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Everything posted by IkaikaKekai
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As I said, you people see rats and think "WTF are we going to be able to play as rats?" I see it and think, "Great, now I need a pellet gun or mousetrap to go hunting. Also, rats, given enough time, can chew through metal (they're a big problem at my dad's workplace, they eat through insulation like nothing till they hit wires, and usually keep trying if they don't get shocked, they also chew through copper pipes they use in place of wires (wires were so big that the inner strands were unused, so they just started using pipes).
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On the topic of fishing, while it would probably be calming and relaxing to don some hip waders and fish in the middle of Toploka or Black lake with a pole, it'd be more efficient from a survival standpoint to set up fish traps and do other things than stand in the middle of a lake waiting to get sniped from the treeline hoping for a bite from a non human/zombie. Ambient noises can be simply added in as 'sound track' set to random intervals, or should they actually add a large amount of animals then from the animals themselves. Shooting stars while pointless would still be pretty cool, like watching fireworks in a game. Never thought about it for game but yes, the phase of the moon and weather does affect animals and fish and would be a welcome mechanic to the game. (I have a Hawaiian moon calender that lists the best and worse days to fish/plant/harvest/ect).
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It may have been 'player' controlled just to demo show off the new mouse/rat, or more than likely it was just set to follow an AI rat. I highly doubt we'd be able to play as animals in SA without the use of hacks. Now as said before you can play as animals in the Arma2 Editor and Armory. I think we found a 'new' food source to be honest *gets mallet* Heeer Skeever skeever skeever!
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Think 'end game' should shy away from super zombies and the like (other than maybe have one really large horde roaming the map that could be cleared out by a group(s)). I would prefer to see things like 'repair the power grid', where one very determined person COULD do it, but it'd be much easier (but still difficult) for a team to do.
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Zombies aren't increased in any way except for their rage. As stated they do have decreased vision at night (which is how it should be since they're infected humans) but think their hearing stays the same. Rather than have animals or zombies that only spawn at night (since in Mod they'll all be spawned in at server start) have them (animals, not zombies) be more active at night. I would hope that they have the full lunar cycle in SA like the mod used to have, rather than full moon nights only.
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Player Controlled zombies in any form has pretty much been confirmed as a no by Rocket. It would make the game harder only in the fact that clans/groups would have one or two zombies scout out ahead in stealth mode and communicate with the gun holders. Animals being 'controllable' is nothing new (script kiddies in the mod turning everyone into crows, not to mention that being a bug) the mouse was probably to show off that 'hey we have a new animal'. Okay say this was in the game/mod, you choose to spawn in as a zombie, and you spawn in Kamenka. Oh by the way your locked into being a zombie till your killed. You can't get in vehicles, and you can't pick up gear, you can only walk around, run when players are nearby, and attack. You think 'sneaking' is boring, good luck with Zombieing about.
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Considering the Mod's being done for free by a 'team' (I use that word loosely, as from my understanding they're spread out around the world and collaborate online). They can't really meet at a studio to do some new MoCap animations, so their only choice would be to use preexisting animations that would work/fit with Arma2, and probably have to pay fees to the creator, which would be kinda out of the question since it's a free mod.
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Overall it is a good idea. But again there's a very big difference between sour milk and spoiled milk. Sour milk just tastes slightly off and is starting to go bad but is still consumable. Spoiled milk is more than just slightly bad tasting, its riddled with bacteria and germs, not just the bacteria that helps to make cheese. We also have to remember that milk is technically a foodstuff rather than just a drink like water. Its the reason why it's physically impossible to drink a gallon of milk in under a half hour without puking. If it was water you'd just piss yourself when your bladder overfills. Your original idea was pretty good, but as for finding say a carton of spoiled milk in a fridge (long after the power's gone out) and making it into cheese, that part's not a good idea. Say you find a cow and manage to milk it out in the wild, (if the cow was healthy you could get away with drinking it straight from the udder, or pasteurize it yourself if your not sure about it). Say you harvest enough milk that you can't drink it all (and refrigerators are out of commission at this point), then you could use the rest to make cheese to eat later (vinegar isn't the only way either, that's just one way).
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That would probably ends up what happens in the Mod, if they did it for SA (which would be my suggestion as an easteregg, to add the hero, bandit, and survivor skins) it wouldn't work.
