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Everything posted by IkaikaKekai
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Alright can anyone explain this?
IkaikaKekai replied to [email protected]'s topic in DayZ Mod General Discussion
Broken how? As far as I remeber zombies were never/rarely able to get onto docks for some reason (clipping i think). -
HEEY! I bean this very much, now I really can be Big Mike in game.
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popularity to my server please
IkaikaKekai replied to j0nathan27's topic in Mod Servers & Private Hives
You might want to get a refund for your server before mommy notices it on her credit card. EDIT ...Why would you give me beans for insulting you? -
I think (heard from a someone who heard it from someone and haven't read the 'source' article myself, and that was a while ago) that Rocket was kicking around the idea of adding in a tank or armored vehicle, but if it was a tank, the main gun would either be damaged and irreparable, or would spawn without ammo for the main gun and would be EXTREAMLY rare. If say it was a T-72, just repairing the wheels alone (I counted 16, 8 on each side) would be cost prohibitive to a couple of bandits that just want to rape bambies. Now I've never been in a tank before (doubt I'd fit to be honest), but I don't believe the crew can just switch positions around with the possible exception of the gunner and tank commander, so even if there was a working main gun (not just coax and TC's topside gun) the driver would just have the tank itself as a weapon without jumping out of the hatch and scrambling to get back into the turret Keep in mind the original anti tank weapon (and still effective) is the molotov cocktail. I could forsee tanks being mostly avoided except by organized groups or even clans, and it'd be something kept hidden except to take out a sniper or group of bandits molesting a town, other than the lone guy with a LOT of time on his hands that wants something to roll safely through Cherno with. EDIT Theres a couple of tanks in VERY bad condition (BMPs i think), one I know of is at the little cluster of houses on the coast near three valleys.
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I like your ideas, but think if implemented they should be limited to makeshift shields or police/swat/riot shields, not medieval stuff (honestly the castles would have been picked clean either by archiologists or relic hunters long ago, and if they did have anything it would be in very bad condition). Maybe cut a piece of plywood into a shield shape and making a handle, protection from zombies and some melee, and limited weapons fire, or by adding a handle to a windscreen or a car hood/door
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They need to do something with the vehicle collisions
IkaikaKekai replied to bfisher's topic in DayZ Mod General Discussion
Someone's been watching a few too many movies. But they do need to work on collisions. I can ram a wall going almost full speed (trying to brake) and break just my back window and damage the front tires a little, where as I go over a small, climbable mound of trash I going about 40 I slam into it, break the front and side windows, damage the engine, break two tires and damage the others. -
Not sure if it was the first time I ever helped someone, but here's a memorable one. I had acquired a Military Offroad and had ventured into Cherno to get parts for it to fix it up better, and grab some med supplies for myself. Was wearing a ghillie suit and had an AK Kobra, was halfway to the northern industrial sector. Real life (breakfast) called, and not wanting to just log out and leave my brand new Range Rover in the middle of Cherno right behind the fire station I made a beeline for my car to go hide in the woods for a bit. I get past the wall and see someone (didn't notice at the time but he was unarmed) standing in front of and then got into the passenger seat. I fire a few rounds at him and in direct mic'ed "Get out of the Vehicle, Now!" he gets out and lays down and craws away from the car, facing away from me and stops, I'm a little shocked at this point, was expecting him to try and drive off or to try and shoot me. After the shock wore off I got into my Range, "Well then...Carry on." and peeled out before he could get a gun. Next day same guy was asking for a ride so I picked him up and took him to a Pickup I found earlier that was fully repaired and gave him a jerry can. EDIT Infact, he didn't even know it was me from the other day till I brought it up, "Hey uhh...sorry for shooting at you the other day..."
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Chenarus' railways seam to be dieselized (theres what looks like a road engine sitting on the docks in cherno with a boxcar), a steam engine would take TONS of coal (literally, tons, not an overstatement). Probably the 'best' setup if they do add rail vehicles would be a switcher/road engine with a boxcar and caboose (passengers and cargo), would take MUCH longer to fuel up than even a chopper. A RDC (or soviet equivilant, think bus on rails) would be another alternative, as well as handcars and speeders. Even then you still need to worry about things on the right of way, (if theres a RDC on the tracks you've got to move it out of the way and onto a siding)
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Sounds like you've been hacked, update Arma and Dayz and find a good whitelisted server, I recomend Balota Buddies
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PMC and BAF dlcs I think improve the texture rez on some things in Dayz, optional things to buy but unless you love ARMA and are gonna play more than dayz Id say skip them.
