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Everything posted by IkaikaKekai
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There was a thread about suicide just recently, think it got out of hand and I might have offended a couple of people with my post in it... NPCs are pretty much a no-go in standalone, Rocket hates the idea in general of NPCs in DayZ and wants almost all events to be player driven (think he said he might be open to a few NPCs but nothing like traders). I believe horses were considered at one point but there were some issues that I think went unresolved. Not 100% sure but I think tamable dogs will be in standalone (eventually)
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Survivors are completely Immune to the Zombie Virus. My guess is that it is an airborne virus and that everyone who's not immune is infected already and there are no non-immune survivors. However, what seams to be the confusion is the talk about people getting infections and not realizing that this does not mean the Zombie virus. The Flu is an infection, dysentery is an infection, hell something as simple as the common cold can be considered an infection. PLAYERS WILL NEVER TURN INTO ZOMBIES/THE Infected. PLAYER BODIES WILL NEVER TURN INTO ZOMBIES/THE Infected. Get over it. (I lowercased the rest of Infected to drive the point home that theres a difference between an infection and The Infection)
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I'm kinda against midieval stuff in general for this game. Anything thats still 'useable' would be more than likely a replica (and more than likely if its a replica its made not to function like the orignal, its made to sit on a shelf while tourists and school children stare at it througout the day) or in a rare case itd be an orignal peice thats badly deteriorated or partly restored. But this would be one way of adding in more melee weapons into the game that go beyond 'base ball bat with railroad spikes in it' or 'crowbar with barbwire wrapped around it' or 'peice of rebar I found on the side of the road that looks like it'd hurt really badly'. But I want gear to make sense in this game (yeah, a Katana would be cool to have on my back but still...).
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Late or what? Ps4 and Xbox720
IkaikaKekai replied to twentyteethlion's topic in DayZ Mod Suggestions
@Dean I think that was just they guy's username. Now if the profile displayed Belonged to Rocket or someone high up...then I might see something there. -
A museum of some type would be nice, but this is Chenarus, not DC with the Smithsonian. I could see some kind of 'Peoples Revolution Museum' or somesuch, with older Soviet and Russian weapons (Tokarevs, PPSHs, Mosin Nagats, ect) With a T-42 Statue parked out front or something. I don't know if museums are high priority in Russia-Post Soviets, but would Imange that most of the 'good shit' went to Moscow rather than Chenarus. I would say maybe have some Cossack Sabers or something on display/lootable as melee weapons (would make a bit more sense than Japanese Katana and Scottish Claymores). And of course theres the gift shop and displays for looting clothes :) *EDIT* And GOD YES I would love a Thompson/Tommy Gun, but doubt it would fit realistically.
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I like the idea, should be expanded upon to be able to 'scavenge' these things from homes and load them into certain vehicles so you can bring them to the bunker/base to set up.
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Not sure if the admins take kindly to things like this...
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Thats not quite how a grenade works. A simple booby trap would be to stuff a grenade in a tin can and pull the pin, tape/secure it to one side of a doorway, tie string around the head of the grenade and secure the string to the other side of the doorway. Someone trips the string, grenade gets pulled out of the can, 5 seconds later Boom. Alternate would be to secure the grenade itself and tie the string to the pin. Depends on the grenade really but most 'standard' grenades have a leaver that you hold to delay the countdown till thrown.
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Overall a good idea, but really needs to be hashed out more. Maybe not WW2 fighters, but maybe cold war era (its a big era) prop and small planes. If I had any say they'ed be unarmed scouts or trainers. You'd probably only find a 'flyable' WW2 aircraft in the hands of a collector/historic group with enough money to keep it up and running or a 'repairable' one in a Measueam. After WW2 which ever planes weren't mothballed in crates in a desert, sent to the boneyard, or demiled and acquired by private citizens were sold off to 'third worlders' that could afford an airforce but couldn't afford jets. And eventually thous got replaced with jets or just wore out.
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*tries to read* "Rye-lye waus heer?" Sorry but no one here can help you execpt to point you to one of the sticky threads telling you what to do when your banned. Although it pretty much sounds like your lieing to us about 'just buying the game' and being banned for no reason. Contact Battle Eye and take it up with them.