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There's a difference between sour milk and spoiled milk, but I do like the general idea. In dayz the problem would be getting everything you need to turn milk into cheese, even if you just boil some fresh milk you get from a cow in an empty can over a campfire, you'd still need a cheesecloth (though I'm sure there's things you can substitute) and vinegar. Still in a survival situation I'd probably be both easier and better to just drink the milk (water and fat, whereas cheese is pretty much just fat). Cheese-making really only came about as a way to preserve excess milk as a foodstuff. If SA ever got that deep where we could and actually had to make preserved foods if we wanted them to last for more than a day this would be a good idea.
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It's probably possible to import the map itself, but any of the new/enterable buildings will not be available in the mod until they themselves are ported in. I would think that we'd have to at least wait for the Alpha release before anyone working on the Mod can even try to port Chenarus+ over to the mod, but it would probably only be a mater of time and some simple fixes.
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Dean Hall Interview - Dayz Standalone Alpha info! New Prison, new zombies, new maps and more!
IkaikaKekai replied to Caretaker (DayZ)'s topic in DayZ Mod Gallery
It's been said if DayZ performs well (EDIT and by that I mean sales) they'll look into Console plans. From what I've been hearing the next gen systems might be able to handle the Arma engines. -
Matter of preference really, while the hacker situation is lower on the public servers from what I heard there's till somewhat vulnerable. If you find the right Private Hive for you you'll have a good chance to make friends and a community. A public server will allow you to server hop as well.
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I can't really tell the difference either.
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Dean Hall Interview - Dayz Standalone Alpha info! New Prison, new zombies, new maps and more!
IkaikaKekai replied to Caretaker (DayZ)'s topic in DayZ Mod Gallery
I volunteer to mocap a fat zombie! -
[Suggestion] Optional anti-theft system
IkaikaKekai replied to [email protected]'s topic in DayZ Mod Suggestions
So I could just go around on your 300 vehicle server, claiming every unclaimed car, then log out, wait a week, then go around and claim every unclaimed car again? Not realistic in the slightest. Pretty sure Skodas don't come Standard with fingerprint recognition tied to the ignition. -
I use a shotgun for hunting rabbits in the mod currently. 'The Bitch' screams a bit too loud for it to be useful (to me) for anti zombie purposes. Kinda like using a Lee, gonna run out of shells before I run out of bodies. I try to avoid PVP but might start using shotguns more.
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Wired: How a near-death experience inspired a blockbuster zombie game
IkaikaKekai replied to SmashT's topic in Mod Announcements & Info
Oh God! Here we go again. *Starts digging a foxhole to hide from all the 'y u no release when u sai' posts* -
Think that's a recoiless rifle. (Usually its not a good idea to stand behind thous) Or the main cannon salvaged from a friggen light tank. And yes these poor bastards are using a lot of homemade stuff and whatever they can find. They're taking Rocket pods from downed helis and mounting them in trucks like Katusyas. That thing looks weirder the more I see it, you got a site where you got this from? The bottom of the (receiver?) looks like a RPG-2 or 7 tube.
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He just means the actual skin, not dead players or anything like that. We (the Players) are the only survivors. A baseball cap and tactical vest or hoody does not make someone immune to zombie.
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He just means some zombies would have the 'standard' survivor skins (hat, vest, shirt, ect) not that players turn into zombies.
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*gets on his knees and starts a prayer circle* Oh Loot Gods, Created by the Holy Rocket. Provide us with the means to combat the end times. Bless us with Antibiotics to repel the coming sickness. Bless us with backpacks, as our sign of faith to you to increase our burdens. Bless us with rangefinders, so that we may know how far to keep the End Times at bay. Bless us with matches that we may keep the Holy Fires burning bright and hot. And bless us with weapons and ammo, so that we may drive away the Bandits and Demons. Amen.
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Maybe have them add in the old survivor skins (male and female) to the SA as an 'easter egg'. Would just be another skin to the increase the variety slightly.
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Bandit Ears (left ears only please). And that's what he's talking about community building. Not everyone's gonna farm, the few that do will have something to trade. Traps. Pungi sticks, small(ish) fish hooks hung from trees at around eye/cheek height, Poorman's Claymores (shotgun shell in a mousetrap), and bear traps just to name a TINY amount. Lots of things really.
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Having never seriously worked on a farm either it wouldn't be that time consuming, and honestly not for everyone (it would only take a few dedicated people to supply an entire server). And it's not like you're going to be sitting in your field, waiting for the crops to grow, you do the work, then go off and do other things. Till the field and plant, go out and gather supplies. Come back the next day and do a bit of weeding/watering, go to NWAF and PVP. Respawn the next day, gear up enough, check the farm, go out get more gear. It'd be an objective to do, that's not too time consuming.