. FML.
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Well that was rude.. Your response is that Ex did not read it right or at all? And he was vague at best.. literally, Brian was in his post. That he prefers to work for free as a consultant.. that makes sense to you? The truth is, there were major creative differences and you can read about them over several status reports.. over and over again, Brian would lightly touch the subject that PETER wants this.. while he wants different. Eventually Peter fired him, or he outright quit because he was tired of the BS.
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Favourite DayZ YouTube Content Creator survey
Irish. replied to boydy73's topic in General Discussion
Very few are actually good.. I love Jakon. His stuff is always entertaining to me. -
So my browser is now saying that this website is not secure.. which has never happened, outside of one DDOS attack I remember years ago. Anyhow, just wondering if you folks know about this?
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Awesome.. I just wanted to make sure you all knew, and have been hopping in here sparsely lately waiting for the new update.. so I had no idea who to PM. :)
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Some questions to the devs regarding the content shown in the stream
Irish. replied to exwoll's topic in General Discussion
Um.. yeah, that was all I meant... lol.. I guess even Exwoll cant take a joke anymore? (He knows how much we've talked online about this game over the years.. ) Ya'll are fun. :) Keep being super amazing people.. who know just when to relax. -
Some questions to the devs regarding the content shown in the stream
Irish. replied to exwoll's topic in General Discussion
You do realize how that sounds... right? -
Some questions to the devs regarding the content shown in the stream
Irish. replied to exwoll's topic in General Discussion
What they showed us, is clearly unfinished in many, many ways. <-- that answers the majority of your questions. Run speed is buffed, until further options are put into game.. they said that they would do this. Damage was turned off, or was bugged during the stream.. there was confirmation of this. They mentioned where Brian is.. recently. -
You okay? o.O
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Lighting of players vs environment is an issue
Irish. replied to Buakaw's topic in General Discussion
Why did you use such an old photo? Just wondering.. -
Some Stable servers were moved to the Experimental branch
Irish. replied to Baty Alquawen's topic in PC Experimental Updates
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0.63 Experimental Release Check list
Irish. replied to Baty Alquawen's topic in News & Announcements
Baty, I am here to hopefully restore faith in humanity for all at BI. Firstly, we are not all testosterone run, hormone-machines, with a massive lack of reading comprehension. While some of us are young, and full of vigor, there are many of us out here that act like decent human beings. We love what you all are doing over there, and truly appreciate your efforts to keep us better informed. We feel bad for what you all have to wade through, to get to your real fanbase, and just want you to all know.. that your efforts are not entirely in vain. Thank you all. - Irish- 114 replies
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Another great tip is to join the discord, or chat room for a well known server group. There are tons out there, full servers frequently, etc.. and when you join into their chat group a lot of people will offer help to you since you're a new player. :)
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Bug. Devs stated that the heli loot issue (and said this almost over a year ago for anyone wondering) is a bug, and that working on it was not important right now. Its the main reason we got those presents all over randomly, to make up for that lack of loot in the tables.
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Well.. I mean.. :|
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1. We are all adults here right? (yes) 2. Do we really need to ask a ton of questions? (no) 3. Shouldn't we all just be patient, and let the team do their work? (yes)