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Player decisions: Unlocking new Content
IkaikaKekai replied to joe_mcentire's topic in DayZ Mod Suggestions
A lot of information here to process, but I like where your going. Group efforts (or a highly determined lone wolf) would be pretty awesome for large tasks. as an example: Say they add in a partly sunken ship (aircraft carrier, destroyer, freighter, whatever, but for the example I will be using the aircraft carrier). The carrier is listing at a angle (45 degrees or greater, even maybe 90 degrees and on its side), run aground on a sandbar/shallows/reef and immobile. Any entry points on the flightdeck/side would be so small that it'd be impossible to land/insert with a helicopter/parachute without falling off into the water or dying. Only entry points would be at water level so you'd have to go in with a boat or swim. Once the players are inside they'll have to use a tool (toolbox or some yet to be added item, blowtorch or some such) to open up a hatch, fight off the zombies inside (not sure if itd be possible to have them not respawn with SA's system, but make it so they don't respawn on the ship when killed until a restart) and clear bulkhead to bulkhead, with the occasional zombie dropping down from above. There would be many 'dead ends' and side passages, with some areas to loot (low quality stuff). The main 'high loot' areas would be flooded/otherwise inaccessible without teamwork or a lot of bootwork. For example, Maintenance hanger, this large room would be in a submerged part of the ship, to access it you'd have to find the hull breach, block it off (scrap metal and welding equipment), find a backup generator and fuel it up, bring some bilge pumps to hanger, and wait/hold off zombies attracted to the noise of the pumps and generators as the pumps do their work and/or break down occasionally needing to be reactivated on another deck. (This would take maybe an hour for the water to drain) when the water drains (or mostly drains) the players have access to the maintenance hanger which WILL (100% chance of spawning) have say 5 Main Rotors, 20 Engine Parts, 40 Tires, ect ect, along with some rare clothing (pilot/mechanic jumpsuits, ect). In this theme the 'High Value' rooms Id have would be Galley (High Quantity of food) Sickbay (Lots and lots of meds) Maintenance (Parts) Armory (Military grade weapons and ammo, ((ones that make sense to be on a ship, SMGs, Assault Rifles, pistols, machine guns. NO sniper rifles)). This would really only be worth doing though if boats had a cargo capacity, but this is an example of something that could be done. Another room would be a Hanger just bellow the flight deck with one intact (but needing repairs) heavy helicopter (Chinook/Seahawk something along thouse lines) at such an angle that it can fly out (with a skilled pilot without crashing). But in order to fly it out you not only have to gain access to the maintainace hanger, but have to restore power to the sub-flightdeck so you can lower the Aircraft elevator and fly the helicopter out of the newly opened hole with all the gear you and your group just aquired. Whew. perhaps thats a bit to epic of a task for DayZ since I need to turn off my brain now. -
SOMEWHERE TO STORE ITEMS IN THE STANDALONE
IkaikaKekai replied to THEKIDINABOX's topic in DayZ Mod Suggestions
http://youtu.be/CqgZnvfJ9Jg?t=4m Been suggested MANY times, shot down MANY times, unwanted by a great MANY players, not gonna happen. -
Chance to go crazy if Z hits the player
IkaikaKekai replied to r3m0teHORST's topic in DayZ Mod Suggestions
Aside from this sounding like 'players getting infected', it'd be a bit to hard to implement This is months/years after the outbreak, so we're 'used' to the zombies by now. Our reactions would be within our control. I round a corner and see a horde, I say 'fuck' and go back around the corner and try to look for a place to hide. The 'crazy' reaction is what you the player is experiencing I don't 'shit myself' when I see zombies, but I'm usually a little more on edge than normal if I'm trying to stealth around. I remain cool and somewhat calm, and try to calculate things out, 'okay that zombie is going to cross the road, Ill wait here for him to pass then crawl into this yard and check that house.' If my avi just starts screaming his head off and running on his own, its gonna ruin the game for me or I'm gonna cry 'hacker'. -
*smells a Necromancer* The only 'good' money suggestion I've seen is money as more of an item than a currency, like throwing a handful of change to distract a zombie, or using a bill to quietly get a soda out of a vending machine. Wiping your ass with paper money or using it to start fires.
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Urban Dead - An example for a good Zombie MMO
IkaikaKekai replied to BlakkM9's topic in DayZ Mod Suggestions
Really? Because it kinda sounds like one? And your basically suggesting that they borrow/'steal' things from another game rather than make their own, am I right? -
I like the idea, I know their working on making damage on cars more realistic (or rather it shows up better, like side swiping a telephone pole will show the door as being damaged and dented, rather than the side of your car looking like it was shot at). Have no idea what the physics engine in Standalone will be like but if this is possible it would be welcome.
