Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
-
Content Count
3053 -
Joined
-
Last visited
Everything posted by IkaikaKekai
-
SA - How about finding MP3 players you can load with music ?
IkaikaKekai replied to lord3n's topic in DayZ Mod Suggestions
There's ways of doing it, just a bit of DIY involved. And by radios we mean like walkie talkies, where you can tune in, transmit and receive. -
I like this but it'd be a very monumental task. As in if Rocket had someone working on it NOW we probably wouldn't see it till a post release (and I mean Full Game, not Alpha) update. And honestly only a few people would actually partake in it (mostly because it'd just be easier to go find a can of beans in a store or home). If loot resources were not 'renewable' then there would be much more importance placed on this. Sadly I can just go down to my local ChernoMart and pick up food or go out hunting, or kill someone in the hopes they have a can of beans on them. Your system is the only one I would like to see (Real Time) not some 'potatoes grow in 5 days' system, but sadly I fear that would be the only system that would 'work'. And if this were to be taken into consideration I would like there to be actual seasons to go with it. This could build more 'relationships' on servers. Probably won't get rid of KOS or the high amount of banditry, but will make it more manageable (I can see farmers paying 'tributes' to large bandit clans in exchange for being left alone) If there was some way we could harvest the fields and gardens that already exist that would be one thing (But still, running a combine (or even by hand) to harvest wheat in the middle of an apocolypse, then milling the wheat into flour, kind of a big deal). I would use the Fukuoka Method in real life if shit went to pot (and if I actually survived long enough to do it). http://en.wikipedia.org/wiki/Masanobu_Fukuoka
-
SA - How about finding MP3 players you can load with music ?
IkaikaKekai replied to lord3n's topic in DayZ Mod Suggestions
The radios is the thing you're after. There will be people doing their own radio shows via the radio system (not quite sure how it works but should be pretty cool). I'd go with everyone else, just run your chosen media player in the background. I'd be cool if they did what Star Trek Online did and add in a little mini media controller (small box pops up on the UI shows you the song, artist, ect along with some limited controls ((play, pause, back, next, forward, rewind)) ), but Rocket wants the UI to be minimal, so maybe adding a generic ChernoPod as either a loot item or something you have at spawn as the menu (Kinda like how you bring up the compass or watch and it shows it on your arm/in your hand). I think you might have a pretty good idea with the Recorder too. Record a message, leave it on the ground on play and loop, or hook it up to a radio and have the message broadcast on a loop. -
I'd say Rocket does want the hype to die down, it's generally hard to live up to hype and he doesn't want this turning into a That 'game' which shall not be named Situation. Yes, the game will probably 'suck' when alpha first comes out, I plan on buying it at that stage so I can be a part of making it 'not suck'. Imagine if SA was actually ready for an alpha release at the height of the hype. Millions would buy it, thinking it's a complete game, get frustrated and scream 'this sucks' at the top of their internet lungs and leave/demand their money back, leaving just the dedicated and those with foresight. Also remember that people hear what they want to hear. "We have no release date as of today." becomes "ROCKETS GONNA RELEASE TODAY!!!!11111oneoneuno"
-
Just imagine what that thing'll do to a zombie. *grab, cut off legs, delimb, 'debark'*
-
Thats not a tractor, its a logging machine. Still kinda cool but in Chenarus we use Urals for Logging.
-
Sidecar motorcycles (old russian ones, nothing fancy)
IkaikaKekai replied to h3l1x's topic in DayZ Mod Suggestions
Oh god yes, either passenger or extra cargo! -
I might need to actually watch this Disylexi or whatever the fuck his name is' video to see what everyones bitching about.
-
Rule 1: Never get attached to your gear. Rule 2: Never get attached to your gear. Rule 3: You are going to die.
-
I see your tractor, and raise you one I want.
-
A Satchel charge doesn't do what you think it would to a gas station.
IkaikaKekai replied to [email protected]'s topic in DayZ Mod Gallery
Just more proof that Michael Bay has nothing to do with this game. And we can thank the Holy Rocket and every other Deity for that. -
Technically thous are Trikes. But that's a pretty good thing to add to SA.
-
Or we could just pack someone on the handle bars like we did in my youth. Used to carry 2 boys and 3 fighting chickens that way on a stolen bike.
-
This only works for the Public Hive Servers, these servers are connected so your character data is stored, which includes your equipment and items. A private hive server is not connect to any other server so it does not have access to your pubic hive data and vice versa.
-
Been suggested before (in different forms) but still a good idea. Dufflebags, suitcases, purses, shopping bags, pillowcases, ect. Handheld storage bags, limit your weapons to your sidearm only (reduced accuracy/increased recoil because of one handed)
-
Out of your list the only ones I would want in game would be the CZ75 and a flaregun, and possibly a sawed off (craftable from the shotguns already in game). Most of these guns (while avaible on the black market) would be extremely rare if at all in Chenarus. Cool guns, yes, but if I want a 'cool gun' simulator I'll go find another game. I want guns to be in because they're realistic, not because they're cool.
-
Clotheshanger + pliers = jimmy tool (keeps pliers) Jimmy tool = stealth way to unlock car (avoids breaking window as well). Also, don't most military vehicles have push button starts to prevent a 'lost key' from making a FUBAR situation? The way I would make keys (as unrealistic as it seams) they would be separated into types (sedan, pickup, truck, ect) and a chance to spawn in buildings (and in the vehicles themselves). Once you use a key on a vehicle it'll be bound to that vehicle (IE I used a Sedan key on a Skoda it will only work on that Skoda, if it gets blown up the key is worthless, and that Skoda will not accept any other keys ((can still be broken into and hotwired)) ). Vehicles will have a chance of being locked when first spawned, and non open cargo bays will be locked as well (IE you need to unlock the trunk of a sedan or unlock the cabin to check the gear in there (and get in ((keys in vehicles will spawn in the cabin, so there's a chance you'll break the window/jimmy the lock and then find the keys)) ), but you can check the back of a Ural or Pickup no problem. You can lock or unlock the different 'doors' (IE you can leave the trunk unlocked, and lock all the passenger doors ((leaving the driver's door unlocked)) ). You would need tools and time to hotwire a car or jimmy the lock open. EDIT In a survival situation, Im not gonna take the 2014 BMW Z904hfapeDontLookAtMySmallPenis, I'm gonna take the 86 Nissan Pickup.
