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Your DayZ Team
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Everything posted by liquidmind
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interesting, 2 wrong uses of categories in one post. People playing dayZ to kill others are deathmatchers, not bandits. Bandits rob and steal. hacker are security-experts, testing systems. Cheaters are people breaking the games rules and script-kiddies are people, using scripts written by people that know more about coding than they do, to their own advantage. Comparing hackers with scriptkiddies is like comparing the chief of engineering at GM with a guy on the street breaking into cars, stealing the radio...
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SA: Server difficulty locks first person
liquidmind replied to Xianyu's topic in DayZ Mod Suggestions
When I first started DayZ I liked the idea that there are beginner-servers, regular servers and veteran servers. Veteran-servers going for max-realism, 1st person only, highest difficulty, with beginner server set most things to easy, showing your position on the map, giving peripheral vision and 3rd person view. Over the time, with server-admins changing it to how they liked it, that has become more and more unclear. I definitely would like to see something like that in SA. Let a serveradmin choose to set his server to "beginner" - "standard" - "veteran" and "custom" So if a player looks for veteran-settings, he gets veteran settings and only those looking for a custom setup, get that. *sarcasm* Probably because all the COD kiddies want to be able to loot other players now and they didn't include that in their design. there just aren't any people willing to play COD to get killed over and over again so now they have to make a single-player Shooter where the AI brags first but whines over side-chat when it's killed, so that the typical COD-kiddie can get his trollboner... Also a spawn-weapon menu is included by default, to make it even easier for the COD-Kiddie to get his kill. Vehicles aren't invincible, but can be insta-repaired by one button, just to give the cod-kiddie the impression of power. AI usually misses, if it attacks at all, but goes down with epic bloody animations, spraying blood all over the map. */sarcasm* -
This even creates a far bigger issue. If your location is saved serverside, you'd log into one server at NWAF, loot it, log out, log into a nother server, right in the middle of your base, drop everything off, and log back to nwaf again. In theory, the basic idea of the hive was, that you can continue your story on every server, if the one you played on is offline or full. I think an option would be, to save the home-server of your character with your profile in the hive. If you log into another server, you can choose to guest-play it, spawning at the coast, where your logout-position isn't saved or to migrate your character to the new server, so the position changes are saved, but locking the old server for a certain time-span, so you cannot migrate your character back there for 6 to 12 hours. Still a bit edgy, but I think a method like that would offer a maximum of freedom for people just wanting to switch servers to play there, while preventing constant server-hopping. You could still raid NWAF on other servers and log back into your own base on your own server, but you'd have to get there again and again from the coast or switch to that server and not be able to get back to your home-base for the next 6-12 hours allowing a maximum of 2-4 runs per day.
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DayZ Developer Blog 8th March
liquidmind replied to mattlightfoot's topic in Mod Announcements & Info
from what I was reading, april/mai is the safest time of the year. -
Game-developer goes surprisingly new ways. DayZ developer Dean Hall finds new uses for his Fans Expectations as means of training for his Everest-trip. quote "nothing pushes you like being chased by a mob screaming for answers" on the question, how long he expects his climb to take he replied: "I'm going to be on top, when I'm on top"
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DayZ in a way, has ruined gaming for me!
liquidmind replied to OfficerRaymond's topic in DayZ Mod General Discussion
People have always been looking for more sandboxed games. That's why the GTA series was so successful, that's why minecraft blew every expectation and that's why dayZ was such a success. I believe the only reason we played other games before was, because we didn't believe the game we always wanted to play even to be possible. Now we know. And we cannot make that unknown again. -
If I look back at how often I found the cz550 the last few month, I'd say the cz550 is almost non existent too.
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whats your favorite gun for slaying survivors
liquidmind replied to shreddedrocks's topic in DayZ Mod General Discussion
100% agree. nothing more fun than killing a DMR or SAW guy with a makarov or something comparably weak. I like reminding people that a good weapon doesn't make a good player. very slim chance of success tough... XBow vs. DMR was my favorite kill ever. -
I've been playing on some weird servers lately. I haven't seen a heli-crash-site for 2 month at least.... I start to miss them....
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ROCKET. Playing with friends question (Standalone)
liquidmind replied to djshauny1's topic in DayZ Mod General Discussion
I could imagine, that you could choose between one of 3 regions to spawn in. "West of Cherno" - "between cherno and electro" - "east of Electro" or something like that. (+ random of course) Once your teammates join, they can choose the location closest, and you all start in about the same region. Having to run for a few minutes to team up might still be required, but as the maximum distance is 1/3 the map-width, it'd be a 5km strip, making it a maximum of 2500m for everyone to meet. This, of course, would only apply to fresh-spawns, so if the whole team starts fresh, they can start together, but players who already have characters still have to go back. They'd just know where to go, before his team logs in, as he could know in advance what region they will choose to spawn in. personally, that's the most flexible and least abusable method I could come up with. -
one thing that bugs me about pvp whiners..
