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Everything posted by liquidmind
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isn't attachable lights already confirmed? At least it's in suggestion-threads for a year now...
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I think the most valuable point made here is not really taken into consideration. The effects the rile would have on your ability to move. In Arma2, having a Cal50 Rifle or HeavyMG, renders you unable to carry a backpack. That's not the case in dayZ. You can also shoot the cal.50 standing. you can run and you can hip-fire it. Those are all things that would not actually work in real life and make it very very easy to use these guns. If you can only carry the As50, no Backpack. You cannot run with it, only walk and you can onlly shoot it while prone on the ground, combined with a chance comparable to winning 100mio$ in the lottery to get the ammo for it, the weapon would be balanced. But I see the As50 as something like a helicopter or an armored vehicle. They should be possible, but if you have them, it should mean a lot. The Helicopter would be extremely overpowerd, but finally the AS50 would get it's anti-materiel purpose back. If you use one of your 3 bullets to take down a helicopter it's worth it. If you use it to shoot a zombie, you're an idiot.
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Give me one logical reason why gear destruction will delay KOS
liquidmind replied to Ozelot (DayZ)'s topic in DayZ Mod General Discussion
First of all, reading this thread, I think we need to find 2 words distinquishing "KoS out of fear" and "KoS for fun". In my opinion those two are fundamentally different. The first is a reaction out of fear. The other is an action out of boredom. Counter-Proposal: REMOVE bandit/hero system completely. If you argue for realism, that's the first thing that has to go. These things have to be communicated through choice of gear. There are no friendly ghillie-medics. If you have a heavy gun and fewer bags, you are more likely to kill. etc. Just think about every post-apocalyptic movie you've ever seen. You know who is out for trouble and who isn't by the way they gear up. The more negative side-effects every item has, the more balancing a player has to do, saying more about his intentions. I kinda always disliked the more than inaccurate labeling of "bandit" or "hero". they force player into artificial roles, removing their need to find a way to play for themselves. It blocks the experience you had. This is one thing rarely mentioned. But in the early days, one of the good things about dayZ was, that there were no predefined rules how to play by the community. people wanted to find out for themselves. Now they decide which role they are going to play before they even spawned. and it's always Black or White. Nothing else. Edit: I'd go even so far to say that the game-mechanics should make it so that when you see someone with a small backpack and light gear, you can assume from that, that he has a base somewhere close, because he would switch to larger bags if he was looting far away, just to get the loot back to his base. Seeing how a player looks could give all the information about his intentions in this area. -
Some Reasons Why I would like Offline SP In The Standalone.
liquidmind replied to King of kong's topic in DayZ Mod Suggestions
Hasn't dean already confirmed SP for SA? I thought he talked about it a few month ago... Maybe they changed it by now, but that's at least the last I have heard... -
Isn't it kind of a human flaw, that whenever there are two words, separating two things as different, we always assume that one is better than the other? I usually reply to questions like "what is better" with "better in which regard?" because I honestly believe that there is no global "better" or "worse". It depends on the situation. And that is where we as humans have our strength. Whatever problems occur, we are diverse enough to have some people being able to handle it, protecting the others from negative effects. We are all different, but we are all worth the same. In the big picture at least. In specialized, local events, individuals might be better than others. You'd want Michael jordan to teach basketball to your kids and Albert Einstein to teach them physics, not vice versa. But you cannot just say "Albert einstein is better than Michael Jordan".
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Admin Abuse and How to stop it.
liquidmind replied to TheShine299's topic in DayZ Mod General Discussion
All the "if I pay I want to decide"-posters all come back to the same issue. Servers need to be marked as what they are. Some people want the vanilla experience, some want custom stuff. The problem is, when you have to join a server and play for several hours to find out wether you chose the right server or not. If people have the option to select a server that represents what they want to play, there is no problem with it. But if I cannot find the couple hundred vanilla-servers because there are 10.000 "pay for free gear"-server out there, I get annoyed. I don't mind them being there, I just want an option to blend them out in my personal List because I would NEVER play on a server where anyone gets extra gear. Be it because he played for it or payed for it. I want the information, wether the server is hosting the game I expect or Some abstract version of it. When I pay money for a game, I couldn't care less about what server-owners pay and think they deserve. I either play public vanilla or host my own server. All I need here is the option to blend those servers out, that follow a concept I don't want to play. -
How would you prefer DayZ SA?
