Update: So stalked Rocket a little through his posts, it is a bug, should hopefully be a hotfix in 24-48hrs for zombie and loot spawn times. So I've read the patch notes and tried it all out. LOS works, not being able to go through walls is a relief and the hopper aggro animation is amazing :D Anyway, just a few concerns; My fella and I were checking out a big-arse shed with 2 little buildings, each contained a single zombie just standing there like he was taking a dump on top of a loot pile, so my guy shoots one and all fine and dandy goes in and gets the loot. I go to the other building and shoot the zombie there and magically aggro the entire town :D We handled this fine once we killed 35 or so, but we then had 3 new ones spawn really close (they seemed to be coming out of the shed I shot my zombie in) and they came to play too so we high tailed it out of there. Just wondering if there's something wrong with the spawn rate because they spawn super fast (and a few way too close for comfort)! The only other thing I noticed was on my lonesome, running through a forest no where near any buildings when I came across a friendly little hopper sitting under a tree in his jumpsuit, so I shot him. Not sure if it was a bug, but there was really no reason for him to be there unless they're going to start spawning in the wilderness. So yeah, is there a little bit of a glitch with the spawn times and/or spacing or are we all just going to have to be super careful from now on? Bonus hint: Deer stands now have somewhere between 10 and 13 zombies spawning around it including in the forest, so be damn careful! (server this was all on was ANZ 2)