liquidmind replied to Rifle Eyez's topic in DayZ Mod General Discussion
It's NOT easy not to become a bandit. I only shoot in self-defense, but it happened that I found 2 players who immediately went into attack-mode when they saw me, but I managed to take them out before they could take the first shot. Everything in their behavior told me that there is no doubt that they want to kill me. but just because I fired first, I got the 2 kills and the bandit skin. As someone who plays alone, There is no one I could bloodbag back to health to regain humanity. But it does not make me a bandit in the sense of DayZ. It's just that the humanity system is fundamentally flawed. Just because someone has a bandit skin does not mean anything in dayz at the moment. It only says that you shot at someone at one point. You don't even have to kill him. Being driven over with a car moments later will still give you the kill, as you were the last one shooting at him. -
Can we please use the correct term "cheating". Hackers are Programmers, who exploit weaknesses in code. Cheaters use tools written by Hackers. There is a difference. The first one does it, to gain knowledge about a program or test his skill. The second does it, because he has no skills. Please don't confuse those two. Hackers already have a bad reputation, they don't need the shit Cheaters do on their rep-sheet too. Also bit of a wrong use. Bandits Is not KoS is not Deathmatching. They are 3 different things, that by coincident all involve shooting at another player at one point. Bandit : Outlaw Player who robs, kidnaps, extorts other players, to gain gear without looting for himself. KoS : Kill on Sight - To shoot other player as soon as you see them, without warning or giving them a chance to get away alive, as a way to "ensure" not getting betrayed. Deathmatching: Confusing dayZ with Call of Chernarus, believing that killing as many other players as possible is the one and only goal of the game. 3 entirely different motivations. 3 entirely different outcomes.
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Perma-identity. Nickname is permanent. Nickname as face. Cover face - conceal nickname.
liquidmind replied to DZR_Mikhail's topic in DayZ Mod Suggestions
Only problem I see is that players might at one point change their name to add a clan-tag or change attributes of their faces because they got bored with the old looks. Especially new players have a tendency to just start playing and trying out the game, before changing all the settings like usernames and character details. Forcing those to use default-values just because they didn't change it before logging in the first time, is problematic. I see a possibility tough, that a handshake-system when implemented could allow to just remember people in general, instead of being only a friendslist. If you add a player by handshake it could save it as "Remember player as "nickname"" and whenever he changes name, you still see "NewUser (nickname)" as a name, to see that it is someone you know by another name. Considering that a person walking by me, on the road, does not necessarily have to know my name, face or be able to recognize me later, it would be logic for me, to only recognize people you really know. "knowing" someone could also be an automatic feature, that triggers whenever 2 players are close to each other, not in a firefight and stay like that for several minutes. So people playing together for 20 minutes tend to recognize each other again later. "not changeable" as a system default is a bit limiting I think. In a postapocalypse, you should be able to call yourself whatever you like. No one is checking your papers anyways... But of course it should be possible to remember players by the name you encountered them first, even if they change their name. Having a local "player I know" database for every Player might solve that. System gives you GUID and current nickname, but if you know the GUID by another name, you see that too. just my few cents. I like the idea but strict limitations always leave behind a bit of a strange feeling... Not only because I'd like to call myself the Hobo of Cherno, attacking other player with tincans, without having to stick to my fate or name forever. -
Cheater dosn't let my freinds and my to get to my camp
liquidmind replied to AK-Hellcat's topic in DayZ Mod Troubleshooting
Getting the Server-Admin to ban the hacker and reboot the server should do the trick. in general, there are action-zones that can be placed on the map, that trigger an event when entered. If he placed such a zone around your camp, changing you into a goat whenever you enter, the only way to get back in there is by removing the zone from the running game or rebooting. "look for another server" is probably the best tip given here. Try some whitelisted servers. If a hacker found your base, it's not safe on that server anymore. -
As hackers are usually the programmers who write the exploit, while the cheater is using it, I think there are several reasons hackers can do good work. They Usually get employed by security-firms and get quite a nice payment. Considering Cheater and script-kiddies, the Script itself is a tool that allows to manipulate the game. In a way, the admin-tools on private serves are the same thing. But in general the hack-software is like a Firearm itself. in 99/100 cases using it will only cause problems. In some rare occasions they can help to reduce the damage done by someone using them. When a cheater has devastated a server, destroying cars, players and bases, Respawning some of that stuff or removing the queue of 200 buses from nwaf to repair the game again, it's not that much of a bad thing, but the tools have to be tools for a responsible admin, not toys for a gamer. In general: if you cheat in single-player-mode, without affecting anyone else, you should be allowed to cheat as much as you want. But as soon as there are other people, play according to the rules or don't play at all. I understand players who think that activating godmode to counter immediate death is a good idea and doesn't harm anyone. But as a fact, there is no "god mode only" cheat avaliable and once one starts to use "only godmode" he starts to "only respawn items that glitched away" but thinks the loot-table in general is a bit glitchy, so rare stuff not found is a glitch too. Then there are other players who could benefit from that and it goes on and on and on. Power corrupts. Absolute power corrupts absolutely. (Of course, using a cheat-software as a dev, to test different settings, items and scenarios in a closed development-environment is completely agreeable, Also Testing Cheats on your own server as a Stress-Test to see if the Protectionsoftware detects it. As long as it does not happen in a live game)
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how often would you trust a bandit skin character?
