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IkaikaKekai

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Everything posted by IkaikaKekai

  1. Well if they did a 'New York' like map they could have it in. New York has a tramway that goes across the river (was recreated in GTA4, stumbled upon it once without knowing what it was). There's also one or two in Columbia somewhere in one of the cities. Think London also has one that's more like a chair lift. The ones in an urban setting would probably be harder to get back up and running since they would be connected to the power grid, but still cool.
  2. IkaikaKekai

    SA suggestion - wood gathering

    That would probably be 'better' on the engine at least. Be kinda weird to see how its done but trees would have item piles near them, but their tables would only be say natural food items, trash, or branches/kindling.
  3. There's workarounds, and a small generator could power a tramway with minimal/no infrastructure. However that's still something you'd have to fix (if its broken) and fuel. But it'd be no different than repairing an engine. Don't think there's actually (m)any that have their own power source on board (unless it's human powered) and unlike say the San Fran cable cars where the cable keeps moving and the cars just grab onto and let go of the cable at the Conductor's discretion, its pretty much permanently tethered to the propulsion cable (think the emergency brake really just puts the brakes on the track cables in case the propulsion cable snaps/loses power so you don't go crashing back into the station at the bottom of the hill.
  4. IkaikaKekai

    Loading ammo into guns.

    Don't we have tactical reloading now? I mean there's no animation for it but still.
  5. IkaikaKekai

    Dayz hero/survivor/bandit costumes

    saw one that looked simular for around $60-80 on cheaper than dirt. (http://www.cheaperthandirt.net/product/MOLLE-125?utm_source=GoogleShopping&utm_medium=organic&gclid=CJK-tOfWzrcCFUJlMgodW14AVw) Though honestly I could probably just go down to my local surplus shop and buy an Alice pack (something I meant to do but they just kinda had a bunch of them in a bin, some of them had the frame, some of them were missing buckles, ect and I didn't know enough to make a complete one. Kind of a shit operation but still)
  6. IkaikaKekai

    DayZ SA Weather/Snow ?

    They're gonna work on more maps, but probably not until after 'retail' release. There's also the possibility of rights issues (isn't Namalsk a fan made map?). More maps will be coming, but they'll take time.
  7. IkaikaKekai

    SA suggestion - wood gathering

    Pretty sure wood gathering's gonna be pretty much the same as it is in the mod. Would love to see when they add in base building (weather it's above ground or instanced bellow ground) if we would have to scavenge plywood or logs from lumbermills or camps. Think it'd also be nice to simply forage firewood and kindling off the ground. Don't think the DayZ engine is dynamic enough for the 'branches fall off' mechanic.
  8. Not sure if Chenarus has high/steep enough mountains for cable cars to be warranted. Still a pretty good idea for another map though. Could see more than a few possibilities with these, would be lovely against a horde or as a sniper's nest. You and 3 buddies go up into the mountains on that thing, put the breaks on, go to town on the horde or as an ultimate 'fuck you' to people who manage to counter snipe you and cant get your gear.
  9. IkaikaKekai

    DOS Hacker

    Yeah...that's gonna convince me you weren't hacking and I should unban you.
  10. IkaikaKekai

    Dayz hero/survivor/bandit costumes

    Thinking about doing my own version of the DayZ survivor for Halloween this year. Ordered an OD twill jacket from KingSize and probably just gonna use my workboots and jeans with it along with my UH baseball cap and carry around my Airsoft Tommygun. If I could afford the other clothes and a pack I'd by a coyote pack to go with it (actually I should probably check to see what the price was on that)
  11. Been suggested before but still a good idea, probably not as much detail you put in about other survival hazards. From my understanding they would have to make a new map for each season with all the relevant textures, minor (and major) modifications and all that to change for each season. One thing I would add is make the seasons real time (at least on main hive servers). IE winter is actually 3 months long, not some Harvest Moon thing where each month/week the map changes seasons.
  12. IkaikaKekai

    Something To Make People Team Up

    Found em, I just went with gear related 'goals' because that's what the OP wanted. Also, who knew that Hawaii had one of it's Emergency Spam Bunkers located in Chenarus (I have reached the promised land after all!), much less at NEAF? Maybe it's just because were so used to the mod and mods of the mod and easymode servers that start us out with DMRs and silenced MicroUzis, where we're more worried about getting geared up to survive long enough for PVP rather than just surviving.
  13. IkaikaKekai

