blitz711
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My ideas for a better Dayz experience (Mod & Standalone)
blitz711 posted a topic in DayZ Mod Suggestions
Hello all! I’ve been playing dayz for quite a while now and I believe it’s the future of mmo games. The potential it has is unlimited and thus I wanted to share some interesting ideas I had that could be implemented to either the mod or the standalone (or both). These ideas are one hundred percent according with the dark and realistic atmosphere that dayz attempts to incite! Let me know what you think of them! Ideas: 1: Seasons The implementation of a season system would greatly enhance gameplay. Dayz already contains a realistic day and night system along with a temperature system, why not include a season system with winter and summer? During winter you have to find and wear warm clothing so that your temperature won’t fall. If it rains or snows, you get soaked and you need to find shelter from the storm or change clothes in order to avoid hypothermia. Additionally, daytime is smaller and nights longer. During summer you need to find light clothing and hydrate more often. In contrary to winter, nights are smaller and daytime longer. 2: Survivor Crafting System Society has fallen, some things are now hard to find. Fortunately, some of those things can be created by the survivors. Survivors are able to craft certain items like clothing and tools, these are not as durable as pre infection (factory made) items but can get the job done. Survivor made clothing can be made by collecting skins (leather) from animals and remnants of old clothing. This type of clothing is gritty, think of movies like the road and the book of eli. Tools include hatchets and some melee weapons (bows would be nice too). Also, another item survivors can craft is traps! Protect your base or any other location from threats by building and placing Rambo style traps! They can be used for either protecting locations, hunting animals or simply leading unsuspected people into your hands. 3: Drugs You heard me right! Drugs! I can’t imagine an apocalypse without them. Bandit groups should be all over them as well. These drugs provide bonuses in things like stamina (and perhaps accuracy?) but come with a price, addiction. If your character gets addicted to them, you have to keep getting them or you will experience aversive effects. Aversive effects include dizziness, little stamina, shaking etc etc. Drugs should be hard to get unless you come in contact with bandit groups or find pre infection stashes. I think they are a cool feature that will provide interesting opportunities for interaction and trade amongst people. 4: Caves Chernarus is a mountainous area, and some caves can be found within its borders. They are extremely hard to find and usually in not easily accessible locations. Most of them contain a water source (underground water?) and can also be used a shelter from extreme weather conditions. They provide a good hiding spot and a base for experienced lone survivors. However they are dead ends, and you can easily get trapped inside from a threat (bandits or zombies). 5: Bird Flocks Chernarus forests are home to a variety of birds. Think twice before shooting in a forest, birds will get scared and fly away from nearby trees. Thus indicating your position to those careful enough to notice! For those skilled enough to kill them, birds can also be used as food! 6: Cannibalism There is no realistic post-apocalyptic movie, book or scenario in general that doesn’t involve cannibalism in some form. For those desperate enough, cannibalism is an option HOWEVER you get significant drops in your humanity and you are in severe danger of contracting diseases. Moreover, other survivors don’t look lightly upon cannibalism and that makes you public enemy number one! Survivors, heroes and even some bandit groups will hunt down cannibals at sight. 7: The ability to lock doors Since the standalone will contain a plethora of enterable buildings, you are now able to lock doors. Protect yourself or your valuables by locking them somewhere. Locks and keys can be found in supermarkets. Provided you find a locked door, you can use a key (provided it’s the right one and in your possession), use a lockpick (survivor crafted tool from idea 2?) to unlock it, or shoot it and break the lock. However since most buildings and thus doors are in heavily zombie infested areas, shooting it will give you a small window of time before all zombies gather at your location. 8: Zombification If a zombie hits you, you may get infected (or not, it’s a matter of luck). Getting infected is a death sentence, you don’t die immediately but you definitely will in a matter of hours. You can use drugs and medicine to stall the infection from killing you but unfortunately there is no cure. Once you die, your character becomes a zombie npc. Moreover, even if you die from gunshots, if zombies eat from your corpse it also becomes a zombie npc. 9: A background storyline After playing dayz for quite a while, you eventually realize that there is no point to the game. A background storyline would provide an interesting ‘quest’ for survivors and it would add to the atmosphere and realism of the world. The storyline isn’t something you have to deal with, it’s not presented from characters or in a particular order. As you travel around Chernarus you encounter scenes of events that are self-explanatory about what happened in the area. You might find a military check point that attempted to halt the spread of the infection but eventually got overrun, you might find mass graves or a refugee camp now infested from civilian zombies. You might find a car wreck in a forest with a blood trail implying its owners were dragged, you might find people hanging in their homes or dead in their beds. Eventually you build a rough idea of what happened, how the infection started, how people dealt with it, and eventually how it got spread all over Chernarus. 