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Everything posted by napalmdog
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On your first point, we will see. The biggest change zombies took from the mod to stand alone was running in a straight line. Otherwise, over the course of this game's three year history, zombies remain as clunky as ever. Your second point; see first point. Zombie apocalypse! I think after playing the game for the past two months I can safely say that everything is there for good zombie apocalypse gameplay, except for one glaring omission. Zombies! Real hordes of zombies! It may get laggy, etc. But is an Alpha, so I am okay with that. Third point; A Ford V-8 interceptor from mad max could be crafted too, but it would have as much to do with a zombie apocalypse as a guillie suit from Arma 2. I could make the argument that it would be extremely useful too, but again, it would have little to do with the zombie apocalypse, fourth point; considering that the zombies are the Raison d'etre for the politics of how the game is played, yes. Otherwise just change the name of the game to "Lord of the flies". Fifth point, and one of the sticking points; yes, they are asking them to prioritize other things over the zombies. For every thread you show me where somebody asks to improve the zombies and to multiply them, I will give you five threads addressing guns and their particulars. My overall point is the foundation has been laid out. There is this huge world laying out there but I have been running around for the past two months. I literally have no reason other than being an asshole to shoot somebody else and vice versa. Zombies should press this issue, but they aren't there. And you might tell me that somebody is working on the zombies. I've been told that somebody's been working on the zombies since the game's inception, but that doesn't make it true. I will believe it when I see...
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That's one aspect, sure. The other aspect of this however is the fact that for a zombie apocalypse game it has only recently felt like such a game. In the current mindset of the typical player, you could remove the zombies completely and people would still play it. I would even go so far to say many people would flock to it. But it is a zombie apocalypse game and since zombies have proven to be a difficult thing to model they should be priority one and set the tone of the game properly.
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There is one aspect that the guillie and rangefinder could diminish zombies as a threat; Spending time developing those instead of the zombies.
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Well, a couple of points, since you're making an assumption about my argument; these things that you are asking for, the guillie an rangefinder are almost assuredly going to be in the game. And they are the weapons of hunters. But in the end this game is about being hunted. One of the key points of going away from the mod and making a standalone version of this game was to create a platform on which the things and the mod did not work. The primary thing that did not work was zombies. So I suspect in the end that towns Will be littered with zombies. Lots of zombies. PvP will change dramatically. And it's not going to be some guy sitting in the woods with a sniper rifle. It's going to be the 'friend' you made three days ago, who you know has a can of tuna in his backpack. And you are starving and not willing to go near a town. You refer to the rangefinder and the Gilly suit with familiarity and comfort that brings and probably with thoughts of past escapades. And that's fine. I have enjoyed DayZ for the same points. But I have wanted what the original intent was since it's inception. I want to absolutely fear the zombies. I referred to the guns and military equipment as "tripe" because they require no development, because they have been there since day one. How much time in the development of Alpha do you think they should spend just making the mod all over again?
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these would all be excellent points, if this were the mod. After this past update, I suspect a lot more will happen with zombie development, not guns and military tripe...
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True, but the zombies will give away the position. Ball's in your court...
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Yeah, you need to just go play Arma three or something similar. Zombies aren't going to be fooled by Guillie suit...
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I think that's a good accurate scenario. But I don't think that's necessarily what we're going to see, simply for gameplay sake. My original point was people should not be surprised that an AK-47 is as accurate as a Mosin. Too much technology had improved in regards to alloys, gunpowders, bullet design, etc to allow a shorter barrel to throw an improved bullet design as far and as accurately.
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Heh. I've also found pristine rotten bananas too. Anyhoo, my post is just a 'reality' post, nothing to do with present game mechanics. In reality an AK-47 is probably be comparably accurate to a Mosin, but having had a NOS russian rifle I can tell you the material was definitely sub-par...
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Anyone else hide weapons to prevent others from looting them?
napalmdog replied to thequantum's topic in General Discussion
Considering the number of people that server-hop and farm for those weapons? No, not a dickish move at all, really. -
Well, the thing you're leaving out of the analysis of this is the age and metallurgy of the Mosin. Brand new? Yes, the Mosin is going to be more accurate. But truthfully most old Mosins are quite worn out, the alloys they were made with were poor and the rifling went away fairly quickly...
