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Everything posted by IkaikaKekai
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Stock mounted cappuccino maker. Maybe a side rail toaster oven/mag holder (make sure it's turned off for that part, or don't, I won't be using it). I believe it was said that a sodacan suppressor would not work (at all). There will be more 'hand made' things we'll be able to craft down the line, just give it time.
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They aren't going to be added, stop worrying. They have a 'file' in the game files that says AS-50 TWS (thermal), but if you open it it just spells out Trollololol.
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As-50_Thermal and MP5K [ Standalone ]
IkaikaKekai replied to preacherlr's topic in General Discussion
Does everyone just skip over the posts that prove it was a hoax? You open up the file that says AS-50 TWS and the model spells out Trollololo. -
Trains are actually fairly easy to derail. A single 1-2" diameter branch can derail a 45 ton locomotive if it's placed on the tracks. Now add a metric shittone of bodies and you have a train on its side and more than likely a dead or soon to be dead engineer.n
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Alright I've see it now, they would have thous in areas where the right of way is more or less abandoned. I don't know what the Soviet/Chenarus equivalent of a Speeder would be, but that would be the closest to that. Most of the lighter ones can be de/rerailled by hand fairly quickly and be off the tracks in a couple of mins. Chenarus is a bit more developed than that, and while I've seen no evidence of it they would either have commuter service (one loco pulling 2-3 hi-cap passenger cars) or Motorcoaches/RDCs (passenger cars equipped with motors and a cab) which could operate independently or as units/with unpowered coaches.
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Post what sounds you feel need to be added to the game
IkaikaKekai replied to helcol's topic in General Discussion
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Not really, it would take a little bit of work but there are sidings and spurs for one train to go on while the other passes, I haven't done a count myself but there is more than one loco on the map. IE you have your heavy loot train of one engine and 2 boxcars (storage). You see a loco and some cars up ahead blocking the track, so you connect to that (if it's operable) and hook up the MU hoses, go till you find a siding or spur, disconnect and put the 'spare' train on the siding, and continue on your merry way. It's a diesel railway, as you mentioned there's no services for steam (no water towers, no coaling towers (though they could use oil ((and by extension diesel)) fired locos), ash pits ect) and there's no overhead gantry or 3rd rail (3rd rail would NOT be viable for a right of way such as this) and while the technology of 'battery operated' locos is improving, it's still limited to switcher engines operating in yards, not on the main line. Rocket and the team has done research on this, most power plants cannot go more than a week (some won't even go more than a few hours) with no human interaction, even a solar plant (photovoltaic being the most 'hands off') would need someone flipping a switch or rerouting power once in a while. Given the condition of things we're at least a month after Z Day. AFAIK Electro has the only power plant for the region, and it is not nuclear. Also the video still won't work.
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I think it was the USS Kesan (Spelling questionable) which at least in the Arma2 universe was stationed off Utes for the campaign.
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I'm a bit too tired and lazy to hunt down the link, but Rocket mentioned it at one of the last shows he attended (Rezzed I think) that later on they would try to implement a 'clan spawn' system to go with base building, so that providing certain criteria you would spawn either in your base or near it. I believe he just kinda mentioned it or had it as a bullet point, and didn't go into detail (they might not even use it, pretty sure the exact words were 'we're considering it')
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Link is dead. The condition of the locos on the tracks actually look to be pretty good, the thing I'm against is that they'ed be a bitch and a half to fuel up, and their not exactly easy to turn on and operate. Motorcars/coaches would be easier to get going, along with MOW Speeders or even handcars, but you'd still be blocked by the cars/wagons and engines on the tracks.
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Community Events.. ideas and why we need more of them.
IkaikaKekai replied to Irish.'s topic in General Discussion
*holds flashlight under chin* And after he dumped the glitched ammo he found into the lake, he was kicked from the server...and it said GLOBAL BAN!...No? Screw it I suck at scary stories. -
They're going to have means to claim buildings (barricading), I highly doubt it will be with electronic locks however.
