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Everything posted by Conrad_The_Comrade
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Not seeing Char in Menu screen.
Conrad_The_Comrade replied to LastTree08's topic in General Discussion
I'm getting this issue too, but thankfully it doesn't really affect too much -
I've been wanting this forever
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Any truth to a stable update and wipe soon?
Conrad_The_Comrade replied to green_mtn_grandbob's topic in General Discussion
Anyone seen anything about the Map Extension he mentioned? -
how many people do PVE and never try to kill
Conrad_The_Comrade replied to green_mtn_grandbob's topic in General Discussion
Depends on who I'm with. Some friends I'll go out of my way to rob someone, other pals we avoid contact/fights as much as possible. -
I wasn't trying to come off like I was complaining, my bad. I'm well aware a lot of issues we see will be resolved with the new systems. In fact, I usually have to tell my friends that.
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Oh boy, that's been like that since the dawn of it's creation and still hasn't been fixed
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Could be mistaken, but I think I read something about that being included when they release .63? (Don't quote me on this, just something floating around my noggin)
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0.62 Sounds make it hard to differentiate
Conrad_The_Comrade replied to Henk Grunn's topic in General Discussion
Glad me and my pal weren't alone. We were both discussing how we kept hearing footsteps when no one was around, not even any zombies. -
I like to think I am, but then again who am I to say?
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A mere 18 years old. My kind seems to be rare here
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Status Report and Walkie Talkies
Conrad_The_Comrade replied to Influence_X's topic in General Discussion
I'm not sure how I feel about them as starting gear, as I enjoyed it when they did that awhile back, but feel as though it took away the spark from interacting with others. I am however completely against the range they're set to. I don't like having communication available across the map, and feel as though a limited range is more immersive, provides a challenge, and can get the nerves going when you actually get someone on the receiving end. If the walkie talkies go global then any interactions you have can become meaningless banter instead of an actual interaction. -
Yeah but there is a limited amount of civilian waterproof clothing. I don't see why a ski jacket shouldn't be included, but I don't think it should be a priority.
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I thought we already could?
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I'd assume it to be because they took a break over the holidays, thus having nothing to report on. Just my guess
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2 Person Emotes - Is it a Possibility?
Conrad_The_Comrade replied to camcantrun's topic in Suggestions
Boy oh boy are you right about dreaming. I'd kill to have this (In DayZ of course) implemented. -
The type of bandit I aspire to be
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3PP vs 1PP - I finally have an opinion
Conrad_The_Comrade replied to BobbyDean's topic in General Discussion
I personally prefer 1PP, can barely stand 3PP, but I don't think we should force something like this on the 3PP folk. They all have access to it, and it's something they're aware of when they play 3PP. For those who prefer 1PP, we have enough servers that get populated to keep us going just fine, so we shouldn't even need to make a compromise. -
Barricading and Basebuilding Concept
Conrad_The_Comrade replied to LackLustreSurvivor's topic in General Discussion
Seeing some new things here, and really liking it. - A base built on a dam, never thought of that. Super neato - Living in the shipping crates, amazing - When precise object placement is a thing, actual "market stands" could work - The placement of furniture; I've always only thought big picture: Walls, roof, doors, etc. Never thought about furniture, now that I've seen this, we better be able to move couches, chairs, tables, etc (And use them) Another note: Loving how this is showing more barricading than full on construction of what are practically fortresses. Full on construction should NOT be a thing imo, more barricading and using premade items (Using an already made chain-link fence for example) -
Awesome thank you!
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What is that scene actually from?
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Slef handcuffing or nocking out with stock
Conrad_The_Comrade replied to gaweu's topic in Suggestions
Ive always wanted people to be able to cuff themselves for this exact reason. -
Question about future Basebuilding
Conrad_The_Comrade replied to exwoll's topic in General Discussion
I mean, I'm all for a hardcore experience. I'd be fine with having to check every piece of equipment/every structure. You could always just do things realistically and write yourself a list of things to check. Monitor things yourself. That or wait till something breaks and you notice, then fix it. -
Question about future Basebuilding
Conrad_The_Comrade replied to exwoll's topic in General Discussion
This just got me thinking, and I don't see why I (or others Ive seen) haven't thought of this. Why don't we just repair individual structures themselves? Like actually go up with the tools in hand and perform an action on the certain structure? Not everything should have the same lifespan anyways, and this is a much more realistic approach instead of having a monument/toolshed. Yea, it might be tedious maintaining a huge base, but then again if you've got a large base then shouldn't you have a large group to maintain it anyways? -
Hiya everyone! Me and a pal of mine have been playing DayZSA for a little while now, me starting on release day and my partner starting early this year. We've started a little "hobby" of photographing any new billboards we come across, whether we're with each other or not. So far I've snapped a good 11 billboards, with the majority of those moments being cherished with my partner. Just thought I'd share with everyone, because these photos span across a good chunk of time and bring back some good dayz (haha). One last thing, as much as I love looking at everyone else's pictures and content, if you have pictures of billboards that aren't shown here, I'm begging you not to share them here. As cheesy as it sounds, finding new ones is an exciting thing for me, and seeing them here would spoil the fun for me. Hope y'all enjoy, thanks for your time :D
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Question about future Basebuilding
Conrad_The_Comrade replied to exwoll's topic in General Discussion
This is my thought exactly. If you've ever looked at or played Life is Feudal: Your Own, they have a system that fixes this issue. There is a "monument" of sorts, and it gives you a certain radius to build within. Anything inside the radius is persistent, while structures outside are not. However, the monument itself decays over time if you don't do some upkeep. While this isn't a very realistic approach, it's just an example there are ways to combat a plague of player-made structures.