-
Smash window, hotwire engine. No keys needed. I honestly would like keys in some form or another, but there should be a bypass. And you don't really need wires to hotwire a car, you're simply using the wires already in the car to bypass the ignition switch (the thing you put the keys in)
-
Male, Unwashed, Teenager. Pretty sure thous 3 alone would be used a LOT.
-
Chernarus, the unasked questions
IkaikaKekai replied to Hetstaine's topic in DayZ Mod General Discussion
The gravel keeps the grass from growing on the tracks, that and a lot of Soviet Grade weed killer (possibly the root cause of the outbreak). Why is there no 9.2 mm Podbyrin in game? -
I like to hide my tents close to (but not in) trees and bushes. If I can I try to go for areas that are near roads but can't be seen from the road, or failing that not easily seen. I usually have multiple tents, (1 for food and medical supplies, 1 for ammo and any guns I might have (i usually keep it simple gun wise) and 1 for vehicle parts). I haven't played since stashes were added but I would probably change it to 1-2 tents and as many stashes as I could find. Before I would try to set up barbwire and tank traps as a designated parking spot for any vehicles I might find but gave up on that. My best camp (so far) was on the top of a mountain on Panthera that had a little depression and trees, you had to be directly over it with a helicopter to find it or stumble upon it. Made it into a base with some friendlies and we managed to fit 2 urals, 2 offroads, a huey/Mi17, and a UAZ and all our tents up there without it being stolen (for about 2-3 weeks anyway). If the woods north of Kamenka were a bit more dense or had more low scrub, (instead of just a cluster of oak trees) I would consider it a near perfect spot. Overhead canopy is thick, watersource nearby, hunting grounds nearby, nearby town (thats sort of a minus actually, even if it is Kamenka), only thing missing is ground cover (bushes, pine trees, ect) because you can see quite a ways through the forest.
-
Bases in DayZ: Construction vs Fortification
IkaikaKekai replied to LilBambi's topic in DayZ Mod Suggestions
I would like to be able to build things outside the building as well, (latrine, trash pit, improved cooking pits, sandbag walls and barbwire ((as we can do now)) ect) -
Yeah, I do that, pause play buttons, next and previous songs, and I usually keep the music down at like 10% or lower.
-
Bases in DayZ: Construction vs Fortification
IkaikaKekai replied to LilBambi's topic in DayZ Mod Suggestions
I'd prefer fortification, mostly because out and out construction would only lag the servers, there will be bases, and attempts at bases EVERYWHERE clustering up the server and just making lag. And honestly, anything you could build with limited resources would not be of high quality or durability (you'd probably just be better off having an improved camp out in the woods). As mentioned above I don't think either is (currently) possible with the engine as it is, but of the two I would prefer to fortify a building (with restrictions: Fortified buildings won't spawn loot, not every building can be fortified ((Hospitals for example)) your building can be broken into and taken over ((or just 'destroyed')), ect.) -
What's Your Character's Background?
IkaikaKekai replied to King of kong's topic in DayZ Mod General Discussion
Never actually RPed but heres my background anyway. Name: Michael 'Big Mike' Williams Age: 27 Nationality: USA Sex: Male. Race: Part Hawaiian POB: Honolulu Hawaii Eucation: College 2 years Architectural engineering, Bartending courses, Forklift Certification, Commercial Driver Instruction. Railroad Brakeman certification. Ikaika Industries: Small Arms certification, Combat Driving certification. Job: Driver (Medium Risk) Bio: Mike was born on Oahu to a small family on whats considered the 'bad' side of the island. He volunteered at a historic railway while going to college for architecture, failing to secure employment he started taking bartending classes and other minor courses to find a job. One day while acting as a docent for a restored Private Car he was approached by a wealthy gentleman on the train who asked his history and eventually asked if he wanted a job. Mike was hired by the Military Contractor known as Ikaika Industries as a driver and was given small arms and combat driving training while making cargo runs between the military bases of the island. He was promoted to Driver (Medium Risk) and was put aboard an Ikaika Industries ship (IIS Ewa Maru) headed for the middle east. His Story: Mike was onboard the IIS Ewa Maru headed for Takistan via the black sea to run cargo for the company. The ship entered the Mediterranean, picked up one of Ikaika Industries' 'Black Units' for added security. As the ship entered the black sea problems began to occur, the ship's engineer took Ill, followed by several other of the crew. Then the radio went out after a strange broadcast, half of the crew were confined to quarters. When the main engine seized up and died all hell broke loose, the infected crew had broken out of their quarters and were attacking the healthy crew. Eventually Mike and one member of the Black Unit were the only crew members left alive, with the Black Unit member quickly falling ill to the virus. Mike shot his last friend in the head upon request, and gave him a proper sea burial. Mike was adrift for days before catching sight of land again, and decided to try and use a lifeboat to get to shore. Taking a pair of the Black Unit's custom rifles with him he made an attempt for the shoreline of Chenarus, when the lifeboat capsized he lost all the gear and supplies he had with him and swam the final 2 miles to shore in rough surf. He made his way to what looked like a town, hoping that whatever happened onboard the Ewa Maru was not happening elsewhere.