liquidmind replied to beavis_5000's topic in DayZ Mod General Discussion
Step 1: find a gun. Step 2: shoot at a player Step 3: Run from 100 zombies attracted to your position until you die of starvation, zombie-bites, diseases or injuries. Step 4: Die, Return to Step 1 until you are bored with the game, then go to step 5. Step 5: either uninstall the game or start playing DayZ the way it's still fun. As a survival-game. -
Admin Abuse and How to stop it.
liquidmind replied to TheShine299's topic in DayZ Mod General Discussion
A while ago there was a thread from a server-host (sorry, forgot who he was, but maybe someone else remembers too) who had real problems finding people willing to administrate his servers, without playing for themselves. Back than i did not fully understand why, but having had my own servers in the meantime, I now fully do. One problem I see is the general problem of the possibility to cheat. If you have a server, you can change things, other people cannot change. That ability is tempting. The only solution I see to this problem, without restricting private people from having servers, is to make a clear distinction between different types of servers. "Professional" Servers, with staff taking care of the servers, trying to make the best experience for their customers possible, should be marked different from Privately Owned servers. Also the statistics to servers should be improved. You should be able to see how long a server is already on, how many people play in average and read/leave comments about your experience on the server. I think if people have the chance to get all the information they need to choose a server they like, it will be less of a problem. From what I've read, People playing with large hosters like BMRF usually never complain about abusive admins. I for myself only encountered them on small private servers. If there should be a technical barrier implemented, I'd vote for a "clear seperation"-server-mode, meaning that servers that have such a tag, are guarantueed to have a seperation between admin and player accounts and a user that's on the admin-list, will never be allowed to switch to the regular gaming-mode. This of course should be possible to be turned off, but not without people looking at the server-list knowing about it. One social barrier I still see is that it is almost a taboo to talk about server-hosters making money off of it. But as a fact, you cannot have someone taking care of your servers 24/7, if you don't pay them for it. Volunteer-systems usually don't work in large scales, at least not without huge problems. I get the problems people have with people "trying to make money of a game they did not contribute to", but even for an organization without profits, that would invest all money earned in servers and people managing them, would have people disagreeing with it. Until a solution is found, we should remember, that loosing things in dayZ can be painful and having a way to get it back with ease might be despicable, but still is understandable. Not every cheating admin is a bad person, Some just handle loosing things very very badly. edit: corrected some typos. -
I think it's interesting how everyone agrees that several types of gameplay are ok, but KOS destroys gameplay. EXCEPT for KOS noobies. Like it is, that those are the only people always arguing "just because you like it that way better" arguing about how they like the way they play it. My theory by now is, that KoS comes from the mental incapability to generalize problems. When people are incapable of distinquishing between their personal feelings telling them something is fun and it acutally having a positive or negative effect to do it, they will never be able to understand why KoS is a bad thing to do. In the end, we can only hope that the "because the game is boring otherwise"-aspect goes away in standalone and people who are so bored that KoS is everything they want to do, get so busy surviving, that they don't even find the time to Look for easy prey.
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Where can I safely land a helicopter so that no-one else can get it?
