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Everything posted by napalmdog
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B95, Mosin question | Sawn of Blaser K95
napalmdog replied to irishroy's topic in General Discussion
"It's called a Mare's Leg, son..." -
Yesterday I shot at a guy who happens to be drinking at a pump that
napalmdog replied to crazyandlazy's topic in General Discussion
"Anyone else feels that way?" No, not really. I can be set off by some kid waving a crowbar at me, yelling "Get on the ground! Get on the ground!" Right after I spawn. But somebody lamenting over the fact you just shot them while they were bent down drinking water? That's kind of dick-ish. To be honest I'm not quite sure why you posted this. You could've been comfortable in anonymity. Or you could've said "it's just a game". And it is just a game. You just happen to be playing George Zimmerman... -
Considering the split-second actions and reactions that are part of this game, I think you are asking to be murdered a lot more often...
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What Land Vehicals Would You Want From DayZ Mod In DayZ SA (Multiple Choice)
napalmdog replied to leefriendfield's topic in General Discussion
Bicycle! -
I wish that military gear/weapons were really rare
napalmdog replied to JAGTAG9606's topic in General Discussion
I definitely agree. A hell of a lot of threads dealing with the same things. But then again I've found this forum to be an equal amount "Hey, that's good information!" mixed with a lot of posts with answers like "No, that's not going to happen! Deal with it!" from people who are clearly not developers. The best posts are the ones generally with the fewest responses, I found... -
It all comes down to zombies. Lots and lots of zombies. Most people here that play this game really only have the understanding of it as far as the mod got. To that end we simply wound up shooting at each other because hey, the zombies weren't a real threat. But there will come a time and the development of this game when firing a gun in a city Will probably mean the death of you. Because you're going to be swamped with zombies once they hear your gun's report. Right now the game is in alpha. It is a test to see how things function and perform. "Gameplay" right now is nothing more than a glorified shopping spree/scavenger hunt. And that's fine. As Dischord points out, that can be rather dull. I personally like seeing how the game develops, how the controls expand, exploring the map. And I generally play on a server with the low population count so I can see everything and get used to playing with my inventory. I think you should continue 'playing', Dischord. Just to see how things develop, to learn the map, etc. Think of it as being a little kid playing on the field of plain green grass. You can be there when the bases get put down, the diamond painted and the mound is groomed!
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The people who look down on bandits and KoS players = annoying?
napalmdog replied to crazyandlazy's topic in General Discussion
The math that nobody is doing most 'banditry' is just simple trolling, nothing else. -
Is there anything being planned that incentivizes not shooting on sight?
napalmdog replied to alleycat's topic in General Discussion
I hold of the true solution is what the game originally intended; zombies. Lots and lots of zombies. It may be fun to play as bandit, but right now all that equates to is playing is a troll. There's not a high enough attrition rate in gear nor supplies that justify playing as a bandit in order to survive. In fact playing as a bandit lowers my chance of survival. I do not fear dying and losing my many cans of tuna nor my M4. I can easily replace all my things in my character's value is the same. So my conclusion is to give some sort of incentive to the individual life and you give incentive to not shoot on sight. This doesn't need to come from the game overall, in all honesty. It can simply come from private hives, just like it did before. You can run as a bandit on one server, A hero on another. It's easier to develop your community and friends. And you kill farming, ghosting and to a degree combat logging; all are nailed to one server. -
Is there anything being planned that incentivizes not shooting on sight?
napalmdog replied to alleycat's topic in General Discussion
I think the biggest reason playing KoS types is popular is enabled by server hopping... -
If adding a timer to stop server hopping and ghosting is a 'priority', than fixing the problems that come from an Alpha that make players have to join and rejoin servers should be even higher priority. Not being able to join off my friends, server crashes, etc. I have faced the timer only once, myself. I play with friends and last night I could not join off of my friend. He quit out to find out which server he was in and had to face 250 seconds because of it. Yes, it's just an inconvenience. But it's also a punishment. You say "suck it up". I say it's a poor design and being okay with it on the development end will lead to other short-cuts because nothing else was thought of. My solution? An individual character for each server you go on to, just like with private hives in the mod.
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You know, you've just run out of ammo and the zombie is flying up the steps. Why not swing that gun butt around and give that zombie a whack?
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People are already playing with the AKM..
napalmdog replied to infiltrator's topic in General Discussion
Meh. It's a gun. Where's my zombie horde? I was promised a horde!!! :D :D :D -
Any word on when suppressors will work?
napalmdog replied to infiltrator's topic in General Discussion
I hope they sort the zombies out before the silencers... -
As far as the complexity, it's not any more complex than humanity counters or "I'm hungry" measurements, so I'll say that point is invalid.
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We NEED some way to identify heros and bandits.
napalmdog replied to 1S1K-Airborne's topic in General Discussion
That's not the definition you're looking for. This is... he·ro[heer-oh] Show IPA noun, plural he·roes; for 5 also he·ros. 1. a man of distinguished courage or ability, admired for his brave deeds and noble qualities. Noble qualities. That's the catch... -
Is there going to be a feature to tagg people as friendly?
napalmdog replied to crazyandlazy's topic in General Discussion
Are you a developer? Because if not your answer is nothing but speculation... -
Log in unconcious, respawn in ocean, dead. Loop.
napalmdog replied to lol2k345's topic in General Discussion
If you're willing to delete files like that, I've got an Alt+F4 to sell you... -
SKILLS Not stuff. If you've not noticed most of the other threads are about KoS or the desired inclusion of a plethora of military guns. I could care less about stuff. I care about making a life worth crawling around with broken legs trying to save it because I have skills.
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Well, as I am an American I have first-hand experience how much we consume, so I feel it's fair I pointed that out, especially for those claiming "We don't want any reward!'. I offer not an alternative to stuff but an inclusion, one I'm too aware of and one that adds value to the individual life; A timescale on skillsets. If you repair items, the speed at which you repair shortens. Apply medical aid, same thing. Gutting animals, building fires, etc. I have offered these before in previous posts, that you missed them. And that really isn't a big deal because there are so many posts to go through...
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The Map is smaller when compared to Day Z Mod's Chernarus
napalmdog replied to AG-D.Wright's topic in General Discussion
At 6 feet tall you can see 3 miles to the horizon. Chernarus is a mere 5 and a half miles across. Clearly not ridiculous... -
Bwaahahahahahah! What, are you kidding?! You are, right? Because I don't hear people often who play DayZ not have the shit thrilled out of them when they find a DMR. DayZ is currently all about chasing carrots!
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Considering all these weapons plus more are in Arma already, I'm not sure why everyone is so concerned and interested in making DayZ into a firearm simulator. Go ahead, put it in. Whoever is firing it is going to call every zombie on the map, and I hope Dean reaches that 5000+ zombie aspiration...
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Um, you're playing a zombie apocalypse game. Realism took the exit down the road some time ago...
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Ruger 10/22 sugestion .. custom parts in the game
napalmdog replied to kataro's topic in General Discussion
10/22 would be great for range for hunting small game, would definitely need to be a headshot to kill anyone though. Most of the dress-up kits won't do much for it in-game. I'd much rather they focus on zombie mechanics first; hordes of thousands, ending them glitching through houses, etc. Right now it's not really not so much an apocalypse as it is seeing the shelves in stores when there's snow warnings.... -
We NEED some way to identify heros and bandits.
napalmdog replied to 1S1K-Airborne's topic in General Discussion
Wait, when was the humanity and skin idea "tossed out"? Guess what; It's still there!