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I wear: Green civilian clothing when I can find it (Hoodie, Spring/Summer hunting pants). I paint my motorbike helmet green, I wear a respirator rather than a a gas mask (seams to be the sign of a medic/friendly as opposed to a PVPer/KOSer) even though you can't see it under the helmet. My goal is to not be seen easily, hope they don't see me as they pass by the bush I decide to hide in, then go back to whatever I was doing when they get out of sight. I do get little bits and bobs from Military spawns (Boots, Cargo Vest, green Mountain pack) but try to avoid the Balastic Helmet, TTSKO pants/jacket combo, gas mask of the server hopper/pvper type.
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Considering there's no system to tell hero from bandit, and there's no plans to create such a system, this won't happen. And if there was it would easily be exploitable. You and your friend bloodbag each other (with blood stolen from your Bambi Blood Slave), boom, now you can spawn at Cherno and run 2 miles to Balota to gear up.
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[MAP SUGGESTION] Balota->Civilian Airport (+ Lumber Factory Idea)
IkaikaKekai replied to yorkmorgan's topic in Suggestions
True, but they would probably put the spawns back to generally spawning around the coast rather than just the NE part of the coast. I do miss spawning in Kamenka, I haven't even seen it since I started playing standalone. -
One: Because what you see is just a model. It is not working yet, right now they just have a shiny pile of pixels that can do nothing until they get it to actually work. I also notice there's a 'butane grenade' in there, and haven't seen one of thosue around yet. They released the models of the binocs a long time ago and they're just not getting added in (and said that they're buggy still). If making a model was the final part of anything, I could crank out fully interiored/enterable buildings every couple of hours for BI using Google Sketchup.
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[MAP SUGGESTION] Balota->Civilian Airport (+ Lumber Factory Idea)
IkaikaKekai replied to yorkmorgan's topic in Suggestions
Balota used to be a civil airport (with a military camp set up nearby), I wish they'd put it back to that. There's already a couple of lumber mills, most noticeably in Berezino, with a smaller one near Zelenogorsk (and I'm sure there's a few others spread about, I think there's still one north of Lopatino, I've also seen logging camps all around). -
My first kill was a day or so after Alpha went out. I was in Novy, I just found a mosin and some ammo for it. Running around in the dark when I hear (and I shit you not) "Rawr, I'ma kill you bitch! Rawr!" Guy runs up to me with a flashlight and I guess tries to tackle me (still holding the flashlight and nothing else). Now I'm normally a live and let live kinda guy...but in my mind I just said 'fuck em'. I holstered my flashlight, unslung my mosin (they had time to run), shot him in the head, and his friend. I'm not sure which was which that made the 'threat', and I feel mildly bad for shooting the other unarmed.
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It's a little late for you now, but I think can openers can be used as weapons now.
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Want to: Produce Machinima, Need: Way to start DayZ SA in SP mode!
IkaikaKekai replied to paxtonmega's topic in General Discussion
Far as I know there's no legit way to do what you want. Sorry. -
What's the current hacking status like in DayZ:SA?
IkaikaKekai replied to RadikulRAM's topic in General Discussion
There are no private hive servers, and if there are they're cracked ones that are more than likely out of date, probably being run by hackers themselves. -
As-50_Thermal and MP5K [ Standalone ]
IkaikaKekai replied to preacherlr's topic in General Discussion
So assuming this is from the files, its a joke then. -
Yep, I'd say hack or a glitch then.
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Police and S.W.A.T uniforms/weapons?
IkaikaKekai replied to ThatBritshGuy's topic in General Discussion
Gendarmerie is a general term for Paramilitary Police units, SWAT is just an American term (and it's not even used in all States, here they're known as SSD). And as Gews would probably point out OMON or whatever the Chenarus equivalent would be probably wouldn't be running around exclusively with MP5s and 870s ala their American counterparts. -
Might be a hack, they've been doing infinite ammo for M4s so they might have migrated it over to SKSs. In real life they have replacement mags for the SKS (some that can hold 75 rounds, and Im sure at one point I saw a 100 round SKS mag somewhere), but far as I know it's the standard 10 round factory mag for SKSs in DayZ. I would say it's probably possible to click fast enough in semi auto to come near an M4 in terms of volume, but it would still be bursts of 10, a reload (even with a shitton of stripper clips), and bursts of 10 again.