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CreepySalad
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Everything posted by CreepySalad
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You're not understanding. The point of the game, as stated, is to force you to adapt. It doesn't affect my gameplay. It affects the game. (Dark Souls isn't that hard.)
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leveling pls go (´ ; ω ;`)
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Same reason serial killers in another country make you feel sick. Yeah, he's not going to interact with you, but the fact that murdered people is sickening. It's kinda the same with this. Except less "sickening", and more upsetting. "Why shouldn't THEY play on the same level with us?" or "Can't they play the game it was meant to be played?"
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While reading (yet again), another skills thread, I thought of an idea that will actually be about player skill, and not...not player skill. To make things more interactive. For example, put more first aid stuffs in the game, and allow players to bandage (for example) through a little surgeon mini-game. From the surface, it appears all you have to do is move your mouse around to bandage your wound. But there would be more optional things sorta hidden. Like dose the wound with alcohol or peroxide. (or a liquid of any kind, really. Oil if you feel as though that would be a good idea.) Or you could remove the bullet from the wound if he person you're operating on was shot in a little...remove the bullet type minigame thing. (I was thinking this would be more time consuming and delicate. Could cause the patient to scream or something, attracting zombies and players. Unless you put him to sleep, of course.) And when you give an injection, you have to put the needle in the correct place or something. Same with reparing vehicles and stuff. (I don't know anything about cars, sorry ;~;.) This will allow actual player skill and knowledge be implemented into these things, instead of any average Joe being able to do them with absolutely no knowledge on the subject. It won't be TOO complicated, but it would be complex enough to prevent everybody from doing everything. Imagine being the offical mechanic of the group you're in. It also could promote team play. It could be: "Dude, can you fix my truck", instead of "Dude, I'm just gonna take you out because I can fix my car myself". Sounds pretty cool to me.
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Player Skill. (This is not a leveling thread).
CreepySalad replied to CreepySalad's topic in DayZ Mod Suggestions
I just think it'd be better for immersion. But yours works too. If this ever does get implemented, you shouldn't remove the bullet! Nvr 4get -
I thought we weren't getting humanity. I hope not.
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Player Skill. (This is not a leveling thread).
CreepySalad replied to CreepySalad's topic in DayZ Mod Suggestions
Yeah, it was pretty funny. But playing the game, although funny, is pretty cool. There's loads of ways to go about it. Some are more effective. You don't HAVE to use the saw. You can use the hammer, or your hands, for example. -
Sounds like a really nice way to add depth to the game. Totally cool!
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Player Skill. (This is not a leveling thread).
CreepySalad replied to CreepySalad's topic in DayZ Mod Suggestions
I found something! Like this, but less goofy. And no heart surgery. I hope that's right. I can't see it on my phone. -
I dig it.
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Jack’s Double Z Strip Club (has pictures!)
CreepySalad replied to flayer0's topic in DayZ Mod Suggestions
this was actually pretty funny. graveyard, though. his other suggestions are pretty good. -
On game design, "progression through equipment", and a system of micro-skills
CreepySalad replied to GodOfGrain's topic in DayZ Mod Suggestions
This... This I wouldn't mind. -
Yes please!
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I think having disabilities like this would be cool. Having trouble seeing if you look at the sun for too long or something. Having trouble hearing if you're too close to an explosion, or large amounts of LMG fire next to your ear. Think... Black Hawk Down. Maybe add earbuds as an item to prevent this? Cool idea though.
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Sounds nice. I don't particularly like the way you worded it, but beggars can't be choosers! It would be cool to have to be careful in populated areas, or where a camp is.
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friendly fire should be an option on servers
CreepySalad replied to whatsmynameagain's topic in DayZ Mod Suggestions
S-Shut up, baka -
I think it could be used to prevent disease. Humanity shouldn't come into play, but people should also have the choice to burn bodies. Giving a less chance of disease than burying, but attracts others. Anyway, yeah. Cool idea.
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You don't. You barricade it while you're gone, or take chances, or stay on. There should be no fake players to defend your base, or store, or whatever. This is far too much like a safe zone. I also hope you're not saying add currency, or make this store generate stuff... A-Are you?
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I'll do it.
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No AI, please. It shouldn't be official. Things like this shouldn't, at least. People should like, improvise it.
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It'd give more incentive to NOT die. Which is why it's a good idea. We need more of that. Rarer loot + Your body turning into a roaming flesh eating monster really makes you want to not lose your gear. Because there's no getting it back.
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I wouldn't mind me some accurate slug depiction.
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ill b on ur dik alrite ;)
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Huge concept with different side features: Every action leaves a trail. Players heavy influence on the world and the consequences
CreepySalad replied to DZR_Mikhail's topic in DayZ Mod Suggestions
You make the best ideas, dude. -
[Standalone] Suggestion for humanity indicator
CreepySalad replied to Ralfie's topic in DayZ Mod Suggestions
Because it makes it TDM. Having the ability to tell who's bad or good makes you kill accordingly. That's not how this game is supposed to be.