Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
CreepySalad
Members-
Content Count
321 -
Joined
-
Last visited
Everything posted by CreepySalad
-
Improving movements; Additional Gestures(Standalone+Pics Included)
CreepySalad replied to TIC's topic in DayZ Mod Suggestions
You're just the best, dude. I can dig these. -
Custimization, Team Up Tab, Base Buildings
CreepySalad replied to nate9801's topic in DayZ Mod Suggestions
No for teaming up, they're already adding new clothing and car customization, and base building as well. You probably should research before you suggest. -
No. It's a zombie apocalypse. Hide your camp better.
-
Too much ammo. Just 2 cents from a nobody.
CreepySalad replied to nerd3d's topic in DayZ Mod Suggestions
I agree completely. There should be a lack of ammo in a zombie apocalypse, and most of the guns should be used. No one would kill unless they're positive that that person has what they need. More civi weapons would be cool too. -
[SA] Now for something completely different
CreepySalad replied to Ghass2's topic in DayZ Mod Suggestions
I've heard and disliked all of those. With maybe the exception of Gorillaz, but that doesn't fit with the game at all. How about some Christopher Burg? Or Giles Corey. Or Raime? Something that fits. Dark Ambiance. Igor would fit pretty well. -
Standalone Suggestion: Infected Players
CreepySalad replied to MrTombadil's topic in DayZ Mod Suggestions
The reanimating players have been suggested a bunch of times. I like it, but some don't for some reason. The "poison bullets" thing really doesn't fit. It would also be really tedious. At least, it should be. -
The ONLY Realistic Way to Prevent Deathmatching: Make DayZ a Living Hell
CreepySalad replied to Time Glitch's topic in DayZ Mod Suggestions
Disagree. They'll lose all sense of secrecy, and you won't have to worry about who not to trust. -
The ONLY Realistic Way to Prevent Deathmatching: Make DayZ a Living Hell
CreepySalad replied to Time Glitch's topic in DayZ Mod Suggestions
I thought that this would be kinda over the top, but it's really good. -
Maybe random structures on server restart? If you're respawning anyway... Whatever. I like this idea. Brings the unpredictability of real life. I do like the random structures, though. It'll prevent people from saying "I'll go to the west for the best loot." You're supposed to be washed ashore on a random island, right? Why would you know directions to everything?
-
Why should he have to private message someone he disagrees with?
-
New loot spawning system + teamwork
CreepySalad replied to thedoubled's topic in DayZ Mod Suggestions
All the loot isn't going to be behind desks or something. And I was thinking only certain items wouldn't be able to be moved without help. Like, heavy stuff. That'd be cool. Anyway, it's not making it unfair for the lone wolves. You can still get plenty of loot. Just not the ones behind heavy stuff. -
Inventory UI concept design v2.1 (window based)
CreepySalad replied to joeyslucky22's topic in DayZ Mod Suggestions
I want a NEO Scavenger type inventory system. -
Or tap it? To sorta, simulate the struggle.
-
wait or late? what if next gen consoles come?
CreepySalad replied to whatsmynameagain's topic in DayZ Mod Suggestions
Why does everyone seem to think next-gen consoles are going to come out before/any time near the release of Day Z? None of them have been announced yet. It's all speculation. -
New loot spawning system + teamwork
CreepySalad replied to thedoubled's topic in DayZ Mod Suggestions
I can dig it. -
I always wanted a metropolitan type survival deals. Huge buildings, malls, subways, parks, etc... Imagine surviving the zombie apocalypse in NYC.
-
Many have suggested. Most have disliked it. It's alright. It just doesn't fit in a game like this.
-
I would aprecciate just to have it. But for others, it would have to have some benefits, but I can't think of any. Alcohol can make you warm temporarily, but make you get cold faster. I don't have one for cigs, though. If coke were added, it could make you faster, but make your guy's gun sway more. I dunno. I'm doing some live brainstorming here. Help me out.
-
Who Else Thinks 1.7.5.1 Pushes Annoyance and Survival Too Far?
CreepySalad replied to Diz (DayZ)'s topic in DayZ Mod General Discussion
What? It's a survival game. It's not supposed to be easy or accessible. Removes the point of the game. -
please go
-
How about just making a character server only?
-
Rarer Mags/Keep Emptys/Add Bulk Bullets
CreepySalad replied to Trizzo's topic in DayZ Mod Suggestions
Yeah, I think this is already being implemented. -
It's not about just the zombies. It's about survival. I agree with this idea, but there shouldn't be set numbers, like "one tornado a week" or anything like that. They should be random. As they are in real life.
-
The Fundamental Problem of DayZ's Survival Gameplay + Suggestions
CreepySalad replied to TanX's topic in DayZ Mod Suggestions
Making rounds and magazines separate, and more rare would also be a good way to make people think twice about wasting a bullet. That axe thing, I disagree with. Not completely, but a bit of it. There shouldn't be a set amount, and when they get really dull, they shouldn't be completely unusable. But yeah, having huge zombie hordes travelling through the world would be cool. Making them stronger and more dangerous would be cool as well. -
How about moving the thread, though.