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napalmdog

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Everything posted by napalmdog

  1. napalmdog

    B95, Mosin question | Sawn of Blaser K95

    "It's called a Mare's Leg, son..."
  2. "Anyone else feels that way?" No, not really. I can be set off by some kid waving a crowbar at me, yelling "Get on the ground! Get on the ground!" Right after I spawn. But somebody lamenting over the fact you just shot them while they were bent down drinking water? That's kind of dick-ish. To be honest I'm not quite sure why you posted this. You could've been comfortable in anonymity. Or you could've said "it's just a game". And it is just a game. You just happen to be playing George Zimmerman...
  3. napalmdog

    Anybody want to play without a mic?

    Considering the split-second actions and reactions that are part of this game, I think you are asking to be murdered a lot more often...
  4. I definitely agree. A hell of a lot of threads dealing with the same things. But then again I've found this forum to be an equal amount "Hey, that's good information!" mixed with a lot of posts with answers like "No, that's not going to happen! Deal with it!" from people who are clearly not developers. The best posts are the ones generally with the fewest responses, I found...
  5. napalmdog

    The SOLUTION for KOS!

    It all comes down to zombies. Lots and lots of zombies. Most people here that play this game really only have the understanding of it as far as the mod got. To that end we simply wound up shooting at each other because hey, the zombies weren't a real threat. But there will come a time and the development of this game when firing a gun in a city Will probably mean the death of you. Because you're going to be swamped with zombies once they hear your gun's report. Right now the game is in alpha. It is a test to see how things function and perform. "Gameplay" right now is nothing more than a glorified shopping spree/scavenger hunt. And that's fine. As Dischord points out, that can be rather dull. I personally like seeing how the game develops, how the controls expand, exploring the map. And I generally play on a server with the low population count so I can see everything and get used to playing with my inventory. I think you should continue 'playing', Dischord. Just to see how things develop, to learn the map, etc. Think of it as being a little kid playing on the field of plain green grass. You can be there when the bases get put down, the diamond painted and the mound is groomed!
  6. The math that nobody is doing most 'banditry' is just simple trolling, nothing else.
  7. I hold of the true solution is what the game originally intended; zombies. Lots and lots of zombies. It may be fun to play as bandit, but right now all that equates to is playing is a troll. There's not a high enough attrition rate in gear nor supplies that justify playing as a bandit in order to survive. In fact playing as a bandit lowers my chance of survival. I do not fear dying and losing my many cans of tuna nor my M4. I can easily replace all my things in my character's value is the same. So my conclusion is to give some sort of incentive to the individual life and you give incentive to not shoot on sight. This doesn't need to come from the game overall, in all honesty. It can simply come from private hives, just like it did before. You can run as a bandit on one server, A hero on another. It's easier to develop your community and friends. And you kill farming, ghosting and to a degree combat logging; all are nailed to one server.
  8. I think the biggest reason playing KoS types is popular is enabled by server hopping...
  9. napalmdog

    Anti server hop needs a nerf

    If adding a timer to stop server hopping and ghosting is a 'priority', than fixing the problems that come from an Alpha that make players have to join and rejoin servers should be even higher priority. Not being able to join off my friends, server crashes, etc. I have faced the timer only once, myself. I play with friends and last night I could not join off of my friend. He quit out to find out which server he was in and had to face 250 seconds because of it. Yes, it's just an inconvenience. But it's also a punishment. You say "suck it up". I say it's a poor design and being okay with it on the development end will lead to other short-cuts because nothing else was thought of. My solution? An individual character for each server you go on to, just like with private hives in the mod.
  10. napalmdog

    How about a gun melee?

    You know, you've just run out of ammo and the zombie is flying up the steps. Why not swing that gun butt around and give that zombie a whack?
  11. napalmdog

    People are already playing with the AKM..

    Meh. It's a gun. Where's my zombie horde? I was promised a horde!!! :D :D :D
  12. napalmdog

    Any word on when suppressors will work?

    I hope they sort the zombies out before the silencers...
  13. napalmdog

    Do we want a reward for surviving?

    As far as the complexity, it's not any more complex than humanity counters or "I'm hungry" measurements, so I'll say that point is invalid.
  14. napalmdog

    We NEED some way to identify heros and bandits.

    That's not the definition you're looking for. This is... he·ro[heer-oh] Show IPA noun, plural he·roes; for 5 also he·ros. 1. a man of distinguished courage or ability, admired for his brave deeds and noble qualities. Noble qualities. That's the catch...
  15. Are you a developer? Because if not your answer is nothing but speculation...
  16. If you're willing to delete files like that, I've got an Alt+F4 to sell you...
  17. napalmdog

    Do we want a reward for surviving?

    SKILLS Not stuff. If you've not noticed most of the other threads are about KoS or the desired inclusion of a plethora of military guns. I could care less about stuff. I care about making a life worth crawling around with broken legs trying to save it because I have skills.
  18. napalmdog

    Do we want a reward for surviving?

    Well, as I am an American I have first-hand experience how much we consume, so I feel it's fair I pointed that out, especially for those claiming "We don't want any reward!'. I offer not an alternative to stuff but an inclusion, one I'm too aware of and one that adds value to the individual life; A timescale on skillsets. If you repair items, the speed at which you repair shortens. Apply medical aid, same thing. Gutting animals, building fires, etc. I have offered these before in previous posts, that you missed them. And that really isn't a big deal because there are so many posts to go through...
  19. At 6 feet tall you can see 3 miles to the horizon. Chernarus is a mere 5 and a half miles across. Clearly not ridiculous...
  20. napalmdog

    Do we want a reward for surviving?

    Bwaahahahahahah! What, are you kidding?! You are, right? Because I don't hear people often who play DayZ not have the shit thrilled out of them when they find a DMR. DayZ is currently all about chasing carrots!
  21. napalmdog

    Any love for the PKM ?

    Considering all these weapons plus more are in Arma already, I'm not sure why everyone is so concerned and interested in making DayZ into a firearm simulator. Go ahead, put it in. Whoever is firing it is going to call every zombie on the map, and I hope Dean reaches that 5000+ zombie aspiration...
  22. napalmdog

    Sound of Flies round dead bodies.

    Um, you're playing a zombie apocalypse game. Realism took the exit down the road some time ago...
  23. 10/22 would be great for range for hunting small game, would definitely need to be a headshot to kill anyone though. Most of the dress-up kits won't do much for it in-game. I'd much rather they focus on zombie mechanics first; hordes of thousands, ending them glitching through houses, etc. Right now it's not really not so much an apocalypse as it is seeing the shelves in stores when there's snow warnings....
  24. napalmdog

    We NEED some way to identify heros and bandits.

    Wait, when was the humanity and skin idea "tossed out"? Guess what; It's still there!
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