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Everything posted by IkaikaKekai
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the woodbury discussion:reloaded
IkaikaKekai replied to thunderjaguar6's topic in DayZ Mod General Discussion
I would say that for a 'safe zone' that's enforced by players you would need a clan dedicated to doing just that. Lets say a group takes over Balota airfield and uses that as their base (using one hanger to store vehicles they're selling, as well as stashes of items, with tents in between the two hangers protected by barbwire) My estimate is they would need at least 3 marksmen on duty at any time with one in the ATC tower and the others roaming/camping, and 1-2 players on the ground patrolling the area. That'd be 5 players just to protect the base, not counting any merchants or medics I would say you'd need a 'boss' as a floater. Now of course thous 6 are going to have to sleep at some point or another so you'd need additional shifts. If I had that sort of clan and I was in control of it, the bulk of my 'forces' would be tied up just defending the base, that's not counting pilots, scavengers, medics, and the like. And since I had an airfield I'd be actively using it, sending the scavenging teams and medics out via plane or heli. -
What's the first thing you'd do in DayZ Standalone?
IkaikaKekai replied to TIC's topic in DayZ Mod General Discussion
Die...after a few 'first things' I'll probably find an ax and not so die. -
Killing zombies needs to be a main part of the game? Thoughts?
IkaikaKekai replied to beavis_5000's topic in DayZ Mod General Discussion
Was under the impression that zombies wouldn't respawn, but have been corrected. Don't think it'd be a problem either as long as they don't have zombies 'popping up' after I cleared a sector. -
Different 'types' of zeds (as we think of them in other video games, Tanks, Runners, ect) don't really fit in with DayZ, these are basically just sick/infected humans. I like the idea of zombies with handicaps, but unless they were amputees before the infection if they lost an arm or leg they would die very quickly due to blood loss. Think there should be some variances with the speed of zombies, as in some run slightly slower or faster than survivors rather than all zombies being equal. That would probably be difficult to program in but would be nice anyway. There should be no 'special' zombies. The virus isn't going to make a zombie start growing spines out of it's hands, or let it use it's tongue like a frog.
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Don't rightly know much about running servers and all that, but I would think that your server would show up on server lists regardless. If you want it to be completely private you should probably put a password on it.
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Hmm, looks like the trees are gonna provide a bit more overhead cover.
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Going back to your body to get your gear
IkaikaKekai replied to bfisher's topic in DayZ Mod General Discussion
On the surface that sounds like a good idea, but think it'd just raise more problems. Say it's 5-10 mins before the body respawns, where would it go? Would it be a completely random respawn? Think I'd start freaking out of I was walking around in the woods and a partly looted body just appeared out of nowhere. If it was 'set' spawns people would simply figure out where they are and check the spawns as part of their loot patrol. I'd rather they do what mZLY said and just have it so you can't loot your own body (possibly not be able to even SEE your own body). -
Killing zombies needs to be a main part of the game? Thoughts?
IkaikaKekai replied to beavis_5000's topic in DayZ Mod General Discussion
I already kill zombies in the mod when I play, in standalone they won't respawn, giving me even more reason to kill them. I personally prefer an ax or other melee weapon for my zombie clearing, and with the speculated rarity of ammo in the Standalone I don't think my preference is going to change, I'll just have to be more sneaky when clearing. -
Will the release of the single player game signal the death of the modding community?
IkaikaKekai replied to piffaroni's topic in DayZ Mod General Discussion
Eventually people are going to mod Standalone, but it wont be for a while. Right now they're trying to keep info to themselves so hackers won't be there on day one. -
Will the release of the single player game signal the death of the modding community?
