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Everything posted by IkaikaKekai
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Hosting own servers later? Standalone
IkaikaKekai replied to ChristmasLunch's topic in New Player Discussion
I would not expect to have our own servers (meaning in our own box rather than through a server provider) anytime soon. Maybe not even until after Release (when the version number changes from 0.xxx to 1.xxx). As for making our own maps I don't see us being able to do that for quite some time, and will more than likely be difficult due to no mission editor (as a means of making it harder for hackers to make new hacks). I would imagine when it gets to a point when they feel they can release such things without giving hackers a tool to use against them they'll enable/release them. Right now to speculate would probably just end up being the infamous 'I heard they were gonna do X Y & Z' bullshit, but I would imagine that time (day night cycle) could be adjusted, as well as loot tables. I honestly don't see DayZ (SA) Origins or whatever happening anytime soon, at least not in any official (or unofficial) way.- 1 reply
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Apology for my past Hackings
IkaikaKekai replied to clydoneuro's topic in Mod Servers & Private Hives
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I'm sick and don't know what to do
IkaikaKekai replied to Pizza roll's topic in New Player Discussion
You probably ate rotten fruit or something. Another strange thing I noticed is when I clean my wounds with alcohol tincture it makes me sick for an hour or so till 'my wounds are clean.' -
I've found M4s in a few civilian places, and I've yet to find a mosin in a military spawn.
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They should also add an option as arm/headbands as well.
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I thought it was a good show, and of course it was staged, it was the whole premise of the show, they even called it 'the Experiment' several times, can't exactly do a 'real' Apocalypse reality show. Lots of things they could pull from the show, but it would be mostly related to basebuilding/bunkers. The use of Gassifers as an alternate means of fuel (they used the gassifer to fuel the engine to get most of their power from, then they 'found' some solar panels and they were getting enough from that that they didn't need the engine anymore. They converted a few vehicles to run on wood gas (same gassifer principle). They also made a scout vehicle/pipe buggy that was electric. During the second 'season' the survivors made bio-diesel from rotting pigs they found in a delivery van (zombie-diesel anyone?) If i remember correctly they made a UAV balloon using computer fans and some other parts. *EDIT* and honestly I still want to make that electric water purifier they built one episode (think it was basically a teslacoil)
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What to expect in the future of DayZ SA
IkaikaKekai replied to Hebrew Melvin's topic in General Discussion
I don't think it's (the most) current. The oldest comment is 7 months old. -
New Spawn System needs a fix!
IkaikaKekai replied to [email protected]'s topic in General Discussion
This is the 'fix'. In all that time you keep respawning you could have geared up and gotten to Balota, or even NWAF or NEAF.- 41 replies
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Nope, still looks like it's there, just no balls.
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They're sort of random. I found one in a bar once.
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Probably just did it as an easter egg.
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AFAIK it's a bug, transferring to certain servers does not transfer your char info over, sort of like a private hive. Think it has to do with the providers, I'd say find one server and stick to it.
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DayZ SA needs trophies for players to prove their "time-in-game"
IkaikaKekai replied to Chronos Blackburn's topic in General Discussion
It's a bit imersion breaking IMO. Tatoos overall sound like a good idea to add in, but something like 'Band!t 4 Lyf3' on the stomach or 'Alpher Tester' sound a bit silly. Perhaps some small, non removable items on your person, IE a set of dog tags or a ring that your character wears but can't be looted. -
There's a bunch of villages and towns as well as a city up north that have been added from the old map. I would assume they've been turned off for now for testing reasons as well as to finalize the actual placements and such.
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Suggestions for the defibrillator
IkaikaKekai replied to Heeeere's johnny!'s topic in General Discussion
Dead is dead. A defib really just tries to jump start a heart to get it beating again, really only useful for cardiac arrest (meaning the heart stops beating for whatever reason). A hole in your lung/heart/head can't be cured by a bit of electricity. There's a reason why Medics in real life don't just go around with Defibs reviving dead people. It should be able to shock people that are dying or unconscious back to consciousness. -
*puts on Fedora, kneels next to the bodies, touches blood puddle with finger, licks finger* They didn't jump... *puts on sunglasses* They were pushed. *POWERSLIDE*
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Server restarts permanent part of the game ?
IkaikaKekai replied to [email protected]'s topic in General Discussion
Restarts will be required, but hopefully after they fix respawns it'll be say every 12-24 hours (or even longer) instead of the roughly 4 hours it is now. -
Vehicles: Should take damage. Like Items in clothing/backpack
IkaikaKekai replied to CombinedAxe's topic in General Discussion
This is sort of how the mod is right now, they'll more than likely have something similar. AFAIK Rocket wants it so that we can remove/add parts to vehicles, IE you might find a Skoda on the side of the road, you already have a working one but it's driver's door is in better condition than yours. So you remove that door and replace the one on yours and drive off. -
How do I create my own server?
IkaikaKekai replied to red.jacob.bryan's topic in Server Advertisement
Pay about $200-300 a month to rent a server. Right now the server files are under lockdown by BI, so you can't just run a server from your own box (at least not for now) -
There's something simular in real life called the Nazca Lines (Google it) which form different animals and figures, some of them human-ish.
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Right now loot tables are up in the air and subject to change, about half of the buildings that did have loot in them at the very start do not anymore (a lot of the sheds and a few of the houses). As server stability increases they will increase the loot and zombies that spawn (as well as player caps). Going by the mod we can split buildings up into 4 types, Residential, Military, Industrial, Farm/Hunting. There is also some confusion as to what exactly a building is, for example the so called 'School' in Electro, everyone calls it a school, even though if you were to look closely you would see very little evidence that it's anything more than an office building. Generally speaking the larger the building is the 'higher' its yield will be. But honestly in my mind 'yield' makes no difference. In the mod you were just as likely to find a map in an outhouse (low yield) as you were in a grocery store (high yield).
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DAMN YOU ADHD! Compelling me to poke holes. Although that could still be construed as 'the mark of a true soldier'
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'Painting our guns, painting our guns, so everyone will shoot us on sight.'
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I'd say a hopper more than likely, if I was duping I wouldn't be duping ammo I don't need (7.62 in this case). He could just be a lucky bastard as well.
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Agressive wildlife [Official wildlife topic]
IkaikaKekai replied to lowkey's topic in General Discussion
I think the main point against 'aggressive' animals was that they would be difficult to animate for combat and such. The other thing would be getting the animations to sync up, as opposed to zombies who can move and attack at the same time (or much easier to do with humans anyway). I think bears might be in the works or at least on the table. But more in the way to see if they'll work properly.