liquidmind replied to Dexterr's topic in New Player Discussion
on chernarus, I liked that mountain in the top north-west corner. It's pretty far away from everything. If you are not flying around in a helicopter yourself it's very unlikely that you will find it. But once you found it, you can get to it. On top of buildings is only reachable by parachute or helicopter, but doesn't stop grievers to shoot or throw grenades. We destroyed one once too. But it was standing on a petrolstation for more than a week, so we decided that whoever owns it lost his ownership due to abandonment. -
First vs Third Person Discussion (Dslyecxi video)
liquidmind replied to DemonGroover's topic in DayZ Mod General Discussion
With what ammo are they going to do that? Even Rocket said that it will be more common to have 3 bullets than 3 mags... "killing other players" is not the goal of Standalone. Better if people realize that before the game comes out, or we will get a huge wave of disappointment when they realize that finding ammo is almost impossible and Killing Others is no longer the main thing to do. -
First vs Third Person Discussion (Dslyecxi video)
liquidmind replied to DemonGroover's topic in DayZ Mod General Discussion
I still think the whole debate is misplaced. Currently everyone thinks about A and/or B. consequentially, either everyone agrees on both being good (not happening atm) or all have to agree that one goes (not going to happen either). The big issue, and that's raised several times in the forum and in the video, for a PVP-Shooter, that's goal is realism, first-person-only is the only option, while a character-based roleplaying-game (which are traditionally singleplayer) work very well in 3rd person. In a time, where Games aren't entirely traditional but very often merges of existing gameplay-concepts, dayZ was developed to be an open sandbox survival/pvp/crafting/building game. Due to technical reasons and the fact that it is a mod for a military FPS has in it's mod-alpha more aspects of that than of any of the other targeted features. Still it has attracted players from all of those fields who now need to coexist in the same community. The whole question about what view should be used is in the classification of the game. It's an sandbox-survival-fps-crafting-game. It can be played as a whole game or as each individual part. Depending on how it is played, it makes more sense to use one or the other view. One a lot more valuable question that could be asked instead would be: How could we make 1st person and 3rd person so they each are the best they can be and how do we organize servers and game-modes so that everyone can play the type of DayZ he wants to play. -
Reading that, I wonder why there are no "spawn with a bike"-Servers... you can have everythign from bloodpack to as50 nowadays as a freshspawn. But no bikes so far... completely agree! I think a system like the posture (standing tall to lying down in steps) is a good system to go. Having a faster and a slower button could toggle the default walkingspeed and a sprint-button could temporarily boost you to the fastest speed. Each exhausting more or less. (usually a worse 'exhaustion to distance travelled'-ratio the faster you are). This would also fit very nicely into the "you do things better the more you do them" scenario. It would allow to walk a bit faster or longer, but still not sprint very fast or on the oposite, if you only drive by car and sprint away from zombies, that you can sprint twice as long and fast as others but still exhaust after 2km of walking. So many possibilities.... :-)
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I agree on the walking-speed. 18km/h is too fast. usually its 4-6 in groups or 6-8 alone over long distances. (military experience) Maybe if people moved slower they could finally start to enjoy the game. What's a big map good for, if you can travel through it within minutes? Therefor. make it realistic. average speed down to 1/3. Humans have an avg. of 6000ml of Blood. Therefor 6000 Blood it should be. One liter a minute should be the max you can bleed, giving a minimum of 6 minutes to die unless vital organs are hit (head, heart, spine; keyword: doupletapping! ). Wikipedia states that a human can loose 20% of his blood before symptoms set in. at 40% loss shock sets in. This means, you could loose 1200 Blood, (4800 remaining) before having issues. Loosing 2400 would knock a player out. Dying still would take 3.8 minutes from there. Given those settings. A life is much more valuable, a death takes much longer and gearing up is real work. -> KoS becomes a huge risk. "little effort - huge benefit"-types of gameplay would be less favored. If you attack another player without fearing you might get killed yourself, PVP is too easy. Even a freshspawn who just found a makarov should be a threat, if you make mistakes (like running around spawn-area even tough your not a freshspawn anymore)
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Tell Me Ur Favorite Weapon In Dayz?
liquidmind replied to Lehfeels's topic in DayZ Mod General Discussion
against zombies, I prefer hatchet + g17 with m9SD-Ammo. PvP I like everything with a reddot on it, and while playing origins I fell in love with the PKM/PKP Combination. Awesome guns to play. powerful and intuitive. -
I'd even go a step further: No Mic, no communication. In days where every laptop has a mic, there is software for mobilephones to communicate with games and stuff like that. Not having a Mic is like not having a Mouse. And if someone dos not have a mic installed, his character should randomly "talk" so people become aware of his position. Just to make sure people don't deactivate the mic for dayZ to talk just in TS/skype/....
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What does everyone do in DayZ's "end game"?
liquidmind replied to DayZPvP.com's topic in DayZ Mod General Discussion
all you can do is collect stuff so you don't have to start from zero when you die the next time. But that's about it. Killing other players isn't endgame, that's being bored and not knowing what else to do. I liked to take my huey to the top of cherno-hotel and do a sniper-contest. just call the zombie, make the shot. if you headshot him, you get the distance in meters as points. much more difficult than hunting freshspawns but a lot more fun... Especially for those of us who don't have the game running at 30-60fps all the time. 5fps pvp is just ridiculous. -
how do you plan to implement that without the use of NPCs? (which are still not going to be in the game) I like the idea of switching maps, but I would connect several servers to a group and allow switching landscapes by boat, plane or car, if the required amount of fuel is in the car.
