Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

CreepySalad

Members
  • Content Count

    321
  • Joined

  • Last visited

Everything posted by CreepySalad

  1. CreepySalad

    Huge Structures in DayZ SA

    I hope they don't go in this direction... Building guns and manufacturing food? Paid DLC? nope, nuhuh, nada, noooooo, no sirr,
  2. CreepySalad

    Different in-game maps

    Yeah, more maps would be cool. No resources, but having a map of it would be tight.
  3. CreepySalad

    Standalone houses

    GLORIOUS BUTTS
  4. CreepySalad

    SOMEWHERE TO STORE ITEMS IN THE STANDALONE

    NONONONONONOBO JESUS CHRIST GO AWAY
  5. CreepySalad

    (Re)creating humanity points

    I despise everything about a humanity system. Removes all player tension. No. I really want Rocket to realize that humanity systems of any kind have no place in this game. I would be elated to see it removed.
  6. You implied it was difficult, and unfair. Anyway, no. Medical stuff is being revamped. You were complaining about the way sickness works, like if we get rid of that, the zombies would become clever, and animals would run away from you.
  7. CreepySalad

    Keep humanity in Day Z!

    Dislike the humanity system. Gets rid of ALL tension of who to trust, blah blah. We should just remove it.
  8. CreepySalad

    Urban Dead - An example for a good Zombie MMO

    No to all of them except the barricading.
  9. CreepySalad

    Treasure and Money

    N-No. No safe zones, no trading posts, or anything, unless they are created by the player, and not a game mechanic. Fuck.
  10. The Skyrim thing you said is irrelevant. The game is about survival. That's the main point of the game. That's where the danger lies. If Skyrim was modded so that you drop your weapon every ten seconds, that wouldn't make any sense. Getting a disease from being scratched by a diseased corpse, or eating raw meat doesn't make any sense to you guys?
  11. Well things like that in real life are randomized, and you can always take precautions to not get sick. This IS supposed to be realistic survival experience. Cook your meat before you eat it, and don't get hit by zombies. There, your problem is gone.
  12. CreepySalad

    5.56mm weapon nerfing

    Guns should be dangerous. If anything, they should be buffed. All of them.
  13. aka 1,000,000,000,000th thread about a confirmed idea
  14. CreepySalad

    End Game: Gardening, not "Events"

    I REALLY hope he won't add quests and shit. I'll stop playing. Anyway, I wouldn't mind gardening, it should just be hard to find seeds, and you should also have to maintain it A LOT. It should also take quite a bit of time to grow.
  15. CreepySalad

    Voice Chat

    That'd only be bad to themselves. They'd attract zombies and players. They'd make me happy, not mad. I get their stuff~
  16. CreepySalad

    Voice Chat

    Maybe it can track the volume of your voice, and use that to switch, instead of pressing a button. Teamspeak does this, kinda. The voice tracking part.
  17. You'll only need a basic knowledge about cars. But if you want to read a UAZ manual, you can. Whatever.
  18. I made a post like that a while back. My first post on here me thinks. http://dayzmod.com/forum/index.php?/topic/119543-player-skill-this-is-not-a-leveling-thread/page__st__20
  19. CreepySalad

    Suggestion (suicide)

    I think we should add it. But it shouldn't be up there. It also shouldn't be doable if you're being hit. I still like the idea of turning into a zombie (getting infected) if you're killed by them. That'd be cool. It would also be incentive to kill yourself. Zombies should also depose of bodies by munching on them. Don't know why I brought that up, I just think it'd be a good idea.
  20. CreepySalad

    Some ideas I've been thinking about;

    With the in vehicle thing, players shouldn't be able to use the blood bag accurately. There should be a large chance of failure. Depending on car speed.
  21. I wouldn't like this. It's been suggested plenty of times, but it gets rid of the feel. If this is to be added, I think it should be random. It'd be nice. But the thought of a GUI popping up on your screen and saying "CHOOSE AN OCCUPATION" is a no-no. I still think we should have interactive things. So that way player knowledge would = character knowledge. First post I made here.
  22. CreepySalad

    Suggestion (Dangerous Animals)

    This game is supposed to be hard as actual survival would be. So yeah, in this case, realism = fun.
  23. CreepySalad

    [SA] Firearm Safeties

    How could something be TOO realistic? Well, I guess... No, something like THIS be TOO realistic? I, personally, want a Receiver type gunplay. Of course, I know that's not 100% possible, but we can fit like, 30% in there at least. Making everything interactive with guns would be really interesting to me. Push people out of their comfort zones. It would be swell.
  24. CreepySalad

    suggestion: Caves?

    You guys need to quit bringing up the engine, man. They're revamping it. Totally. Anyway, swell idea.
  25. CreepySalad

    The Zen Bandit

    Not true. In a zombie apocalypse, there's no wanted signs, and people who wear leather jackets and chains aren't bad. The examples in your post are kinda eh too. Someone getting close to you could be a sign of trust as well. Someone not trusting you is natural, considering. Telling them to drop their gun within five seconds, on the other hand, is a good way to tell that your a bandit.
×