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Everything posted by IkaikaKekai
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Most of what you said (groups forming and deciding weather or not to admit people into their group) can be done without adding any sort of system. I would like to see a means of fortifying or repairing a building outside of just putting sandbags and barbwire in front of the door. Actually being able to set up a real camp in a building would be awesome Going to piggy back on your thread. Small buildings could be taken over by single players (homes and such) and larger ones would need a group effort. Players would have to barricade/block the doors and ground level windows and kill any zombies inside to keeps zombies from spawning in or immediately around the building (within 2 meters of the building maybe, but if there's buildings nearby that aren't secured they would still spawn zombies). This would also stop any items from spawning inside the building (to keep 'smart' people from just securing every building in an area or 'high loot buildings', as well as prevent people from farming). The door and window blockades/locks could be torn down by players or groups of zombies (players with tools or large enough group of zombies, keep people from just having a safe house in the middle of Cherno and being invincible, players would have to maintain noise and light discipline to keep zombies from 'stacking up' on the door from breaking in). Player/group controlled buildings could have larger salvaged items inside (things that need a vehicle to move to the building). For example, lockers or cabinets for storage, repaired stoves for cooking, a generator to provide power for some things in the building (would need to disconnect the building from 'the grid' manually), for lack of a better word 'crafting tables' to allow the player to craft more complex things in his building (or however the crafting system will be). Groups could bring in medical equipment from a hospital for their 'base' so they could 'make' medical supplies or take care of wounds/injuries better.
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Dear Rocket... - "different temperature zones" clothing etc.
IkaikaKekai replied to timedance's topic in DayZ Mod Suggestions
Sorry to say but life's not fair. And your 'proposed' fix for this won't stop people from 'twinking' out new spawns. The group with the heli would either have guns and equipment ready for the new guy or would just take them to places to get cold weather gear. As to your OP, the landscape wouldn't transfer from warm to 'snow' that quickly. Rocket has mentioned at one point (no source to back up) that he would like to have 'seasons' (spring, summer, fall, winter) but would have to be something on the back burner for after Standalone's 'offical' release. -
Suggestion: Combining and choosing which magazine to load.
IkaikaKekai replied to HappyMushroom's topic in DayZ Mod Suggestions
from what i've heard their working on it for a 'future' patch on the Mod, Standalone will have mags as separate items that you load (Ie you might find 4 AK mags and 3 boxes of 5.56 or 7.62 to load it) -
Special night forest hyper-sneaky zombie suggestion
IkaikaKekai replied to Jakub-SK's topic in DayZ Mod Suggestions
Something along these lines has been suggested before, but Rocket doesn't really like special zombies. The only thing I want to worry about in the woods besides other players would be aggressive animals (Bears, wolves, ect) and the occasional 'normal' zombie (or horde) -
What is „The Infection“? a definition (-approach)
IkaikaKekai replied to joe_mcentire's topic in DayZ Mod Suggestions
1) Possibly Injured? Or maybe the 'crawlers' are older infected, lost enough brain function/motor skills to where they can't use their legs effectively or stand anymore. 'Hoppers' could be something along thous lines, or it could be they realize they could move about a little better like that. 'Walkers' look awkward when they move around (when their not running), so maybe its something like arthritis? This is still just guesses on my part, the Virus might be slowly killing them or degrading their bodies, but you would think that if they were 'in pain' or had a broken/hurt limb they would go from standing to crawling rather than hopping. 2) I've got nothing...I would hope that in SA they can't use ladders or open doors very well. Its like their just smart enough to remember some things but they can't remember how to even use a club. 3) Vague memories maybe? Fire=warmth, food, safety. And noise usually means food. 4) Instinct maybe? Something has to be making that noise, maybe I can eat it? 5) Pheromones or something? Might just be the game mechanics (zombies might be considered on the same 'team' so they don't do friendly fire and animals are considered neutral or something so they don't attack them). Might be something that gets 'fixed' in standalone, (Rocket has said something about 'lifespans' for zombies, maybe as they get 'older' or more hungry they'll start attacking other zombies or go after animals. 6) Humans have the Mammalian brain, and the reptilian brain. Mammalian brain (the larger part) contains all the 'higher functions' that we use day to day. The Reptilian brain is more of the 'core' that contains the base functions we need to survive, to quote the Great George Carlin 'eat, kill, and fuck' (and not necessarily in that order), fucking being to reproduce, kill being the means to eat or defend yourself, and eat being eat. 7) I would assume they are dieing slowly, weather its from the disease or from starvation/dehydration. I know Rabies (considered one of the candidates for a real 'Zombie' Virus if it ever mutated into something airborne) has a 'time limit' so to speak, the infected usually goes crazy and aggressive then dies (forgot if it was a few hours or a few days). -
Same way you get your gear as a normal Survivor or a Hero. Find ax, pickup ax, find gun, pickup gun, find better gun, pickup gun.