liquidmind replied to CorrosiveDragon's topic in DayZ Mod General Discussion
Seems like the fact that your stats were reset while you where offline caused you not to switch your outfit. I suppose coming up to a guy asking to borrow his ghillie for a minute, because you want to slip in and out of it so you're not a bandit anymore, he's probably going to shoot you... -
I agree that there is not much use for horting items. I mainly use camps to store stuff I might need in the future, but I don't want to carry around as I don't need it now. Having knife, matches and map at my tent doesn't cost me a thing. if it's lost I don't mind, but when I die and respawn, I know I have the bare essentials waiting for me. I also tend to stay in the northern parts. Having morphine, bloodpacks and bandages stored in my tent saves me the trip to the next hospital. I usually don't use cars, so running the 5-10km down there is really nothing I like to do very often. I played a whie as if the endgame was to ensure you don't have to go through the survivor-phase again after dying. But once you have enough gear to die 3-4 times, even with main weapon and ammo and everything, that becomes pointless... But general rule should be: if you want to keep it, carry it on your body. if you put it away, prepare that someone is going to take it.
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how often would you trust a bandit skin character?
liquidmind replied to CorrosiveDragon's topic in DayZ Mod General Discussion
lol... didn't even notice :-) humanity system seems to be pretty messed up right now -
how often would you trust a bandit skin character?
liquidmind replied to CorrosiveDragon's topic in DayZ Mod General Discussion
seeing you from that angle, with the rifle around your shoulder, making sure my rifle is pointed at the back of your head at any time: sure, why not. let's talk. :-) -
An age old (and dumb) question
liquidmind replied to Ziliphade's topic in DayZ Mod General Discussion
As far as i got it, As long as you are alive, the tent will exist in any case. If you died, the tent will remain unless it is accessed at least once a week. Could have been changed tough. I think I read this during 1.7.4.4 -
I usually use my tent to drop my main-gear while looting. I wouldn't want to risk loosing gear I don't need at the moment, so I leave it there. I think most people who use camps now, use only 1 or 2 tents per location, as larger camps used to be found more often. Witnessed a helicopter racing from NWAF in direction north west when the server-restart was announced yesterday. I think I'll go for a hiking-trip today :-)
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The only reason to remove 3rd person is so that you can hide somewhere to kill a player, without him seeing you. I don't see why improving the chances to camp somewhere and shoot players out of hiding should be beneficial to the game in any way. But there is this huge gap between people wanting a open world survival PVP arena and people wanting an immersive survival experience, with casual PvP encounters. We can't have both, but considering that dayZ is a declared PvEnv game and there are already millions of shooters out there, I don't see why anything that encourages FPS-like gameplay should be given a place in dayZ.
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Some other thread asking the same suggested that it has to do with starting the mod in Arma II OA Beta mode. If it is installed and up to date (commander should usually do that) it should actually use it by itself when needed, but you can tick "force beta mode" somewhere in the launch options of the mod. You can do that if you want to enable steam overlay f.e. That requires Beta-mode too. Someone else suggested that he launched with play with six and it worked there. I had to fix a few issues too with my initial installation back then, but that was a few releases ago.
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Rocket said something about every Item storing it's history so that at least the system knows who owned the item. This will help spread diseases and maybe allow dogs to find the former owner after he switched clothes somewhere. I like the idea of customization, but you might solve the issue by making the things lootable. You could find a huge yellow smiley to sew on your jeans-jacket or Stickers to put on your Rifle. They'd just have to avoid anything that could be assembled to look like a penis, to avoid the problem you tackled there :-) Considering hoodie on and off, that should make a difference during rain and in cold weather, but it could muffle the sound of your surroundings a bit. It would be awesome if sound was affected by what covers your ears... bike-helmets to the trashbin! where you deserve to go you ugly pieces....
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one thing that bugs me about pvp whiners..
liquidmind replied to Rifle Eyez's topic in DayZ Mod General Discussion
They COULD be more dangerous. they don't necessarily have to be. What pisses me off about PVP-Fans is, that whenever someone criticizes that KoS - the practice to shoot everyone on sight, as a principle, out of fear he might shoot you; and Deathmatching - the declared goal of a player, to kill as many other players as possible during his time playing; are not honorable deeds of a bandit, the Argument is smashed down, saying that without PVP the game would be useless. No one is trying to take PVP out of the game. It just cannot be the goal of a game, to reward players who act out of fear, or the desire to troll others, but punish those who want to create a rewarding experience for themselves and other players. In my opinion, the only reason people would call killing players bandit behavior, is because they don't have the guts to rob someone. It takes a lot, to have complete control over a situation. To plan a heist, pull it through and escape. Not many could successfully do it alone. But everyone can try to get a good gun and shoot at everything that moves. Also a lot of people seem to confuse what the mod is now and what the game should be in the future. I sure hope it's not going to be Call of Chernarus or Battlefield Chernarus....