10: Electricity You are able to restore electrical power to Chernarus for limited amounts of time (Think of it as a quest). Lights are restored across Chernarus, and certain areas previously inaccessible now become accessible for survivors and looters (Think of military installations and medical facilities with electric doors and elevators). However, due to the extended damage inflicted on the power system, restoring power is only available for limited amounts of time and may have implications like explosions and extremely aggravated zombies! etc etc. It’s an extremely hard and dangerous quest but the rewards could be so great that it’s worth the risk! 11: A digging system This adds shovels and the ability to dig holes into the game. The purpose of digging holes is to hide items (think of the tent system but more discreet). HOWEVER buried items will be subject to fast degradation (a weapon that was buried may not function properly, food may go bad etc etc). Additionally, other people can find hidden objects and take them. Wherever there are buried items a little mound appears, provided you are equipped with a shovel you can dig! In order that this system isn’t abused by people and they bury a ton of stuff, depending on the size of the item you want to bury it takes a specific amount of time. The bigger the item you want to bury the more time it takes to dig, thus leaving you vulnerable to an attack. 12: Turf Wars Clans, bandit gangs and survivor groups can ‘claim’ ownership of an area. This is achieved by planting flags with their symbols in the area they desire to ‘own’. Now don’t worry, this is purely cosmetic and intended for roleplaying etc. Claiming an area means that the specific area is ‘inhabited’ by a specific clan. This system could provide interesting opportunities for more organized play style for clans. 13: Vegetables and Fruits Another food source, vegetables and fruits can be found across chernarus fields and forests. They don’t restore much health and they don’t fill the food bar a lot, but they can keep a survivor alive. On the downside, some fruits could be poisonous! -
I think this a brilliant idea, mainly because it would add a lot to the atmosphere of the game and because it would probably (i am speculating :P) be fairly easily for the devs to add it ingame!
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Worst Private Hive EVER (racism)
blitz711 replied to blitz711's topic in Mod Servers & Private Hives
Lol -
Worst Private Hive EVER (racism)
blitz711 replied to blitz711's topic in Mod Servers & Private Hives
Did you take a look at the screenshot i posted? Cause 'No Greece' as a reason to get kicked isent exactly synonymous to getting kicked because the admins couldent determine who the hacker was. Anyhow, there are a lot of better and more friendly servers so i doubt that me or any of my friends will be joining yours again, so no worries your server is clean of us Greeks. :P Adieu. -
Worst Private Hive EVER (racism)
blitz711 replied to blitz711's topic in Mod Servers & Private Hives
Like i said in my first post i am not asking for anything and i totally get that its their server and thus its their rules, i just want to highlight a bad (in my opinion) server. That does not mean though that kicking a player because of his nationality is not extremely offensive and racist. Furthermore, while i understand your argument about restricting access for certain countries/continents i am inclined to disagree with it for several reasons. Geographic restrictions happen 1) To avoid lag and 2) because you may want only your fellow countrymen to join (very acceptable to me). But in my case, 1) There was no lag and 2) If they only wanted German players how come their server's description is in plain English? as you can see in this screenshot: http://img38.imagesh...20/26546736.jpg I believe that if they only wanted German players, 1) the server description would be written in the German language and 2) it would probably contain a warning in English, like: Only Germans. Additionally, other people were speaking in English in the side channel and they werent kicked.. Once again, i am not asking for anything just highlighting a bad experience.... ----------------------- I am bound to try one of the servers recommended here anyways so thanks for the suggestions guys Much appreciated! :D -
Hey everyone! I just registered to share my frustration over the worst experience i probably had playing Dayz. I am not asking for anything, i am just really really dissapointed with what happened and i wanted to share the story. Just a few hours ago i was playing in a German private hive by the name of: Dayz German Hometown. As i was playing a hacker teleported everyone in the same location, nothing i havent seen before in dayz so i started running. 5 minutes later i got kicked from the server due to the reason seen in the screenshot below: http://img72.imageshack.us/img72/8218/racistserver2.jpg (Placed the picture in a link because it was too large for the forum) As you can see i was kicked from the server because i am from Greece... I have never felt more disgusted or frustrated by such racism (let me add that my ping was around 80 at them time, so that eliminates getting kicked for lag issues). Like i said i am not asking for anything its their server their rules and i get that, but i just wanted to share it because i thought it was extremely offensive and rude. Cheers