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Don't think that would really be pheseable, small scale stuff on the other hand I could see. I mean a large majority of farmland is dedicated to wheat, which would need to be milled into flour, you'd need not only the harvesting equipment but also access to a mill or grindstone, and then you'd have to cook the wheat into something edible (yeah you could just eat raw wheat/flour but...). Raiding the small gardens that houses have would be easier, or say there's a huge field of potatoes or other vegetable crop, you could use an entrenching tool or shovel to dig up a few potatoes to use or harvest the other corps directly. Nizhnoye has a pretty large orchard, maybe being able to pick fruit from the trees?
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Loot suggestion, Ball gags, latex mittens, ring gags. And their not undead, just feral and unwashed...nother loot suggestion, condoms. I'm joking if you can't tell.
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CA 24 The Zombie Infection! - Banned Please Help :(
IkaikaKekai replied to iZach's topic in Mod Servers & Private Hives
You'd have to talk to the admins directly, they may or may not go to these forums. If I remember correctly this server does have a 'no killing in churches rule, I was attacked myself in a church on this server, broke my legs like you, I didn't shoot back and started screaming for an admin and they were like 'dude shut up we didnt mean it here's some morphine'. -
Go hunting and hit up rivers. There's this thing called 'water', they used to put it in Mtn Dew.
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Don't hate on the Animal Control Pole Leash just because it was in Walking Dead. They could either be looted or 'home made'/crafted. (saw one made with a length of PVC pipe, two pipe caps and some steel cable) Might 'kill' the zombie but maybe bear traps? There's 'no kill' traps in the beartrap style (no teeth, the steel clamps are covered in rubber padding), but I think their outlawed in a lot of places world wide because they proved they were actually LESS humane than the ones with spikes and teeth (higher chance of breaking a leg, animal would usually chew their leg off to escape and bleed out anyway).
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Whelp, this Thread is gonna be locked/yarded soon. The Camo clothes have a 'bullet proof' vest on them, never played Origins so don't know the equipment they have.
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Google Translate sucks Im guessing. The gist I got out of that was 'make items not respawn until a server restart'. Basically whatever's there when the server start is all you get. He mentioned something about loot being on the ground but that's being 'fixed' in Standalone, you'll find loot on shelves and tables rather than just 'neat' little piles on the ground. I'm a little against this idea (loot not respawning till restart) but see it's merits. If anything I'd say have it as a server side option (Hardcore mode maybe?)
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A couple of Ideas that I had..