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A lot of people will say yes, I bought it a while ago just to play DayZ (and that was when Standalone had a December Release date). If you want to play soon/now then yes. There's suppose to be a Devblog update on monday but since their still doing closed internal testing and haven't started closed external testing I'd say were AT LEAST a month away from a release if everything goes VERY smoothly. I've yet to play vanilla Arma outside of the bootcamp and training missions, but might be worth getting now just to get used to, if your short on cash might want to wait for a bit.
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When its Ready enough to be released as an Alpha
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No, for following reasons. 1)We're MONTHS or even YEARS after the infection, a run away train would have run out of fuel in a couple of days or even hours, there's no electricity running (that goes to say Chenarus' lines are not electrified, neither 3rd rail nor overhead gantry lines) B)Trains are actually FAIRLY easy to derail and the tracks are not in best condition (especially when you got Derpski the Zombie doing maintenance) iii) Didn't know if you noticed but Chenarus' rail line isn't set up like a continuous run model railroad layout, Berezino is the end of the line. 4) Trains are very hard to 'jump onto' even when you've been trained properly, (Most US freight railways require a locomotive to be completely stopped before crew can board/disembark to do their duties, although weather this 'rule' is followed or not is up to the crew and if there's a supervisor watching) I have trouble some times with a train thats going slower than 5 MPH (around 2MPH if that), the engineer knows I'm getting on, and on flat, level ground with proper grab irons and ladder rungs). 5) You honestly have more chance of dieing jumpping on a train than you do jumping off (jumping towards the multi ton moving hunk of steel with crushing wheels, as opposed to jumping onto it) Trust me, I'm an Engineer Brakeman
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I'd imagine any meds would be rare as hell, let alone thous specialist drugs your talking about, (Chenarus is a backwater post soviet, not the center of the Olympic Training Grounds for the Russian Federation, only reason we have a lot of US military gear instead of 99.99% Soviet surplus is because a war was fought here before the outbreak) I'd imagine that antibiotics would be in larger supply because during the outbreak Chenarus got supply drops of medicine to try and combat the 'mystery virus' (would also explain why there seams to be a lot of Medic tents set up in Balota Cherno and Berezino)
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A gasifier is basically a double boiler that you put wood into, the wood 'cooks' and gives off a burnable gas which can be fed into most gas burning devices. My suggestion is to add these into Standalone. Either something you craft for a car so you use wood as fuel rather than gas (think I saw something that mentioned that fuel would be rarer in standalone but can't confirm if its 'going to be in' or if it was someone's wishful thinking), disadvantage would be you'd lose some passenger/cargo space, would take a lot of resources to craft (can't just craft it out in the woods, would have to make one in a workshop, perhaps adding it directly to the vehicle), would make the vehicle stand out more (larger profile, smoke cloud, ect). This could also be an alternative way to power generators for camps and bases (build one right you can generate gas which powers a generator, boils water, and can cook food on, but that might be a bit overdoing it for the game), disadvantage would be mild danger of it exploding (forget exactly what circumstances one blows up in real life), visible smoke, and having to be tended to almost constantly (say 2 wood piles provide 15 mins of 'fuel'/power. I don't know 100% how one works, just remember seeing an article about cars pre WW2 using this system in countries that had oil embargoes placed on them and on a couple of different TV shows. One of them featured a guy that made some fucking weird ass machine with a railroad handcar, a broken ATV, and a gasifier that he made out of different materials he found in a scrapyard. (I forget the show/guy's name but one of his rules was 'Safety third.'). I don't think that its possible to say make a gasifer in a base, somehow collect the fuel it produces, and then just pour it into a gas tank (its an actual gas, not a liquid)
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YES thats when I first saw it, on The Colony. They used it to power their generator at first till they found some solar panels, then they made a larger one for their escape vehicle.