    Something To Make People Team Up

    Yes that was the game I was talking about. Heroes can scavenge for loot like the rest of us, or get lucky and kill an unaware bandit and take his loot. And honestly any weapons a military zombie would be carrying would be standard issue (I would Imagine CDF carries AK74s and AKMs, US troops carry M4s and M16s, ect ect), not exactly high end gear. Regarding Animals and Dens, I do like the idea, but really what 'loot' would we get besides a bear's worth of meat or maybe a hide to use in crafting? As for the idea about repairing the power grid, just an idea for possible endgame, sure there's other things that can be done at are still a pretty big undertaking but smaller with a more tangible reward (dig a weapons supply truck out of the swamp, break into the underground armory at NEAF, ect). Things where you CAN solo them but they'ed be better to do with a group. Things that would either have a lot of zombies attracted to it, or have them in it, (say blowing up the door of the bunker attracts EVERY zombie in a 5 mile radius, not to mention pissing off the zombies inside the bunker).
  14. Items on the ground disappear after a restart.
  15. IkaikaKekai

    okay what is this ?

    I would say you meant to use 3% or that %3 was incorrect.
  16. The question goes out to thous who have played/plays the Pre-Alpha (Edit: Standalone, not the Mod). Do zombies still climb up ladders? Now on to the suggestion. If they can still climb ladders I would suggest removing that ability from the zombies. I would think they lost 'advanced' reasoning and logic skills, which would include the ability to use ladders. For Example. I'm running away from some zombies and see a large fuel tank with a ladder on the side, I run to it and climb up the ladder, zombies catch up and take a swipe at my legs, scratching them badly and causing them to bleed, I get up top and bandage my wounds and the zombies have no way to get up. They'll know I'm still up there for a bit and remain in 'agro' mode, and stay there if they can still see/hear me, and attract other zombies thus trapping me if I don't have any ammo/guns. However if I hide up there for a bit they'll slowly lose interest and wander off, leaving me free to climb back down (lets just say the whole thing takes about 15 mins from when I get to the ladder to when the zombies get far enough away for me to climb down safely). I'm not suggesting that you could just climb on a ladder just out of their reach and wait for them to go away. I would also suggest dumbing the zombies down (if they're smart enough) regarding alternate paths. As an example I would use the Office Building (The one that people often mistake for a school). There's a ladder on the corner of the building that goes up to the roof/balcony, but it's also accessible via stairs inside the building. I get chased and run to the ladder, getting away. If they zombies are 'smart' and can't climb the ladder's they'll run into the building, run up the stairs to my floor and to the roof. If they were dumb I could climb up the ladder, they'll stay near the ladder, but won't run into the building. If I go downstairs and make the mistake of running out the door next to the ladder or into their line of sight they'll see me again and restart the chase. Just a suggestion/point of discussion. I have almost no clue how zombie AI currently works in Standalone, nor what their plans are for the 'AI Revamp' as I would call it.
  17. Sorry, meant in Standalone, not the mod.
  18. IkaikaKekai

    Something To Make People Team Up

    I still like the idea of a horde for a 'zombie boss'. It'd still be possible to solo, but if you're not prepared you're going to run the fuck away and start a stampede. Sever starts, lets just say the horde starts in Skalka and moves south, mostly hitting towns, possibly going west first to the coast, then down it and 'end' in Kamenka. Sure one heroic group could use a combo of tactics to thin down or destroy the horde and make the server safe overall. OR throughout the day differnt groups either run away or engage the horde, slowly thining out the numbers. Snipers might use it as practice, set up out of their hearing range on a hill or building and make a game of it (think it's called the 'Spotter Game'. Someone calls out a target with basic info (Cop, near a construction worker and zombie in a party dress), then they take the shot), use a few rounds killing some or practicing their skills, then move on before the horde moves in on them. People in vehicles might ram through and take out a few of the outlying zombies (driving striaght into the horde would be a HUGE mistake IMO) and go about their merry way. Some poor bastard might not see the horde, get chased and take out a few before getting killed, so on so fourth. That would be something to do, no real reward other than making the server a little safer. I would have to reiterate, I don't think this game should be: Kill the US Navy EOD suit Zombie and loot [M107] Think it should be more like: Clear Electro of Zombies, repair the power gird, get power working.
  19. As said, there's no 'connected bank' in DayZ, its all local. IE you can't store a gun in a stash at Northeast Airfield, die, then go grab that same gun from a stash at Kamenka. However, if I manage to get back to the stash at NEAF I can get that gun back, so long as no one destroyed the stash or took it out of the stash. The same also applies on connected servers. Just for example, I can't Jump on US 1, put down a tent, fill it with gear, then log out, log into US 2 and have that tent in the same place with all the gear inside (otherwise it'd be futile to store gear at all, since someone could just grab it from your tent on another server). As said, things in your direct inventory are accessible while on the same hive (there's the public hive, and I think very few private hives).
  20. IkaikaKekai