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Death by Zombie: Zombie with your gear.
IkaikaKekai replied to Supercuate's topic in DayZ Mod Suggestions
http://youtu.be/CqgZnvfJ9Jg?t=4m Getting a lot of Mileage out of this one. -
MULTIQUOTE MOTHAFUCKA, DO YOU KNOW HOW TO USE IT?!! /samjackson First, 9/10 of your 'suggestion' post are for something overpowered. Second, a suggestion is different than hiring a bunch of people to work on something. I'd tell you what the phrase 'Too many cooks...' means but you'd probably call me a faggot, brony, girl on her period or some other attempt at a derogatory statement because I'm not stroking your epeen and it'd go over your head.
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http://youtu.be/CqgZnvfJ9Jg?t=4m
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Didn't you ALREADY post this same suggestion before?
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THIS is a list. This is a two statements and a reason.
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Suggestion - Coming back as zombie (please read)
IkaikaKekai replied to ShokeR (DayZ)'s topic in DayZ Mod Suggestions
From your own topic on the exact same subject. -
[CLOSED] Becoming a Zombie (Not playing as zombie)
IkaikaKekai replied to UnarmedCiv's topic in DayZ Mod Suggestions
There's a difference between having an infection an THE Infection. Rocket has confirmed, all survivors are IMMUNE, All Survivors are IMMUNE, ALL SURVIVORS ARE IMMUNE. The infection we occasionally get and the infections Rocket talks about players getting are the kinda things that come around due to poor hygiene, since the 'Zombies' aren't very concerned with brushing, being bitten would result in an nasty infection (the human mouth is loaded with bacteria on a good day) but not the 'zombie virus'. Congrats you just got HIV, smallpox, and strep from being bitten, time to go get some penicillin. -
Hear me brothers and sisters! We have neglected praise for the Gods of the almighty Loot! We have forsaken them, and In our time of need, when the Dark Ones cursed our race with the Infection of Anger and Stupidity, they had taken away our Antibiotics! We curse them further and they weep, their sorrow rusting away many of the vehicles we once had! We curse them again, and turn further away, turning to the Blood Gods and the God of Plunder! Killing our own brethren just for a simple can of beans. Further still we devolve to servants of the Blood Gods, killing for no other reason than to sate their thirst or amuse them! But I have seen, oh yes. I. HAVE. SEEN! In a moment of great hardship I bent knee and prayed to these forsaken and forgotten gods. Surrounded by the children of the Dark Ones, unarmed and alone, they provided me my SALVATION! After slaying the beasts that were once us I cried to the skies and thanked my saviors. Again I found myself in need, and the Gods of Loot provided in their strange way. They provided an abundance of tools and, perhaps not by chance, thous lacking tools had crossed my path. Had it not been for the gift from the gods I may have very well be sacrificed to the Blood Gods. These are just two examples of the many gifts and blessings of the Loot Gods. I'm sure you will have your own, and I have made it my mission, nay, my DUTY to make thous of us fortunate enough to avoid the curse of the Dark Ones, and perhaps convert a few followers of the God of Plunder to once again belive in the Gods of Loot! You can help now by constructing shrines in their honor and praise them. When you come across an abundance, erect an shrine in an easy to access location and leave the abundance within it. Others in need will be blessed by your kindness and in turn will perform their own. The Blood Gods and their servants will block us at every turn, loot the shrines and destroy them with their Urals, or even set up false shrines in order to lure us to our deaths. Fear not, we will be rewarded in the end. When the Promised Time of the Standalone comes, I shall construct Temples to the Loot Gods' honor and maintain it against the Dark Ones' Cursed, the followers of the Plunder God, and the Servants of the Blood Gods.
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Suggestion - Coming back as zombie (please read)
IkaikaKekai replied to ShokeR (DayZ)'s topic in DayZ Mod Suggestions
Rocket has stated that the 'zombies' aren't really dead, they're just 'rabid' (think 28 days later, or a tweaking meth addict). Which is why you can take one out without destroying the head/brain. As stated before, we (the survivors) are immune from the virus (otherwise we'd be zombies). So this is pretty much confirmed as a no, both that we will never be able to 'play' as zombies, and player's bodies will not reanimate.