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When you buy Arma II: CO Or Any Other Game From Steam, how Does It Take The Money From You?
liquidmind replied to LewisJ99's topic in New Player Discussion
CreditCard. wouldn't give a single cent to the fraud that paypal is.... -
I think the easiest way to start is probably to start a map in editor-mode and play around there a bit. Next step would be reading at BI-Forums. They have awesome tutorials there. But be aware that it's nothing you just do for fun. you will probably have to dedicate a lot of time into it until you are able to do really good stuff and most likely you will specialize in some part of the mod-making-process, finding others who will do the rest. Doing it all by yourself is a pretty huge task.
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SA: trying to change the kill on sight mentality, *without unfair disadvantages to that or any playstyle
liquidmind replied to tomfacekillahhh's topic in DayZ Mod Suggestions
I think the problem DayZ had and no other Mod-Mod managed to fix was, that there is a lack of ways to defend yourself. You can attack very easily, but defense is difficult. Sandbags, Tanktraps, Wirefence were basically removed, as they don't make sense if they don't persist over server-restart but couldn't be left in because of trolls. Basebuilding was never really adressed. Traps were limited to satchel-charges and bear-traps, but again, used only for trolling. Other mods like origins, who introduced based, that where indestructible gave us that, but if your clan-base was known on the server, you couldn't do a lot against another clan raiding your base on an hourly basis. not being able to shoot into or out of houses, made them useless blocks in the middle of a field, that didn't even offer a lot of space to hide behind for cover. On the other hand you could find a Jeep, SUV or other cars with a machine-gun on top. At this moment, as a result of how arma is made, the one who wants to kill and sees the other player first, is always going to make the kill and get all the loot. But other than getting loot, there is nothing to achieve. When getting the best gear is the goal and getting the best gear from others is the easiest way, that's how people play. People started to KoS because "there was nothing else to do". And if SA has "nothing else to do", they again will KoS. Giving the chance to build something as a group might have a chance to change that. -
[Standalone] Using Flashlight on Map
liquidmind replied to Statik (DayZ)'s topic in DayZ Mod Suggestions
I think this would fit in nicely into other map-related suggestions. f.e. many wanted a "map-reading" animation that would show others that you are currently looking at the map. (so you can only look at the map while you are not moving) other popular suggestion was to share a map so that you could have a team-meeting around a map to show everyone where to go. If you combined all that, it would be placing the map on the floor or a table and looking at it from above. if the light of the surrounding is not enough, you need to make light. If you use NVGs, you see it green, etc. Everyone else around you would see the same tough. Additional Feature: You have to be careful around strangers when you look at your map, because they might see your markers looking over your shoulder. Other additional feature: Copy map: copy all markers from one map to your map, probably with the ability to have different maps? like a private map with your own spots on and a map you use to show people where to go, so they don't know where your goodies are at? Maps offer so much. I really hope that combining maps is just the beginning in SA. -
I thought the most natural thing would be if walkers just stood still, maybe crouched down. But crawlers lay somewhere waiting to attack quickly on short distance. If they'd seek shade to wait for signs of life, you'd get the surprise effect if they are balanced right. Best thing of course would be if they were only led by impulses like light and sound. So they "wait" if nothing happens but if there is a light in the distance, they slowly approach it. Basically, the farther away, the slower they go there, the closer and stronger an impuls gets, the more aggroed they get. "smell" (= being close) of players of course being the strongest impulse for them.
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July Round-up: "I want the alpha" < "I want the alpha to be good"
liquidmind replied to SmashT's topic in Mod Announcements & Info
Amazing that almost 7 full month in the new year, there are still people insisting that rocket promised the Standalone in the way it is developed now for December. I have known that SA will not come out 2012 around start of december. (week 48/49) If you guys still haven't figured out what happened back then, just turn off the internet, send your modem back to your provider and focus on reading books until you are capable of understanding text. People = Stupid; People waiting for Dayz-SA-Release = Stupid + nothing else to do... sorry @ the few who don't fit that rule... -
And I always thought doing the stuff that's not that important, no one else has time to do, would be job of the PA... But maybe he is already doing devblogs for KSP.. ;-)