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Everything posted by IkaikaKekai
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I would think it would probably only work on zombies, and then only if they don't see you getting in to whatever your hiding. Think the player should also make noise (depending on the situation) IE running a marathon to get away from both zombies and players and breathing heavily, if the zombies got close enough to your hiding spot they might hear and reaggro. Same for a player, say you run through a building try to escape a better armed bandit, 2 entrance room (rather than a deadend room) bandit might think you kept running out the door if he didn't see you, but of course could hear your breathing if he was paying attention. Also think it should be limited. Hiding in a kitchen cabinet? Not likely unless your 10 years old or something. Closets and dumpsters make the most sense really, would still have to be some minor tradeoffs, like you'd only be safe from zombies, but you'd be trapped if they saw you go in, if a Player unloaded into the dumpster or door of the closet you're fucked. I'd also have them make a small amount of noise (bit more with the dumpster).
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Question about graphics for SA
IkaikaKekai replied to Deathwind (DayZ)'s topic in DayZ Mod Troubleshooting
Think it might average out. For the Mod I believe most of the calculations is done on the player's end, but the SA will be done mostly on the server end. It SHOULD be better, but you never know. -
SA: Suggestion for terrain side effects
IkaikaKekai replied to Frytek's topic in DayZ Mod Suggestions
Might be a good thing to add on later on, like slogging through mud will slow you down a lot, as well as give a chance to give you say trench foot or something over long periods (if they add hygiene to the game). -
Off Map / Out of Bounds Vehicles
IkaikaKekai replied to splinter2k's topic in Mod Servers & Private Hives
Are they actually in the Debug plains (as in beyond the boundaries of the map) or are they just at the very edge of the map but still on it? -
I wasn't implying that the game expos were by any means free for showcasers, or that they were just there to be there. Just that aside from the expos they have not spent money on hyping either Standalone or the Mod.
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The fans (and the mod for the most part) have done most of the hyping to be honest. Yes they've gone to some tech shows to show it off a bit, but other than that they've spent no money to my knowledge on 'hyping' DayZ. They haven't paid, That Youtuber who I shall not name to prevent flames, or that other Youtuber who won't be named to prevent flames, or Diddums, or anyone else to hype the game for them, or even asked them, they've done it for free (and in some cases did what they could to 'dehype' the game). They haven't spent any money marketing the game (as of yet, and I frankly think they won't need to). I mean look at GTA5, they've been running ads for the game for almost a full year. What does Rocket do? Go to a few Gaming Cons to show off the current build, and occasionally tweet about something added, removed or fixed. Bohemia isn't EA or Rockstar, they don't have the money to 'hype' their games. How many Ads for any of the Arma games, or any of BIS' games have you seen? I've seen none.
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As far as I know, the DayZ mod is being updated by other modders and community memebers, and Rocket has almost nothing to do with it anymore other than giving his OK for certain updates. I don't have a link for the Mod's 'next patch notes' but they're on this forums. Try searching for Change Log. Features for Standalone usually change hourly. There's no set price for the Alpha of Standalone but it will be a lower price to reflect that (sort of like minecraft). It's been said around $15-20 so hopefully its in that price range. IMO it would be worth it at $30 for the Alpha. Even if it had a surprise release tommorow (9/17) I would still buy it, right before I go to gamestop to pick up my copy of GTA5 and disappear for a week just so I have my foot in the door. Dunno for the Mod, for the Standalone I think it's around 30? Some Devs get traded out to work on the other IPs of BIS and vice versa. The Mod (I was corrected) is still in it's Alpha. Standalone is in PRE Alpha. When you consider most game companies that do public testing don't even do that till the Beta and there are still shit tonnes of bugs, get over it. It's the nature of programming. You get the Zombie to stop walking through walls, and somehow that makes all guns play the Iron Man song after the zombies are fixed (kind of dramatic but I think it's apt). TL:DR? They're working on it. And what do you think as soon as they release the alpha they're just gonna stop working on it? There will probably be nearly daily updates after the release to fix bugs that pop up, and they'll add in things as they get completed, or wait for a 'weekly' release to add in things. Not sure what you mean by list of things we can do for the game. DO you mean a list of things we can do in game or do you mean what do we have to do to buy the game?
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Would that even be legal?
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Ciphers for codes would have to be made out of game or without a game mechanic, otherwise someone could simply get lucky and loot the right cipher or a book's worth of Ciphers and just listen for broadcasts all day. My suggestion with the radio key to transmit Morse means a button to push to make the beeps, not a cipher that would automatically change text or voice into dots and dashes. While you'd still be vulnerable to 'channel surfers' it would be a bit less dangerous than them stumbling up on, '-oved the base near Polana Factory in the woods.' If it was in Morse they would have to know Morse, and get a good majority of the message and 'translate' it on the fly, or might even just be mistaken as static and ignored/move on to the next channel.