IkaikaKekai replied to sgt-butterscotch's topic in DayZ Mod Suggestions
Both suggested before, both good ideas and you put them in a good format, 2/3 gets you beans. I thought about having larger tents that you can actually walk into, but you make a very good point. I would make it so that if you log out in a tent you would log back in still in the tent (instead of being ejected or next to the tent). I had a camp set up with 3 tents (Food/Meds/tools, Weapons/ammo, carparts) and had a bus in the area. Spawned in standing up next to my tents, next thing I hear is an AS50 and my failed attempts to find cover. If you were semi/fully concealed while in a tent that would be a benefit if you could look out of the tent (the few camping tents I've been in IRL had sheer 'windows' that you could see out of but couldn't see into very well, something like that so you could do a quick survey and make sure you aren't being camped or someone isn't raiding your camp as you log in. That way you have a moment to prepare to ambush your raider or simply try to stay hidden. If I could double bean you for the ropes idea I would. handcuffs have been discussed and proposed a number of times, with no 'satisfactory' means of escaping them. Id say while 'restrained' your hostage taker has the option to search your inventory more thoroughly rather than just looking in your pack like we can now. Say if he leaves you with your Ax, knife, or other bladed implement you would have a 'stealthy' means get out of the restraints, (would be an animation that plays but would be less noticeable and faster than struggling , or you could just 'struggle' out of your restraints (very noticeable animation, much longer, chance of failing to get out, and the hostage taker being able to 'stop' you from struggling). Cutting the ropes should also give the option of feigning being restrained. That way if you have an incompitant bandit you could cut the ropes and free yourself, still pretend to be captured and either run when hes not paying attention or get the upper hand on him. Or if the bandit left you or you got away without freeing yourself you could get to a 'safe' place and struggle to free yourself or have a friend help you. To balance it it would have to be able to tie someone's legs as well (would require another rope) -
Ahh, the small gem in that turd pile. Captureing zombies I think would be a cool aspect to add, but as far as booby trapping them (other than with a satchel charge or remote bomb) I'm not so sure about. Capturing zombies might lead to some fun things, think I saw someone mention 'arenas' with player vs Zombies in a more controlled environment. Maybe make zombies the 'guard dogs' of player bases? Capture 3 or 4 zombies and get some chains, tie em to a tree near your base entrance. Knock em out and tie em to a tree for some kind of morbid target practice. Possible Endgame: Finding a 'cure' by capturing living specimens and experimenting on them in a player base lab (don't know what the reward would really be for it though other than bragging rights)
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I've had this happen to me once. Was on Balota Buddies US46. My ping has NEVER gone above 200 (rarely above 150) on that server and got kicked for having like 800 ping. All I hear on teamspeak is "WoahwoahwoahWOAHFUCK!" Was taking two guys up to NWAF in a Heli I found. Got kicked and was right next to the wreckage I felt like such an asshole after that but they managed to get their gear back after a bit of walking and me trying to pick em up in a Van. I've also had the same thing happen to me in cars. Lose connection while about to bypass a town, when I reconnect the car is downhill nested into some trees, if it wasn't a night server and the lights weren't on I wouldn't have seen it. As for teleporting to the ground, I don't think that's a good idea. If they really are using Take on Helis system, the person in the copilots seat will be able to assume control of the heli, so that might save the heli and crew at least for an organized group or pair of players if the 'copilot' is fast enough. Maybe just not turning off the Heli's engine as soon as the kicked player DCs (treating it like an Eject command rather than a Get Out command) and goes into autohover (maybe?). If the player logs back on either have him log back on in the chopper as well.
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I've been saying that for years, but nooo. Replacing a volunteer army with brainwashed clones and people trained from birth to be warriors is 'too extreme'. Oh wait...wrong forums...But yes I've been known to have some good ideas, its just a mater of implementing them or translating them from my ADHD and Aspbergers riddled brain into words 'normal's can understand.
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It's not only possible but has been done. Most old railways didn't have specialized equipment they could order from one company, so their shops made their own equipment a lot from stuff laying around. That 'speeder' you showed as an example, theres also the 'famous' galloping geese that the Rio Grande made, was just an old truck or bus connected to either a passenger car or boxcar and the tires replaced with flanged wheels. As long as the wheels were set to the right gauge (4'8 1/2" for American Standard Gauge, I think Russian gauges can get up to 5' or bigger depending on where it is), there's actually stories of GIs replacing the tires of their jeeps with wheels salvaged from destroyed rolling stock in Europe and using them as makeshift switching/shunting vehicles during the rebuilding process Post-WW2. MADAFAKA! But seriously, if that were to happen you'd just jump off the handcar and hope that it isn't completely destroyed or derails the larger loco somehow. In real life if you had enough time you could derail the handcar and get clear of the tracks, wait for the train to pass, and rerail it (they're fairly light, the one I use I have to stand in the middle so I don't end up see-sawing it) (incase anyone's intrested or too lazy to use google http://en.wikipedia.org/wiki/Galloping_Goose_(railcar) )
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Overall Im against 'splody zombies'. But bomb vest zombies might make a little bit of sense, emphasis on LITTLE BIT. The things that don't make sense would be why would there be a bunch of suicide bombers in Chenarus, most suicide bombers detonate themselves, any sort of timer would have elapsed long before, they probably wouldn't be smart enough to 'pull the trigger'. If this were to be added, not saying it should, it would be more along the lines of a player or group of players somehow capturing zombies and rigging them with bombs and letting them loose back in the city/town.