IkaikaKekai replied to piffaroni's topic in DayZ Mod General Discussion
Single Player? Standalone is going to be multiplayer only like the mod. Not sure where you're getting your info from. -
garbage trucks, with loot in a worse condition
IkaikaKekai replied to sattmann's topic in DayZ Mod Suggestions
I like the idea of digging through garbage bins, or possibly even trucks. I would think it would just be more full of useless crap other than maybe minor stuff for crafting (tin cans, string, empty bottles, ect). Any food that's opened would be spoiled, but that in itself could be useful. -
Going back to your body to get your gear
IkaikaKekai replied to bfisher's topic in DayZ Mod General Discussion
Depends, I've ran back to my body on more than a few occasions. Sometimes Ignoring everything else just to get back, but that's usually when I die in a 'fucked up' manner (usually from a glitch or a one shot zombie). Usually if I'm killed by another player I don't head straight for my body. Anything 'good' would probably be gone anyway, and of course they'd still be in the area. I will eventually go back to check my body but sometimes just by gearing up on the way back I get better/enough gear for me to say 'screw it'. -
Don't have a link handy, but aside from reducing server stress it was something like 'i want players to create their own story'. He told a story about how he was playing once, came up to an apartment building with a long line of dead zombies leading to it and up the stairs to the top floor. All the way to the balcony of the top floor and he looked down and saw a dead player with a gun (pretty sure he said it was a Lee Enfield). He was moved by that and wanted us to make our own stories rather than static ones.
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No power, no automatic doors. Other than that they're working on it. There's an old dev post that shows an interior hallway of the 'new' hospitals.
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True, I usually say zombie instead of infected, even though I know the 'difference'. As I keep saying, Zombie is an umbrella term for many things. The thing that makes zombies (again using the umbrella term) dangerous is not just that they can infect and make more (which is moot in our case), its that they Don't stop. Logic does not affect them. Most people and animals would flee from the sound of gunfire, zombies go towards it. If they do feel pain, they don't acknowledge it or let it slow them down. We've all seen the (undead) zombie in movies that's got a broken leg or some such injury where we would be in shock/crying our eyes out if we had it still give chase to prey. Trying to get back on point. An unarmed melee system would be good, and your idea of 'leveling up', or curb stomping a zombie sounds pretty good, what the Op posted (a few punches and you have a dead zombie system) does not sound good. Getting into a fistfight is generally a bad idea, add zombie/infected ontop of that and it gets worse. Even a healthy human being who flosses and brushes his teeth 3 times a day is going to have a mouth full of bacteria. Punch someone in the face and your likely to cut your knuckles on his teeth and get an infection. Your hands themselves will get injured in a fight, especially if you throw a punch wrong. If I can't handle a gun effectively or even open a can of food because I beat 3 zombies to death earlier in the day that's going to be a problem. I'd honestly rather use a pillow as a weapon than get in a fistfight. Pretty sure a 'shove' is already in the works or in the Standalone. More improvised weapons (brick, rock, pipe, bottle) would be welcome as well.
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Well, yeah If I apply all 350 or so pounds of weight onto a narrow spot on your head your head's gonna be crushed. Unless I'm doing a handstand I can't put that much force/weight into my punches. My point was a couple of punches to the face or torso won't kill someone, especially not someone who feels no pain. Harry Houdini was quite famously killed with a punch (its said he suffered multiple blows actually), but that was not instant, it took him a couple of days to die after the incident. He was punched in the stomach, which is basically an unarmored sack of meat and skin housing several vital and not so vital organs, where as the skull or chest are protected by that sack of meat and skin ontop of bone. Houdini was sitting down, had a broken ankle, and didn't fight back and said stop. He felt pain, zombies don't, Zombie Houdini probably would have gotten up, and beaten/scratched the guy to death, broken leg and all. In this situation, Mickey is the zombies, sans holding back, I'd say Gorgeous George is the players but we're not that cockswollen.
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military aircraft carrier with weapons in dayz SA? yes or no?
IkaikaKekai replied to Theheroicbandit's topic in DayZ Mod Suggestions
No, for an aircraft carrier standard OP is to ALWAYS be out of range of danger. They would not park it closer just to save fuel, it they did, anyone who could swim or find something that floats would try to get to the carrier, quarantine would break down quickly. The only time they park close enough so that someone can easily swim up to them would be when they are in port, and have armed guards and small craft watching the water. The only way I see it getting close to shore would be if they were under steam when an outbreak happened on board and they were overrun before they could shut down the engines or drop anchor, and then they would be beached on a sandbar/reef or the shore. -
Global bans... are they IP bans?