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True enough, but since the game is in production this is the best way to measure what to do next. An alpha isn't exactly a playable game...
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Where are the updates? **crickets chirping**
napalmdog replied to Spinnyd223's topic in General Discussion
Dude, just so you know, your statement isn't whining. It's a response to whining... -
Where are the updates? **crickets chirping**
napalmdog replied to Spinnyd223's topic in General Discussion
I thought the same thing at first until I realized that as they are developing this from the ground up. How much is going on that we can't see? This version of the game is obviously less open for scripters to hack with. That the big one. And the zombies are completely new too. Remember how the zombies were based off the existing AI in the mod? At the moment I believe the zombies in the alpha are nothing more than placeholders; they are base-code with rudimentary movement. They rarely shamble or move, just the base reaction of spotting and running straight towards us. And that is still a hell of a lot of improvement over the mod, right off the bat. -
Where are the updates? **crickets chirping**
napalmdog replied to Spinnyd223's topic in General Discussion
In the interest of developing the game and finishing it sooner, should we had such high hopes of having regular, polished updates? Some people will point to the fact that DayZ is currently in alpha, and I think it bears repeating here. Consider it this way; the game is traditionally released to the public as a polished finished item. Yet you can still look forward to several updates, refining this, adding that. And that was well after the game left beta! We are in alpha!! There are very many more updates to come in alpha, beta and afterwards. My god, man! You saw the post! You saw the note when you loaded the game! -
I particularly had a fondness for Namalsk in the mod days of DayZ. The wind, the noises of children, the bloodsucker, etc. I am really hoping that DayZ grabs onto some of these elements, if even only the strange shambling zombies. I can imagine creatures that prefer dark places, Zombie bears, limbless zombies, zombies that are spotters that simply screech to alert every zombie within 500 meters. What horror distracting elements would you like to see in game?
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Actually if there was a way to teleport the player i some subtle fashion without him being aware, that would be the best! Something like that Amnesia/Glitch thing from the Matrix. That would be awesome!
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I'm a sick individual. I like the idea of a player walking into the woods, a bright light and noise envelopes them and they find themselves in the woods in another part of maps miles away. ;)
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[DayZ Sound Replacement Video] Why Have you not hired this guy!?!?!
napalmdog replied to GriefSlicer (DayZ)'s topic in General Discussion
Nope. Eating and drinking is still Stupid-Loud. No beans... -
How dose one not starve in a 50 slot experimental server?
napalmdog replied to exomonkeyman's topic in General Discussion
What Darwin's death Angel said. At least it becomes more and more an option. You could also ask for food. You could sprint north to one of the smaller towns and increase your chances of finding food. The thing to remember is it's not the fact that the game starts after you find food. The game has started as soon as you come in. -
I would like to see more "Humans don't move like that!" animations on the zombies, just to make the panic higher.
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Do you think it is way too easy to upset someone in this game?
napalmdog replied to crazyandlazy's topic in General Discussion
And right now so is the game a lot of the time. Some people treat the game just like they are trolls in a forum. There are plenty of people who play just hoping to make people rage. Do people get too attached to their gear and take the game too seriously? Yes. Do certain people play this game because they want to egg people on? Yep! -
Farming Suggestions/Possible Implementations
napalmdog replied to Nitrotaker's topic in General Discussion
I don't think a farming system is practical, but I am definitely not opposed to it. One of the aspects that they hope to implement from what I can understand is clearing a city of zombies, so on server restarts servers don't spawn zombies within those borders, so perhaps you can cordon off an area to farm. You just know some dickless douchebag is just going to stomp your tomatoes into the earth, though... -
Robbed during logout timer, alive but very sad :(
napalmdog replied to amiasfree's topic in General Discussion
Heh! If you guys are ok with looting people while they are logging out as it's just part of the game then you shouldn't have problems with any other aspect of it either like combat logging. -
I've been going with option #1, but I think what I'm going to roll dice when I die and let that decide if my latest incarnation lawful or chaotic and good or evil, all on the scale of one to six.