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Vehicle Gun placements and mountable machine guns
IkaikaKekai replied to JC the MC's topic in DayZ Mod Suggestions
I mean it fully as a jury rig setup. And one company has mounted a remote control M16 with a betamag clip ontop of its vehicles in Iraq and Afghanistan. Thata a lot more sophisticated than my idea and yes LMGs are better suited to be mounted weapons but still, use what you've got. I mean shit the Syrian Rebels were stealing rocket pods from downed helicopters and mounting them on their technicals and firing the damn thing with a jumper cable and car battery -
Rocket doesn't want any sort of artificial system to enforce an economy. He wants it to be entirely player based, which means If I want to trade a Tank (Na Akua a me Rocket forbid that thing ever gets into Standalone) for an empty tin can I can do so.
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Vehicle Gun placements and mountable machine guns
IkaikaKekai replied to JC the MC's topic in DayZ Mod Suggestions
Maybe not just LMGs/HMGs(if thier added) but also the assault rifles. Be something of a jurry rig setup and better than nothing. IE you ducktape a AKM to a Monopod in the back of a Ural. Yeah you'd have to reload more often (unless they added different clip styles, not sure if an RPK banana or drum clip could fit into an AKM but something along thous lines). Not sure how the vehicle customization will work but say you could customize cars like: cutting a hole in the roof of a skoda and mounting a machine gun up there. Adding on some parts you could make an Improvised armor box to defend the gunner a bit better and put steel plates over the windows. Maybe for a military UAZ you have to remove the roof and sides in order to mount and use a machine gun on it. -
Weight as a factor, Ability to see items placed in vehicles.
IkaikaKekai replied to TIC's topic in DayZ Mod Suggestions
I like the seeing items in vehicle Idea, no real opinion on the weight limitations to be honest. Perhaps certain items will be in certain places on the car? The Military Offroad for example has a static spare tire on the model, maybe instead remove the static tire but keep the mounting bracket for it, so when you put (at least one) wheel in your car's inventory it'll show up in the tire bracket. For other cars the tire might be strapped to the hood or wherever it would fit, and you would see any more inside the vehicle's cargo bay/area, another example would be the Jerry Can bracket on the back of the UAZ, would have no jerry can if you don't have one in the car's inventory but will show up if you have one. For say using a truck (Ural/V3S or Helix) you could get a tarp of some kind to 'hide' the load a little and prevent things from falling out during 'air time' (as you call it) but would provide no other protection. Maybe so that 'loose' ammo isn't displayed (IE you wont see 50 STANAG mags just sitting in the back of a truck) you would see ammo cans instead (the green metal boxes, like the ones you see at crash sites that have either 5.56 or 7.62 ammo inside, but it wouldn't be one ammo can per clip, the cans would scale with how much ammo there is, (IE one box will show up if you have 1-20 clips of Stanag, 2 if you have 21-40 clips, ect or however much it would realisticly hold IRL) This could go in hand with a suggestion I made about transporting building materials for the bases. You would see a stack of plywood or bundle of lumber strapped to the roof or however it would fit on that vehicle. -
Here's an original idea! What if you could turn into a zombie after a zombie kills you?
IkaikaKekai replied to kasigawa's topic in DayZ Mod Suggestions
My fingers are tired of 'make player zombies' posts...so to sum up. -
Been suggested, but still a good idea. I THINK Rocket talked about it as something he would like to do, but for right now it wouldn't be...a good use of time I think? The Engine can't simply take a map and add snow, or make all the leaves turn colors and die off. I believe what was said was that someone would have to make 3-4 versions of the exact same map, add in things like snow on the ground, replace all the trees with barren ones, change the trees and landscape to fall colors, ect ect, I believe its doable but its one of those things that would be on the list for maybe after Standalone's official release (not the 'alpha' release were all waiting very anxiously for) or something for the map maker to do either inbetween or after major projects are done. *EDIT* I think it should be more tied into what season it would be in Eastern Europe (where Chenarus is suppose to be) rather than where the server is, and all maps would change accordingly. (IE whenever winter is suppose to start in Chenarus the maps will change for all severs.)