    Loading ammo into guns.

    You raise a good point. After all not every weapon has a detachable magazine, I'm somewhat curious as to how they'll handle tube mag shotguns, bolt actions without removable boxes, and break actions (that new 'hunting rifle' and the double barrel shotgun). While I would think loading a gun like how you describe would be very difficult and time consuming, it should be an option. However, in the mod I usually keep 2 mags in my main inventory and the rest in my pack. In standalone I plan to do the same (provided I have enough mags), one on the gun, and at max 2 in my inventory and reload mags as I empty them when I get a chance.
  21. IkaikaKekai

    marked for global ban ,

    Sounds like bullshit to me. Was there any sort of 'click here' or 'go to www.battleeye.fakeaddress.org to resolve this' or anything like that? This is the first time I've heard of someone getting a 'warning' before just being banned.
  22. IkaikaKekai

    Infection As On World War Z

    Yeah there is a bit of confusion there about infection. In the mod it's just generically called infection, it could be anything from the common cold to AIDs. In the Standalone they'll be adding more types of infections, with different ways to treat/cure them (diseases like cholera, typhoid, ect). Zombies, in the words of Great George Carlin, are pretty much degraded down to the reptile brain, which is 'Kill, Eat, Fuck.' or kill, eat, reproduce. They don't really need/have the means to reproduce (other than infection of the zombie virus, and again we're immune), so its down to Kill and Eat. Rabies (which is my theory of what 'The Virus' is) is pretty much a rage virus. Victim becomes infected, usually through contact with something with rabies (normally via a bite or deep scratch with infected claws, not sure of other ways) The victim slowly starts to lose his mind and go crazy, attacking and lashing out at pretty much anything that moves (and possibly infecting others) before the virus eventually kills the host. I think there's a cure for rabies but it's fairly complex and painful (treatments are administered over the course of weeks) but you have to catch it fairly quickly. Which is why when someone's attacked by an animal that normally wouldn't attack (raccoons, domesticated 'non violent' dogs, ect) or displays some of the signs of being rabid, the animal is usually tracked then put down and the brain is examined to see if the animal had rabies.
  23. IkaikaKekai

    Night and forest

    I want to see flares (ones shot from flareguns/grenade launchers) and fireworks (Several types) as well in game too, as a zombie distraction as well as for general purpose or even as (weak) weapons. I'd be funny as well to see bandits force a pair of survivors to get into roman candle fights, or even them just doing it themselves for fun, or even flaregun duels. Using a fountain or pack of rockets to attract zombies to the edge of town or away from where you want to loot. Or just setting up some fireworks out in a field for your friends and friendlies to watch.
  24. IkaikaKekai

    Infection As On World War Z

    I know we got a credit roll clip that says "There is No Release Date." but do we have a "Survivors are Immune." one? We can't be infected by the zombie virus (although thats not entirely what you're saying), and there's no 'magic infection' that would make zombies ignore us. It hasn't been explained officially why zombies don't attack each other (one of the popular theories is pheromones) but it would be in the zombie virus itself. Since it's been said about a thousand times that players are immune to the virus, we can't get infected with it and reap any 'benefits'. I would point to 28 Weeks later, which is what our zombies are based on.
  25. IkaikaKekai

    The Stupidity of some people....

    HA! HAAA! HAAAAAAAAAAAA! Sorry, but someone tells me there's a bandit 'that way' I change direction, even if I don't follow you 'because you're 12 years old', I stop going that direction, or make sure I'm ready to shoot at the first hint of Dengar (No, that's not a Typo, Google it) I see.
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