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Your DayZ Team
CreepySalad
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Everything posted by CreepySalad
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Suggedtion: leave as50 and m107 alone!
CreepySalad replied to gloopsgf's topic in DayZ Mod Suggestions
DOHOHO. Anyway, I don't like them, not because they're overpowered, (although they are.) but because they get rid of the survivor feel. What are your chances of finding an ANTI-MATERIAL SNIPER RIFLE IN A ZOMBIE APOCALYPSE? AND WHY CAN YOU FIRE IT SO WELL? Those are my two problems with the guns. They have little to no recoil, despite them firing over 100,000,000m, and there's no disadvantages to them. There's a disadvantage to EVERY gun, besides those two snipers. You can shoot close range, you can shoot far range, it has a high ROF, (as fast as you can click) and it's just... If they fix the gun mechanics, (make it as if a civilian is firing, not a trained professional. At least when you start a new character.), and give the guns some bolt action or something for christ's sake. -
I guess there would be a difference in real life. Less dicks, and more logos, I guess. Though there would be a lot of dicks.
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I don't think this game should be censored. It adds to depth. I'm black, and this kinda stuff wouldn't be that bad. Not good, but not bad, necessarily.
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Karma,Notoreity,Skill trees,trophies/achievements and more
CreepySalad replied to DarkNinja (DayZ)'s topic in DayZ Mod Suggestions
go away forever and never come back unless you have a better suggestion -
Okay, let's be realistic. The average server has 60 people. Let's say a server is full. I think the average spawn rate is 6 zombies per person. That's 360 zombies. Now, let's use HIV as a base. 10% of Europeans are immune to HIV. 36 people should be immune to the zombie virus. Tops. Not 60. So if his he's studying actual viruses, then we should probably lower the server limit. Also, this is a test of a game. A game. It's allowed to change. It's not like it has any set lore.
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helmets and by the way, make dayz for mac
CreepySalad replied to whatsmynameagain's topic in DayZ Mod Suggestions
Helmets don't prevent burning hot metal entering your head over 1000 feet per second. -
WW2 Dayz - Iron Front: Liberation 1944
CreepySalad replied to xotodazo's topic in DayZ Mod Suggestions
go away -
You're implying that things aren't allowed to change. Go away.
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Are you joking or are you serious? If you're serious, care to explain why? It'll add a nice bit of depth to the game.
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Possible new buildings; serving more purpose.(Standalone)
CreepySalad replied to TIC's topic in DayZ Mod Suggestions
I just think the map should be more interesting. It's awfully boring. There's only like, 6 cities. And your like a flea on an elephant. With 6 cities on it's back, for some reason. I don't think it's unrealistic to have any of these buildings. Especially police stations and more stores. I'm POSITIVE Russia has malls. It would be nice. -
(Pics included)More Cooperation features; enables teamwork and group survival.
CreepySalad replied to TIC's topic in DayZ Mod Suggestions
I think making zombies a lot more powerful, and in larger groups would be a good way to promote teamwork. -
i don't agree with the radio channels thing. I think they should be like, channels 1-100, and players can talk on them. Or listen. It'll be up to the players to create a public chat channel. But besides that, everything's cool.
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Bases (and new barricades), spawning, friend spawns, NPCs (merchants)
CreepySalad replied to JayTee13's topic in DayZ Mod Suggestions
it was a joke. You don't have to go if you don't wanna (´・ω・`) -
Many reasons why we need the bandit, survivor, and hero skins back.
CreepySalad replied to JayTee13's topic in DayZ Mod Suggestions
"THEY DISAGREE WITH MY IDEAS. FUCK THEM" -
Bases (and new barricades), spawning, friend spawns, NPCs (merchants)
CreepySalad replied to JayTee13's topic in DayZ Mod Suggestions
GO AWAY YOUR DECOR IDEAS ARE OKAY THOUGH BUT BESIDES THAT GO AWAY -
Many reasons why we need the bandit, survivor, and hero skins back.
CreepySalad replied to JayTee13's topic in DayZ Mod Suggestions
Well you can put on different clothes in the standalone. Don't worry 'bout it. -
Many reasons why we need the bandit, survivor, and hero skins back.
CreepySalad replied to JayTee13's topic in DayZ Mod Suggestions
So we can make the game TEAM deathmatch? No. You shouldn't know who to trust. The humanity system should be removed all together. -
I really hope they add more weather stuff. Like wind, variants of fog, rain, clouds, etc.
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Group spawning thread pls go Gets rid of the challenge of finding your friends, Makes the game eaiser by starting out with more people to defend you. No.
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Why do people have no faith? The servers are going to be completely different. Same with the scripts and commands. Have you seen anyone hacking on TF2 lately? People are also saying people will mod it, and that's highly unlikely as well, considering the only reason games have it now is because of tools provided by the creator of the game.
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they want your stuff. they're not going to just shoot you. and even if they did, you still have a chance to live. you could crawl away from the area, or await your death. it's not like it's going to be a 45min wait time.
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Classes and player built towns
CreepySalad replied to Darkwater (DayZ)'s topic in DayZ Mod Suggestions
classes pls go I do think the player built towns would be nice. As long as they fit in. Like, you build pieces individually, and organize them for defense. A giant town doesn't pop up. If we're adding hordes, that'd be kinda cool to do. -
Removing a bullet is dangerous. Most medical professionals don't even do this unless asked. Anyway, yeah, I dig your idea.
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Standalone Idea: Base building/entrances.
CreepySalad replied to Sinthetik_xTc's topic in DayZ Mod Suggestions
I hope they're going to be primarily improvised. Anyone can enter, it's just that they have to be smart to not get shot by the players guarding it. It would really give the end-of-the-world feel, ya' know? -
Add the most bloodcurdling screams. Anyway, yes, yes, I love it.