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CreepySalad
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Everything posted by CreepySalad
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I think with a slightly more advanced zombie system that I won't go into detail to here, this would be a brilliant idea. If we were to add things like zombie hunger and stuff, to add like, a variety of different zombie...personalities? Hungry zombies will go after anything, and will attack whatever's easier. Less hungry zombies will go after you, and you only, because, why not? I also think that animals attacked by zombies should cause a really bad illness. I also think if humans are attacked by zombies, they should have a high chance of becoming really sick as well. Not infected persay, but you know...sick. I rambled anyway. Yeah sure if implemented correctly this would be swell .
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Standalone to include 'Report Player' option?
CreepySalad replied to TIC's topic in DayZ Mod Suggestions
I don't like the rules. I think the rules should be No hacking, and that's it. But besides that I guess its okay. There wouldn't really be a need for it though. -
Gameplay ideas to properly simulate biological activities (mastication, etc)
CreepySalad replied to doglover's topic in DayZ Mod Suggestions
See, I thought this said "masturbation", and I got really confused when I got in here. I'd totally +1 masturbation. Doing it in real life is just too much work. -
I sure hope they're hard enough in the standalone.
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(RE-)invention of realistic parts. house, privacy... (4 the standalone)
CreepySalad replied to deadman_with_hat's topic in DayZ Mod Suggestions
I can only get the gist of what you're suggesting, and from what I got from that gist is something bad. -
Karma System for the Standalone
CreepySalad replied to DeepSpaceBass's topic in DayZ Mod Suggestions
please go -
Locking individual gear lists to servers.
CreepySalad replied to Galcian's topic in DayZ Mod Suggestions
Yeah, having server saved gear would be cool. -
Yeah yeah! Just like that!
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GAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHG
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GO. AWAY.
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Sure, why not. It'd add some depth. They should also make the animations for picking up and putting down single weapons faster. I want some MGS depth in here. I'd love that.
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Suggested so many times. -1'd so many times.
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I don't think there should be any benefits to anything in Day Z. I think it should be pure survival, and the only way to get recognized for your actions is word of mouth on the server. If there was a way to get server characters only, that'd be cool, and influence you to be a bit more careful about what you do. Make zombies harder, and people will group up more, bandits will have to use more strategy, and it would allow people so spread the bandit's name/appearance around. That'd be cool. But off topic. I don't like this idea very much. I don't think it'd fit.
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Ew, that's... No.
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DayZ Standalone Helmet Idea
CreepySalad replied to [email protected]'s topic in DayZ Mod Suggestions
No. To the blocking bullets thing. I don't know what kind of helmet does that. But they'd be cool to have, though. -
A thought about character customization.
CreepySalad replied to Jeremiah Cross's topic in DayZ Mod Suggestions
I dislike perks. I think these would be well done in other games, and it has, (Project Zomboid, NEO Scavenger, etc.) but I still think that it should be based on player skill instead of character skill. I still want my minigame idea to be considered ;~; -
I would prefer realistic gun damage as well. One shot with any gun in the right place would be fine. Yeah.
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Bandits should have more consequences
CreepySalad replied to cazador's topic in DayZ Mod Suggestions
No more humanity system please. No consequences for player type. -
A couple very annoying things that should be fixed IMO
CreepySalad replied to Noquid's topic in DayZ Mod Suggestions
Ew, no. -
It would take away the bleak and lonely feeling. It wouldn't be about player interactions anymore. Seriously. These suggestions piss me off every time.
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Good and Evil meter will affect the gaming experiences
CreepySalad replied to LKMoonS's topic in DayZ Mod Suggestions
Uh, no. -
improvising is key.
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I was thinking a week permadeath kinda deal. It would probably make a lot of people angry, but when they came back, they would have incentive to not die. I don't want to be banned for a week, so I'll be careful next time. (standalone only. Too many glitches and scripters now) Share your own ideas, and judge. I just personally want to feel afraid when I'm bring shot at.
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Inventive to stay alive. (Share thread.)
CreepySalad replied to CreepySalad's topic in DayZ Mod Suggestions
Yeah, I played on those servers, and made a large group with dudes. We had a battle with a group who kept stealing our stuff. It was very cool, and a lot of teamwork was involved. The best part about making people angry is seeing them be angry. You can't do that with permadeath.