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Overall, this patch puts dayz in a really good state with a few bugs. I like the new drink system a lot. I usually just went soda to soda with no issues, and now dehydration can happen (it might be a bit too rapid a rate, not too sure yet). However, I do have two main issues both with zombies. Their attack radius is either too long or bugged. It really makes any town completely not worth going into. I can work with their high damage output, but the range is too much. Another issue for me is zombies spawning in a line behind me as I run. Every few seconds about 10-15 feet behind me a new aggroed zombie spawns in. This can lead to me being chased by 30 zeds or so. >:( And Borges post before mine, I have the same issue. It is a bit drastic. This overall is a great step in the direction for dayz :beans: :beans: :beans: . Good job all, just keep it up.
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Arma 2 DLCs..Buy all or just specific ones?
MasterPepper7 replied to MasterPepper7's topic in DayZ Mod General Discussion
Thanks for info, got them all. Arma 2 extra missions was also a nice addition, I am sure they will be played at some point. -
MasterPepper7 started following Arma 2 DLCs..Buy all or just specific ones?
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Arma 2 DLCs..Buy all or just specific ones?
MasterPepper7 posted a topic in DayZ Mod General Discussion
So here is my question. All of Arma 2's DLC are for sale on steam, and I know they will only boost textures in Dayz. Is it recommended to buy all 3 with perks visiable from each one, or does one certain pack (like BAF) do more than others? Any info would be great, just wondering. Long Live Dayz Mod! <3 -
I played the mod as a hero, i found it hands down the best way to play Unless they add distinct medical clothing or hero markers so I can display my intentions from a distance, i dunno...hopefully vehicles will rekindle the SA into a game that finally beats the mod for amount of stuff to actually do
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We NEED some way to identify heros and bandits.
MasterPepper7 replied to 1S1K-Airborne's topic in General Discussion
I really wish there was some indication. I understand how that is not realistic, but a few aspects of this game really make the mod shine... -
Dayz - More complaining, less gaming
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Pending Changelog: Experimental Branch: 0.42.116002
MasterPepper7 replied to rocket's topic in News & Announcements
People be getting all mad in this forum So i brought cupcakes Please share -
Is it worth buying Dayz standalone yet? [With Developer responses]
MasterPepper7 replied to Blade4777980's topic in General Discussion
If you haven't played the Mod - Try it out, eventually it will be epic If you have played the Mod - Wait 4 months -
Anyone Miss the Mod's Medical and Humanity Approach?
MasterPepper7 replied to MasterPepper7's topic in General Discussion
I agree the humanity system was broken as all hell, but if this could be tweaked into a new system, I would be all for it But I do recognize the value of everyone being constantly considered a threat without cautions being given by the game. I am glad I do not make these decisions :D -
Anyone Miss the Mod's Medical and Humanity Approach?
MasterPepper7 replied to MasterPepper7's topic in General Discussion
Esolu - Yes, by giving my two cents, I am imposing my will of the exact definition of fun to all. Bud, comments like that do not pull you ahead any or win you any Internet fame. The SA is awesome, but I always felt that there was more to Dayz then just the survival aspects. Getting enough tools and medical loot was always step 1, then I could move onto Step 2 whichever that was. The humanity system was broken, but I still like player recognition even if it's not "like that in real life." But maybe I am just completely mad; this is probably more accurate. Just my opinion. -
Anyone Miss the Mod's Medical and Humanity Approach?
MasterPepper7 posted a topic in General Discussion
First off, the SA is awesome. It has several upgrades from the Mod and the new survival aspects will take it into a new realm of awesome. Once vehicles hit, I will play nothing else, and there is still a ways to go. This said, I have stopped playing it for some time, and I am back in the mod. Why? The Mod is a Simulator that got 1.7 million players by NOT being completely lifelike. I would argue that this is an aspect that I have not seen in the SA at all. What is better for me -> An awesome video game, not a simulator where I will spend hours doing simply basic and trivial survival things (EVEN THOUGH I recognize this as a core game mechanic, I would kill for the old medical supplies as opposed to ALL the new aspects such as colds and heart attacks) and then move up to better things with some morphine and a pack of antibiotics being all that is required. Basically, I would rather worry about zombies, look for helicopters, shoot bandits, and talk with heroes (I vote for this system to come back). This survival approach has merits, but I have 400 hours in the mod with its limits, bugs, and 3 medical items. If I could have the Mod with better graphics and mechanics only, I would be happier. -
MasterPepper7 started following Fonebook
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Fonebook started following MasterPepper7
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This just happened to me as well. The bandit actually wounded me, then I killed him. Still lost my hero skin. Dayz takes so much away...
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was giving people rides along the east coast in my little blue van, life is good the inventory - 1 frag grenade Pick this guy up, stop at a gas station for some fuel While fueling up the van, i look back the guy is in a baseball throwing animation......i look down Boom.....my poor liddle van....
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the zombies are just fine, no problems I actually find med supplies now its just i miss the vehicle aspect of the game....you pass fuel stations, parts, and cars that are simply too broken too fix by meself....i mean, why keep them in the game at all if you need a 3 man squad to fix a motorcycle?
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You know you are playing too much DayZ when...
MasterPepper7 replied to TRW's topic in New Player Discussion
When you start planning your day around server resets