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Some ideas regarding gear progression = character progression.
IkaikaKekai replied to Droidlife's topic in DayZ Mod Suggestions
For thous of us with neither can opener nor knife. (even though he did use a knife in the vid) -
That's would be the point, how many 'survivors' know the calibers of rounds for guns, if a bullet 'fits' in the mag and the mag fits in the gun they probably think alls good (and thats not getting into 'custom' guns, like a 9mm smg built on an AR15 receiver but I'm getting away from the point) till they try to fire it. Gun'll either jam, need to be cleared, or actually fire and possibly damage the weapon (you've just made your position known and now your weapon doesn't work, and a chance that your first and last shot missed wide) Nother Suggestion for a 'stuipid decision', this goes more with changing how broken limbs work (actually needing to splint a leg rather than just injecting morphine and forgetting it ever happened). Say if you had a broken leg you splint your leg (wood and a bandage or two) so you can still hobble around, then use morphine so you can run again. If you just did morphine without splinting your leg, you could still run around on it but you'd do more damage to yourself (internal bleeding, fracturing your bone more, possibility of passing out) to the point where the injury worsens and you need someone to set your bones for you (leg breaks tot he point where morphine and splinting wont work at all))
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Bambies, bambies, bambies, bambies, Bandit that doenst want to waste ammo, bambies, survivors with axes.
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Honestly don't most militaries just use one type of ammo (other than Special Forces Groups which even then would somewhat limited and their ammo would usually be stored in an armory in their home country when not being in active use). Keep in mind Chenarus is something of a backwater fomer Soviet and Im pretty sure the only reason were seeing makarovs revolvers and 1911s in civilian hands/homes is because of a black market and people keeping Grandpa's old sidearm from his military days. So other than stuff that could be easily acquired by East European civilians or stuff that you would find in an old Red Army Armory. Speaking as an American, this isn't America where you can go down to Kamenka's Walmart and buy 3 boxes of .45 Wadcutter, 2 boxes of .223 'plinking' a box of of 9mm FMJ ect ect ect, or go to some website like cheeperthandirt and order 1000 rounds of 'tallonpoints' or AP.
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From what little bit I've been playing of the ToH demo there will/should be copilot controls. Copilot up in the front seat can assume control, hopefully this will help solve the 'Pilot Logout/Crash bug' so a group of people in a heli won't die horribly just because their pilot's router decided to take a crap.
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Bases (and new barricades), spawning, friend spawns, NPCs (merchants)
IkaikaKekai replied to JayTee13's topic in DayZ Mod Suggestions
Just, no to NPCs at all other than zombies and animals. Choosing where you spawn? Uhh...don't think that would be a good idea, or it would be too easily exploited. Just carry the tool with you, get attacked, run for a building and set the spawn marker down, go Rambo on your attacker/victim and die, wait a minuet and respawn, stealth, grab your stuff and get a 2nd chance at killing the person who killed you. As for barricades, long as they make sense, and there should be a way to exactly place barricades (never did play with ARMA's 'build' mechanic outside of the bootcamp thing but maybe something like that). Rocket has pretty much already said he doesn't want a 'trading system' other than what players already do, you drop your item here, i drop my item here, we trade places and pick up our trades, and hopefully walk away without getting shot. -
Buzzards flying over dead bodies.
IkaikaKekai replied to [email protected]'s topic in DayZ Mod Suggestions
Awsome idea, for vultures/crows/whatever to be a tell tale for a distance (maybe visible from about 1km away, probably less) as well as zombies being attracted to 'fresh' dead bodies and eating them. -
More ways to gather food and water
IkaikaKekai replied to Rick the Survivor's topic in DayZ Mod Suggestions
Already been suggested, and disinfecting water (I believe some ponds/rivers will still be fresh and safe to drink without purifying) has been confirmed for standalone. However forageing for food would be an awesome addition, as well as raiding the abandoned gardens for veggies (don't think itd be a good idea to make it so players can start gardens though, just grab a pumpkin or turnip or something from a garden) -
The only 'Easy Mode' should be single player (which I don't think they'll be doing) thats just you and the zombies, no Survivor/Bandit/non-zombie/non-animal NPC or AI at all, with no transfer of any items to a server.