need matches
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So sorry being a bandit isn't fun for you anymore. I'm sure kos will be SOOOOO much more fun. I play friendly and have only been killed once...and it was my fault...I forgot I had an axe armed and walked toward a player to leave a building...I would have shot me too. You know you can run from people with guns right? I have fun being sneaky and trying not to be seen. If I see someone that looks menacing, I avoid them. Shooting someone just because they have a gun? You fail.
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need matches started following Priority of patches fixes
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DISCLAIMER: I am a long time mod player and day one SA alpha buyer. This post is not about intrinsic issues with an alpha release. This post is about the order in which patch fixes are implemented in the alpha release. I hope we aren't seeing another incarnation of the mod where we get "shiny" new functions while pre-existing fundamental game issues continue. For example: 1. Zombie bugs. 2. Item hotkeys not working. Zombies walking through walls. Multiple presses of hotkeys needed to change armed/held items. It comes down to this: Do you want hunting, vehicles, crafting, etc. BEFORE zombies are fixed, or after zombies are fixed? I want the return of hunting very much. But I think most of us would like a stable game before anything else is added. I think it makes sense to fix these issues now, sooner than later, than to have them fixed at the end of the alpha cycle. With every patch that doesn't address issues like the two listed above, I grow more apprehensive. I'm willing to wait longer for a bigger patch. I don't care if we get a patch every week. I'd rather see a patch that stabilizes basic gameplay. Right now I have not seen this addressed in any official DayZ SA post. I hear talk about vehicles and other things. Why not this? I am willing to give the alpha every benefit of the doubt. I want it to be the best game it can be. That's why I'm here. But it's a guess as to the strategy of the patch fixes. I'm going to grow tired of things being added like spray paint if zombies keep swimming in floors and player's body parts keep glitching through buildings.
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removed. wrong forum. I have posted this in general.
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Rolling Changelog: Stable Branch: 0.32.114557
need matches replied to rocket's topic in News & Announcements
I love updates. Really I do. BUT can zombies still walk through walls?!?! I'm starting to fear that we are getting the mod again. New content but broken fundamental issues. I feel this should be a higher priority than many of the fixes and content changes that we are getting. I'm forgiving. I just expect zombies to walk through walls or swim in the floor and play it that way. But this can't go on. Is this that hard to fix? I don't know. But surely it can be. My faith will really be restored when this is straightened out. -
I always found the learning curve to be very satisfying. As I learned new things and techniques for surviving bandit attacks, I felt rewarded. I think a tutorial would diminish the magic of discovering the game. Don't worry. We all started the same way and we survived. :) ps: I assume the orange chain means you are losing connection and the red is highly probable loss of communication with server.
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I like the enterable buildings, but I already ignore many spots because loot doesn't seem to spawn there. This seemingly defeats the purpose of having more enterable buildings. I should have to search all structures for loot. Loot spawns should potentially occur anywhere. I have never found loot in: deer stands watchtowers three story barns tiny sheds basic log cabins Maybe I've just had bad luck. But I already ignore all of these places.
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sliding after regaining consciousness/zombie one shotted me
need matches replied to need matches's topic in General Discussion
Ok. Thanks for the workaround. I'll try logging. -
Trapped under stairs, cant get out, cant respawn
need matches replied to captainvette2112's topic in General Discussion
I was trapped in a house. I tried crawling and I think that worked. Hope you get out. -
sliding after regaining consciousness/zombie one shotted me
need matches posted a topic in General Discussion
I was showing "healthy" in the inventory and one hit from a zombie knocked me out. If a player is the healthiest he can be, one hit from a zombie should not knock him out. Maybe if thirsty and hungry. But healthy? Then, for the first time, I came to and experienced the "sliding bug". Is there a workaround of some sort for this ghastly behavior? This should be a high priority fix, along with zombies walking through walls and swimming in floors. Is this being addressed? Both the sliding bug and ghost zombies? EDIT: I just learned to search the bug reports. I knew it was happening to lots of people. Obviously it has been reported a billion times. -
(quoting doesn't seem to be working. So I removed this reply)
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And just think, it's only going to get better!
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I have an idea for helping with the KOS problem. Rocket should read.
need matches replied to Rzach's topic in General Discussion
Um, are you old enough to remember the LA Riots of 1992? People were shooting FIREMEN and dragging people out of cars just to bash their heads in with bricks. -
Well, it is easier to find an m4 than a can opener. I have magazines, m4, pistol, 2 canteens, two water bottles, 3 bags rice, cereal, etc. Still haven't found a can opener this game.
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Use the mic people. Seriously, I'm about ready to just kill people that don't answer me. GET A MIC! AND USE IT! If someone doesn't use a mic and runs up to me, I will dispatch them.
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I understand how the "temporary" meters work. Like, thirst can take care of hunger, just like IRL. Yellow, brown, red, etc. But, with the removal of the "My thirst is quenched" etc. Will I still get a message when I am full? So that I know that I'm getting some blood regeneration? I have tons of food and have kept my thirst and hunger from being mentioned at all for a long while. I'd hate to binge eat and find that I did it for nothing. Anyone have some info to share? :)