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Everything posted by IkaikaKekai
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Hunting knife as secondary weapon
IkaikaKekai replied to Burt_Reynolds's topic in DayZ Mod Suggestions
If used as a weapon it should be unusable as a skinning/gutting knife until cleaned. -
My guess is you'll find both loose ammo and boxes of ammo scattered about.
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Unless you can punch hard enough to break bones or rupture organs, you can't really kill someone with just a punch. Not only that but say you punch someone in the mouth, more than likely your gonna cut your knuckles on the person's teeth and get some kind of infection from a 'healthy' human being, let alone a someone who hasn't brushed in weeks/months and eats raw flesh. Now say a gut punch to stun someone (probably won't work very well on the infected) might work, or as suggested several times, some kind of pushback/struggle to deal with zombies while unarmed. If I ever get into a fight with someone, I'm going to do everything I can to put them in a headlock and fall with them.
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I use one often, its easy enough by myself (much easier with more people), and can fit 5 people (including myself, Im in the middle to operate the brake and be able to turn to face whatever direction we're heading) on it safely, probably 6 IRL if they knew what they were doing. I don't think they should be 'fixable', just pretty much indestructible (maybe scrap metal?). Their easy enough to derail and rerail (their made to be light enough for one or two people to get off the tracks without any real damage) to make room for more equipment or a locomotive.
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wild tamable animals and wild life in general
IkaikaKekai replied to fate1122's topic in DayZ Mod Suggestions
I want to ride a boar into battle with my lance. I shall name my steed Katsu. On a serous note I'm not sure about tamable wild animals. Dogs were at one point going to be in the mod (dunno if they're still 'in' for the standalone). Taming a wolf or hawk is pretty friggen difficult from what I hear. Falconers usually train their falcons from a young age and even then the falcons have a tendency to fly off and not come back. Dogs would be fairly easy to 'tame' because most of the ones around would probably be house pets abandoned when the infection hit. Even then you'd have to build a report with the dog for it to be loyal enough to you to say attack a bandit or zombie (I have 6 dogs, 4 of which I've had from their birth, if anyone 'attacked' or made threatening gestures to me or if I attacked someone my dogs would be all over them in seconds, and that's without any kind of training, that's just loyalty) -
Pretty much agree, also on the subject of Denzel...why did he run to each car and do the handbrakes rather than just lean down at the end of the last car and open up the brakeline valve? China and a few countries are actually still producing steam locomotives, though in limited numbers (I believe they just recently built one in the UK as well from scratch rather than a restoration) The US and UK and a few 'first worlders' have a few running examples for excursions and specials. There's also 'third worlders' that have older steam locos from 'first worlders' that they kept in running condition. Chenarus' rail line is not electrified in any way shape or form. The tracks are fairly accurate when I look at them actually too, so its not something like they forgot to put in a third rail (third rail would be very unlikely in Chenarus besides in yards) or an overhead gantry system. And if it was there'd be honestly no way of powering the entire line without fully restoring not only the power plant s) but also all the infrastructure (jumper cables and a generator/battery would not be enough) There's a much simpler solution which I post in just about every Train post I see on here. Maintenance of Way vehicles. Speeders, Track Inspectors, handcars, hell even a hirail truck would do (don't know if they used them in Russia/Soviet Union) and they are all either gas powered or with the hand car, hand pump. Getting a working locomotive would be a pain in the ass and impossible to keep hold of, not that I'm against adding something small like a switcher with a box car and caboose, and as I've suggested before, an RDC or motor coach of some type. They would have to make all the switches functional in game (and possibly having to repair them with scrap metal) and a way to clear the tracks, as well as putting in a few additional sidings to allow the vehicles to pass each other (Chenarus is single track mainline) http://en.wikipedia.org/wiki/Speeder http://en.wikipedia.org/wiki/Handcar http://en.wikipedia....ad-rail_vehicle http://en.wikipedia....ail_motor_coach http://en.wikipedia....Rail_Diesel_Car
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as far as I know the hatchet has always been a one hit zombie kill (providing you actually hit), as for players thats a different story
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Does crack even really 'take away' the pain? I'd say the only drugs that would realistically do that would be pot or heroine, but since we have morphine which is the refined/cleaner version of heroine ..kinda a moot point. Meth (far as a I know) just gives makes you hyperactive, and a one time feeling of ultimate euphoria (basicly the first hit you ever take on meth makes you feel so good that it burns out brain cells so you can NEVER feel that good again, and you keep taking more and more to try and get back there). Most Methheads I've seen start to get a god complex and think they do things better on meth, "Yeah you handloaded 20 magazines in 5 mins but you loaded 7.62 clips with 5.56 and loaded some of them backwards." I think the only 'drugs' in game should either be medications or things you could get over the counter, and they should have bad effects if overused (passing out if taking too many painkillers too soon, vision going blurry, losing motor control, becoming addicted to morphine and going through the shakes if you try to go cold turkey)
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Stereotypical Russian Army Conversation: Recruit: "So when I am getting gun?" Commander: "You get stick, you find enemy, you hit enemy with stick and take gun." Recruit: "So I am not getting gun?" Commander: "Not with that attitude buddy. Maybe you put nail in stick too." Recruit: "So when I am getting nail?" Commander: "Find someone with nail- Recruit: "And hit them with stick...which way to boarder again?"