IkaikaKekai replied to evster15's topic in Mod Servers & Private Hives
If you were global banned, hacks were either detected on your computer, or your CD key was stolen. Won't speculate on number 1 but number 2 if true was more than likely because of a key stealer being downloaded on your computer. We see people bitching all the time about buying 6 copies of Arma2 CO and still being banned because their new keys keep getting stolen. Run your AV software, look up tutorials to make double sure that you've removed it if you still have it. If you actually hacked well the 'polite' response you'd get here would be 'go die in a fire'. -
OOoh oooh fact war! I love these. *clears throats* Technically, Romero called his 'zombies' Ghouls during production. Zombies are really people who's death's were faked, and usually kept as slaves. Occasionally they had brain damage from being buried alive for too long. But 'I fed your cousin a poison that made him look dead, then brainwashed and kept him drugged up as a slave' doesn't sound quite as 'I'm a badass, don't fuck with me' as 'I killed your Cousin by putting a curse on him, raised him from the dead, and he's now my loyal servant, fear my power!" Zombie's is an umbrella term now a days, and you gotta admit it rolls off the tongue a lot better than 'infected' 'rabid' 'mutant' or any other more accurate term. I mean we could just as easily be using the terms Ghoul, Jiang Shi (which strangely enough kinda sounds like zombie), Draugr, Revenant, ect.
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Go find someone high on PCP or Meth and get into a fist fight with them. Let me know how that turns out. Or hell go watch a boxing match. Zombies (and humans for that matter) aren't fragile sacks of meat. They are rabid human beings, meaning they are crazy and don't feel pain, you do on the other hand, you're gonna break your own bones before you manage to kill someone with your firsts.
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Zombies in SA will run indoors. Think their speed is okay but I tend to play stealth/ax murderer. Sometimes Ill just let them run to me and swing when they get in range. Don't think the average speed of zombies should change, but there should be 'rare' zombies that are either a little faster than players (not much but just slightly faster so eventually they'll catch up) as well as 'crippled' zombies that can't run. Think they should be randomly assigned rather than 'Oh that Zombie wearing jogging gear is a fast one' or 'that old woman with a cane is a slow zombie'. I do like the idea of some rare instances of zombies being deaf or blind. Would lead to some 'oh shit' moments that make you calm down afterwards.
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First of all, you can't just grab a random pidgin and tie a letter to it's leg. Takes quite a few years of training and even then they usually only go to 1 place (you carry the pidgin with you and let it go, it goes home) or 2 (pidgin travels between two 'coops', takes a FUCKING long time to get them up to that point). There's no way you're gonna train a pidgin to not only know who the hell you want to send a message to, but also track them down wherever they are. Second, assuming Rocket huffs paint and thinks this is a brilliant idea (where pidgins replace the global chat, not adding in messenger pidgins at all, which ridiculousness aside is kind of an okay idea) I can just picture it taking 3 hours to get a letter that just says 'lol' on it. Third, I'm assuming you don't pay attention to the dev blogs, Global chat (for standalone at least) will be replaced with radios, which you will need to loot, and find the right frequencies.
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Change to the Graphics engine to block forrests.
IkaikaKekai replied to Taiphoz's topic in DayZ Mod Suggestions
Sorry to do this but my ADHD is kicking in, technicly that first picture is a jungle, not a forest, which by definition is usually much denser canopy wise than a forest. Back on track, yes some forests should provide more overhead cover, but I think that's an issue with the engine more than anything else. -
military aircraft carrier with weapons in dayz SA? yes or no?
IkaikaKekai replied to Theheroicbandit's topic in DayZ Mod Suggestions
1) I assume you mean a usable (driveable/pilotable, whatever) aircraft carrier. I see NO reason for this whatsoever. 2) Yeah because Nuclear Powered Aircraft Carriers have interchangeable parts that are just lying around Post Soviet backwaters. 3) Really? Because I thought our Navy went back to using Ballistas and arrows myself instead of Phalanx Systems and SSM launchers. 4) You do know how aircraft carriers and submarines work right? Aircraft Carries, and usually any other surface ship, won't have a submarine as a lifeboat. They wouldn't even have a minisub on board unless it was some emergency mission. 5) Yes because that crew of over 1000 people are really not necessary to run an Aircraft Carrier, it's all just an excuse to party out on the ocean on a big ass ship. A sunken/beached aircraft carrier, like the cargo ship that's washed up on shore, I can see, but a fully functioning/repairable ship? No. I think you've been playing too much BF1942-43. -
Someone's been playing GTA.