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krohlm

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About krohlm

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    On the Coast
  1. krohlm

    What if we removed the crosshair?

    hmm.. an interesting idea.. The difficulty for me comes from interface between you the player and your character. Third person is allowed because (I read this somewhere) to give players better peripheral vision must like you would have in reality where you can peek over walls, The crosshair... herm.. well I'd say just make a large circle to indicate your shots will go "more or less here" say about 3 cm in diameter when in third person and nothing in when in first. I'd make a slightly more specific crosshair for the hatchet though as using that without a x-hair is tricky.
  2. As far as I'm concerned as a shoot on sight player, the game's players are divided into three groups. People I shoot, me, people not worth the bullet (fresh spawns). That's my choice, I tried to be a hero. Didn't like it. I choose to be self reliant, if I am heavily injured like breaking my leg, that's my fault. I have a pact with 1 friend who chooses to play the same way to come help me, I too will help him but once that's done, I leave or he does. If we kill each other (and we have), nothing personal. I'd be very careful about making assumptions about if someone is a coward or less intelligent than any other player however. When playing this way you build a certain level of infamy which makes it that much harder, people wont help you, you need to be creative to how you tackle situations like groups, you need to scavenge faster because people with cars will raid shops faster than you, will reach hot spots faster, they will find crash sites faster. As far as I'm concerned, people who are overly nice to each other or group up to survive are taking the easy and cowardly route. Safety in numbers after all.
  3. Nothing O.o. Its just very friendly.. I suppose I shouldn't state things for games I've never played. Here are my beans.. take them..
  4. you forgot option 5. "Attempt to hold them up, get sniped by their friend." "Attempt to help them, get sniped by friend." "Attempt to join up with them, get betrayed." Regardless of whether its stupid to KOS people its even more stupid to judge the people who play the game "their way". Why should I talk to you? pfft. You may not have anything fancy on you, I'd rather just kill you, take anything useful you may have and be on my way. If I get shot while doing so, well I fired first and that's Karma, it was my mistake for not being more cautious blah blah blah. If I don't, hey I just scored. I don't shoot un-armed players cause... well... honestly... the bullet I fire at them is worth more to me than they are. You think people who KOS are dumb.. alright.. I think people who complain on forums about KOS are cry-baby carebears who should go play "hello kitty online". I also think people who complain on forums about the way other people choose to play a "sandbox" game are stupid beyond belief and shouldn't be allowed to breed. Personally, I hate these people who scream "friendly friendly" at me all the time cause it makes me feel a twinge of guilt.. but then I shoot the person and don't feel guilty anymore.
  5. krohlm

    DayZ Standalone Suggestions

    I don't like to poke holes in what I feel are good ideas (the radio suggestion) however, I just cant see players using them when finding a radio will be tricky, risky as it would give away your location, potentially attract zeds to your location, get you shot by your friends cause you cant radio your location to them and having people listen in on your channel because.... people use voip and it solves all the above issues. I don't see a way of stopping players using voip systems.
  6. Having read this whole exhaustive thread made me sign up so that I could share my own opinions here as well and make the following suggestions to the blood system. I'd say limit the amount of transfusions you can give down to once every 12 hours. You are only allowed to donate blood (at least where I live) once every 3 months. After donating blood you tend to feel light headed for at least 2 hours afterwards so I suggest the following system. Blood can be given but only once every 12 hours (real world hours) and the player who gives the blood gets a slight ringing in his ears and a little gun drift for an hour afterward (one hour of game time). When blood is given it gives an instant 2000 blood and 3000 blood will be regen'd over the next hour (Aborting will NOT mean this bonus keeps going, you need to be in game for it to take effect. If you logoff the duration will continue when you log back in [iE: you have 30 mins of regen left when you log off, when you login you will still have 30 minutes of regen left to you]). NOTE: Only the person who gives blood undergoes the 12 hour effect. If 4 people decide to give blood to one injured member of their group it would weaken the group as a whole in that they cant give blood for 12 hours. If you have less than 8000 blood you cannot give blood at all until that number increases. Eating food will give you 200 instant blood and 1000 blood over the next hour (Aborting will NOT mean this bonus keeps going, you need to be in game for it to take effect. If you logoff the duration will continue when you are back in game). The regen bonus can stack up to 3 times and you can only eat once every 5 mins. This would mean if you ate 3 times in 15 mins and an hour passes you would be 3600 blood up on where you were one hour ago. Cooked meat would give you 600 instant blood and 3 pips of regen, much like eating 3 tins of food would. The two bonus's wont stack though. If you get blood from someone else, you cant eat food to double the regen rate. Its one or the other. The system can easily be represented by a small "pip" system next to your blood indicator. You get one little arrow (like this " ^ ") indicating you have one stack of Regen in effect. Other thing I'd suggest is the new spawns start with 10 000 health and the blood cap remains at 12 000. The advantage of this system is well.... why the hell fight if you weak? When you are weaker in real life you tend to want to sleep or rest. If you get shot down to 3000 blood, eat some food, high tail it for the forest and avoid conflict for a while. It would also bring some use back to the epi-pen which is for the most part ignored. If you friend is low on blood and passing out, he's not gonna get blood back instantly and needs to get somewhere safer. He needs you, his buddy to keep giving him epi-pen shots to keep him going. I'd like to make some other suggestions to the systems in the game but these aren't directly blood related. IF you take a morphine, your indicators on the side all turn full green. The value is false cause you under the effect of a narcotic, color would be restored to your screen as well. You may see some weird things like pink trees (no idea if that's possible at all). Painkillers would make the same system a bit less accurate. If you die twice in short duration (30 mins) you get a 5 minute time-out. The game is sqewed by people attempting for better spawns all the time and it also distorts the front pages' "life expectancy, one hour + 9 mins". It would also curb the issue in the game where people simply feel "aww... what the hell, broken leg in small town, gonna just shoot a few shots off, let the zeds eat me and try get back to my bod in time".
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