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Mags in standalone are going to be considered items themselves and you have to load them with ammo. And from what I just read their going to have this in the mod as well.
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A lot of that stuff's already in. Check Cherno's East hospital, across the street is a triage center or whatever set up, as well as mass graves on the hilltop to the east. Balota has what looks like an evac station set up. I'm guessing you don't see any logos or hasmat suits because they weren't in ARMA2 for them to use the models for, otherwise there probably would be some CDC or other medical quarenteen set up.
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I have a suggestion to add on actually, rather than having zombies 'pursue' for 10 seconds for when they hear a noise, they walk/run to the point of origin. As an example, Survivor is behind a wall with a gate nearby with a zombie loitering on the other side of the wall. Survivor breaks out into a run and heads into the house, 'stepping on a twig' near the gate. The zombie turns and walks into the yard, finds nothing and goes back to loitering but stays in the yard within eyesight of the door. Survivor sees the zombie through a window as hes looting the house but is unarmed, so he goes to the door and throws a empty can/bottle out the door and over the wall, hitting a wall across the street, drawing the zombie away, allowing the survivor to sneak/run out. Another Example, Survivor in a UAZ is being chased by bandits on dirtbikes, Survivor speeds into Cherno and gets out of his UAZ without turning off the engine and runs for cover in a building. Bandits stop outside town and park their vehicles in the bush and pursue on foot. All zombies in hearing range of the UAZ are walking to it and staying nearby because of the engine noise and the bandits try thinning out the crowd with silenced weapons to try and get the UAZ. Survivor sneaks up behind the bandits and fires at them, shooting them in the legs with a Lee before running off for one of their bikes while the crippled bandits are being swarmed by zombies from his UAZ and zombies within earshot of his Lee. Yet another example/suggestion: Weapons have 2 different audible ranges, say the 1911 has an audible range of 100m (just for simplicity and the example) Player fires off a few rounds and all zombies within 25m or 50m start running towards his position while all other zombies within 100m start walking to his position.
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Reinforcements is British Armed Forces and Private Military Contractor right? I think both of thous slightly add better resolution to character models and a couple vehicles. But not needed for DayZ
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I usually keep at least 2 food items on me at any time, one in inventory, the rest in my pack. I usually keep 2 waterbottles on me, one in inventory and one in pack, and whenever I go near a watersource (Ive haven't gotten a chance to play post 1.7.2 yet) I drink and fill up.
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Death by Zombie: Zombie with your gear.