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Consolidated Weapons/Equipment suggestions
IkaikaKekai replied to rocket's topic in Mod Announcements & Info
Was browsing around on Cheaper than Dirt when I came across a revolver called The Judge. Chambered to fire both .45 Long Colt and .410 Shotgun shells from an extended cylinder. I would like to see a few weapons like this, where you could load either a small gauge shotshell or a large caliber bullet (they had other guns, mostly leaver actions that could do the same thing). I don't own any guns nor am I an expert on them beyond what I learn on the internet after seeing something 'cool' in a game and wanting to know if it's real or not, but could you do what Fallout:NV did? And by that I mean say you have a .357 revolver, but you could also fire .38 Special rounds from it without any sort of mod (like how the DE can fire .357/.44/.50 with a barrel change out and other mods in between). Not to make it too easy, but make it a little easier if you find different types of ammo. For example, it's been suggested many times to add in single shot flare guns, quite a few of these can chamber a 12 gauge shell and fire it (while not recommended due to the flare gun being made mostly of plastic). Just a curiosity and something to bring up to the Dev's attentions if they're still watching these fourms. -
Beans sir. In addition there should be 'key switches' on the ingame radios that would allow us to transmit in morse code. Be a subtle way of transmitting info without someone channel surfing and picking up on conversations.
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The Alpha Test download is the Mod. Dunno why/when the button changed but it's been like that for a bit now and has casued a bit of confusion. The Mod is currently in it's own Alpha. So you've got the same thing. Standalone is still in PRE-Alpha so there's no way you or me are playing it. There's only a few testers outside of the Dev Team who have access to Standalone.
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Because it was in the script and they didn't want a battle damaged Tyrant with a Gimped up face walking around. Few holes in a shirt/jacket? No problem. .50 BMG to the face? Uh, we gotta make a whole new face mask for that and we're kinda behind on the budget as is... Besides a shot to the head might actually KILL a Tyrant and we can't have our main bad guy dying before he's suppose to.
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I thought Homophobia wasn't tolerated on these...oh wait Twilight, never mind, pass me the shotgun.
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infection gives players infected like attributes
IkaikaKekai replied to operation1010's topic in DayZ Mod Suggestions
Another one of these? Orlok you really need to make a PLAYERS ARE IMMUNE SW credit crawl for us to use not just a THERE IS NO RELEASE DATE crawl. Players are Immune to the zombie virus. The infection we get is some other disease, the reason why it's called an infection is because at least in the mod they haven't added multiple types of infections yet (next patch I think). Otherwise the zombie outbreak would have been easily stopped in modernized world because all you would have needed to do was take some antibiotics, which is probably what the doctors would have done to anyone coming in infected with the virus just as standard procedure. -
Are you asking how as in "I would like detailed instructions." or the moral 'how can you live with yourself'? For the 2nd I'd guess it's to the point where people get bored of just shooting people for their gear and want to make a challenge of it. One of the reasons I try to keep a grenade on me whenever I find one. Cooperate, drop your gun, go with them, wait for the vehicle/helicopter, throw the pin, drop the grenade.
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Dunno about a bb gun but a pellet gun might do in a snap. After all a .22LR will have the same end result of a .50 BMG to the head. Sure the .50's a lot more fun and messy, but the end result is the same.
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Hero base/ bandit base
IkaikaKekai replied to Theheroicbandit's topic in DayZ Mod General Discussion
But still, two camps that are known by everyone, they would be camped the hell out of them or not used at all. Why have them? Right now people can set up their own camps anywhere they want. And this game isn't sorted into teams, I've seen Heroes kill other players (usually after being provoked) and bandits kill everyone but their buddies, which included both heroes and survivors. This isn't a team game like Arma, for better or worse it's every one for themselves. -
Yes, there's a mod for Dayz that has exactly that, It's called Arma2
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A few 1.8, upcoming or StandAlone suggestions.
IkaikaKekai replied to nL.Jason's topic in DayZ Mod Suggestions
Would be nice if rather than skoda_blue it would just be Skoda and the color/texture would be randomized at spawn, could be a shiny white skoda that Grandpa Alexi took good care of ever since he was issued it for his service in the Great War, or Cousin's Adam's car that's 7 different colors and has a rag for a gascap. -
Hero base/ bandit base
IkaikaKekai replied to Theheroicbandit's topic in DayZ Mod General Discussion
What would be the point? Heroes go where they're needed and Bandits usually shoot anyone not directly on their team, including other bandits. -
AA12 no, Flamethrower.....maybe. There's already other topics dedicated to weapons suggestions. I would personally like to see them shy away from 'advanced' military weapons that would in all likelyhood never even pass through a post soviet country like Chenarus, much less just be sitting in a firestation or barracks. I'd like to see more civilian weapons than anything else. I don't mind seeing someone carrying an M4 loaded to the gills with Taticool stuff, but when everyone's packing an M4A1F91 Model J Prototype, I have a problem.
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No. Just...no. The thing that all other zombie games do is make some kind of super zombie. These zombies are just rabid human beings. A shot to the heart will kill them just the same as a shot to the head (maybe slightly slower). The zombie virus isn't going to make a fat guy into some kind of super zombie that pukes stomach acid powerful enough to melt the armor on a tank or anything like that. It isn't going to make one that can shoot spikes out of it's arms or use it's tongue like a frog to ensnare hapless survivors. Fix their AI, yeah, but otherwise leave them alone.
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SA suggestion - lean to and idea for 4 seasons
IkaikaKekai replied to Cormyr's topic in DayZ Mod Suggestions
Even if they just added in weather effects, IE make it cold in 'winter', overly hot in 'summer' ect, they would have to make new maps. They can't just sub in weather patterns for the whole map without some problems, otherwise we'd randomly have snowstorms and drought right after another. -
DAYZ STANDALONE - Clothing Degradation Explained
IkaikaKekai replied to Cosmical's topic in DayZ Mod Gallery
Can't...breath... This is going to be a thing in standalone, I can tell.