So, I was thinking and I've noticed that lately all the Day Z servers have become "Shoot on sight" for the most part, where as just a few weeks ago everybody was friendly and co-operative. This is no fun. I know Day Z is about realism and freedom and whatnot, but I'm pretty sure if a zombie apocalypse ever happened, people wouldn't be shooting everybody they come across. I know a bunch of people are getting fed up with constantly being shot by some dick killing people just for fun, I'm one of those folks, and so I come with a suggestion I feel would be a good way to still allow the freedom of shooting whomever, but with consequences if you keep doing so repeatedly in a short period of time. This is my idea: Humanity, I know it was just taken out but for my idea to work it requires both this and another stat called "Social", what happens is let's say you're a lonewolf and you've been killing a bunch of players, slowly, your humanity begins to drop. Once it hits a certain negative threshold, your character begins to lose sanity. He might get shaky when aiming down the sights, or go batshit crazy and start slamming his pistol into his head to get rid of the "voices", something like that that would compromise you if you were in a gunfight or just generally vulnerable. Now, there are two ways to fix yourself. You can stop killing other players and your humanity will slowly go back up, or you can group together with other players and when you're not shooting, your "Social" stat rises which in turn greatly increases the speed at which your humanity raises back, meaning you will become "Sane" again much quicker in a group, working together, than you would by yourself. This, in effect, means that not constantly killing other players and working together provides a benefit. You won't go insane. Anyways, that's my idea basically. What do you guys think?