IkaikaKekai replied to Supercuate's topic in DayZ Mod Suggestions
The zombies aren't dead and rotting, they have VERY poor hygiene and thus more infections come about (the average human with 'good' oral hygiene has a mouth loaded with bacteria). Imagine if a crazy homeless person bit you because you wouldn't give him any change (not a zombie, just an asshole), your probably gonna clean the infection as soon as you can and head to a hospital to get tested, (Doctor: "I've got good news and bad news. The bad news is you have a new form of Hepatitis, as well as testing positive for HIV, the good news is its being named after you.") -
Don't hate on pellet guns just because you had one as a kid and only shot cans and cats. Just a quick search pulled up the following. .22 pellet air rifle, velocity 950 5.56 NATO rounds, (.223 just for compairision) velocity ranges from 905-940 (depending on the type, fired from the same test weapon). Roughly the same size, you're just using compressed air or some other gas to propel the slug rather than burning gunpowder to rapidly expand air in the chamber. I would agree with Beez that the fire rate should be slow, but that don't make it worthless. I'd rather crawl around Cherno with a 'crappy' silenced gun scoring head shots on zombies because I had time to line up a shot rather than jog through with an AK stopping occasionally to squeeze a burst into some chests. And the OP's not saying "Take out the AS50/M4CCO/Yourfavorateweapon and replace it with a Nerf Gun", you'll still have your military weapons. I want a few more 'survivalist' weapons to chose from. http://www.airgundepot.com/gamo-whisper-22.html http://en.wikipedia.org/wiki/5.56_NATO
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Thats actually a pretty good suggestion. Beans for you my friend.
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Suggested quite a few times and more equolently, ranging from BB guns to .22 co2 rifles for hunting.
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Death by Zombie: Zombie with your gear.
IkaikaKekai replied to Supercuate's topic in DayZ Mod Suggestions
Zombie is more of an umbrella term for a number of things. REAL zombies (ones brought about by voodoo) are merely people who were fed a poison that makes them appear dead, were buried dug up by the one who administered the poison (most of the time after some brain damage occurs) and brain washes them into a slave. Every culture has a zombie story of some kind, most of them dealing with how to properly deal with the dead (in summery, don't give the last rights properly, angry zombie rises up and takes vengeance), as well as 'magic' zombies (voodoo before we knew about the real story, necromancy, ect). Then there's zombie like diseases (Madcow, rabies kuru, ect) and transmited through contact or bodily fluids (blood, saliva, ect) and drugs (bathsalts, meth, crack, ect.), and the 'fantasy' diseases that reanimate the dead somehow (Resident Evil's various Viruses). -
Find a better server.
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The original post talked about using loading screens ala Fallout 3 to try and reduce lag. He just used the DC ruins as an example. As the game stands now it wouldn't work like Fallout to reduce lag and would just complicate things. A single player game only has to worry about the SINGLE player. Fallout and other similar games that have transitions or loading screens are ways for game developers to cheat a little when it comes to space. Take Fallout, instead of having to make sure say Vault 101 fits without any kind of clipping errors or a part of it sticking out of the terrain at some place, in the overworld map they just have a small cave with a door, then you load into a map of Vault 101. The DC ruins as example are just a series of doors that go to smaller maps, (don't know if this is true or not for fallout since I never used any kind of Noclip cheat to check it out) If you were to fly over the DC ruins in the overworld map you'd probably wouldn't see much past the facade and props.
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Any kind of 'store' system could be farmed, no matter how 'expensive' you make the items. Survive for a week or two, pack your stuff in a tent and walk naked into Cherno with a sandwich board saying "I HATE SNIPERS!" ala Die Hard. Now you've got a shiny new gun, some ammo, backpack, beans, and/or any other thing that you could buy. As for perks? No.
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I've got a LED headlamp right next to my desk, there's all kinds of things they could add for hands free lights without having to find a gun mod Hell if anyone's seen Moonshiners, one of the guys on the show (Tickle) has a baseball hat with two small LEDs in the brim that he uses when hes checking his still at night. This might be going into the specialized territory but I saw an arm/wristband thing that had 3-6 lights mounted on it that's for mechanics, no matter which way you turn your hand you'll always have light for what your doing. In fact, didn't the US military used to have a flashlight that had a 90 degree bend so you could have the flashlight strapped to your BDU or in a vest pocket and it'd be facing forward?
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Death by Zombie: Zombie with your gear.
IkaikaKekai replied to Supercuate's topic in DayZ Mod Suggestions
*gets the pitch forks and torches* NECROMANCER! Seriously though, players are Immune to the Zombie Virus. Stop bringing it up. -
This doesn't really make any sense, look at a can of beans and look for that thing that says 'suggested serving size', its more than likely either not the whole can, or no more than one can. And while (before I went cold turkey) I can pound 2-3 cans of pepsi in one sitting it didn't really affect my thrist anymore (in real life). The thing about 'promoting' water and meat as opposed to soda and canned food is already in, meat recovers much more blood than canned food, and water bottles are reusable. If anything they should add more than one 'serving' per water bottle.