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Everything posted by IkaikaKekai
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Scavenger enters a building, sees a medic and sniper sitting down on a couch watching a TV. Scavenger: "What the hell?" Medic: "Dude, we got the telly to work." Scavenger: "Really? Holy shit, what's on?" Sniper: "Night of the Living Dead." Scavenger sits down on the couch. Bandit and a handcuffed freshspawn walk in. Freshspawn: "FOR THE LOVE OF GOD HELP ME!" Bandit: "Shut up noob!" Medic: "You got the stuff?" Bandit: "Yeah man, it's in his pack." Medic goes into the freshspawn's pack and passes everyone soda and food. Freshspawn: "HELP!" Bandit hits him with a baseball bat: "Shut up and sit down."
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Didn't you already post this on another account?
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If they're still adding Utes (I've heard conflicting things, neither from the Devs) they won't add it till boats are in, since there'd be no way to get to it.
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That, would kill your makeshift packmule. These are not the undead, they are infected living. So unless you've got something to cauterize the wounds it's gonna die (even then it might die from the shock). Now handcuffing a zombie on the other hand...
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Oh I'm not? Seriously? Shit I thought my paycheck was dependent upon playing a game I enjoy. Guess I'll go do something else now. Maybe I should get my Hunting License laminated, I've been meaning to do that for a while now. You're quick to talk about choice, and just as quick to want to take away that choice. If I don't want to connect a mic and do some useless voice command to play a game I WANT to play, and otherwise can't play it till I do that thing I don't want to do that wasn't required before, it's NOT a choice. *EDIT* Expanding on choice: I mentioned earlier about some private hives requiring you to be on their TS. THAT is a choice, I can CHOOSE to play on that private hive and be on their TS as required, or I can CHOOSE to be on another server while still playing the same game I CHOSE to play.
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Aye, full beans for you. I'm dead/unconscious, there's absolutely no reason I should be hearing some little kid scream obscenities and slurs at me and otherwise stroke their e-peen.
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That wasn't my point. I meant that leashing (which is what you want to do with the chain) can be problematic when it comes to two player controlled entities. You see people getting 'yanked' out of sync, the puller moves smoothly and unless the pull-ie is following of their own free will, the animation is jerky at best. Then it comes to interaction with the rest of the world. I've seen leashed people get suck on a door, and as the person who leashed them continue to walk they get stuck int he various corners of the room their in, unable to do anything to get unstuck as the 3 foot leash 'magically' extends to halfway across the map as the Leash holder keeps walking.
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So, by your own admission, you just want to force people to HAVE mics to start the game, even though there is no requirement to actually use them in game, but your main point is that forcing them to use mics will force more peaceful player interactions? I'm confidant when I say this that this will never happen, not for a DayZ. Rocket has said many times they will not force/punish one playstyle over another, I don't imagine they're gonna say, 'but everyone needs a mic to play.' Some private servers may require you to be on their VOIP server in order to play, but this is just a useless hoop to jump through for a PRIVATE server.. You might as well have a morality quiz or some sort of age verification, both of which can be by passed, and I'm sure the 'mic requirement' you want could be bypassed as well with some combination of free software and a sound file. Privacy concerns aside, imagine how annoying it would be. I know I cringed when I used to play BF3 and would just hear breathing and background noises from someone's mic set to transmit. Yeah, I really wanna hear your parents talking in German about the grocery list they're making in the next room, or your dogs barking. Before you make assumptions and an insult to try and back up your point: yes, I do have a mic, yes it's plugged in. I simply don't talk. I'm a loner in Chenarus. If I see someone and they don't see me, I want to keep it that way, I'm gonna quietly sneak away. I don't want the sound of my AC turning on, or my dogs going berserk every time a Jehovah comes to my gate to give away my position. Someone runs up to me shouting 'friendly', I reply simply with, "Stay back", if the rifle pointed at their face as they drew closer wasn't enough of a hint.
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What about for mute players?
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Do they even still use the ball and chain anymore? I mean other than a museum where would you find a real one? Modern leg shackles do more than enough to hobble an inmate, especially if they are connected to the cuffs. I think the best option for captive control should be the direct approach. You grab the captive and force them to walk, similar to dragging in Arma2/Mod. In Second Life 'leashing' one player to another ends up with some weird results at times, I doubt it would be much better with the DayZ engine.
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When it's stable, AKA when it's ready. Hopefully it will be this Wednesday, but I don't have surveillance equipment in BI's office so I don't know for sure.
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That actually does sound kinda cool, though as Kich said, probably won't happen till modding is allowed. Can picture servers having just melee, just high grade military weapons, or just civilian weapons.
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Reg said it pretty good IMO, there's other reasons too, like security and such. Right now there's no private hives either, and all the public servers need to be using the same version. With all the bitching going on there'd be people making 'mods' of exprimental content and pushing it to stable. What's the number one moan and gripe? No cars, why don't you add cars, just add arma2/3 cars, I'm a lazy bastard that thinks I'll be given a fully working SUV with SATNAV, armor plating, and a roof mounted Minigun as soon as I spawn, ect, ect, ect. This way if they wait for most of the ground work to be added, you won't have conflicting mods or people putting in broken things.
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Who says that's the sole purpose? 请不要拍。我是一个农民。 请不要拍。我知道那里的士兵被藏了起来。I'm probably gonna use that first one more though...
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I like the rain and don't think they need to tone it down. I like rain, rain washes away the sins of world, much like the zombie virus. So it sets the mood really well for me.
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What are you bitching about? You can't even get sick now. There is no (at the moment) consequences for running around in the rain or having soaking wet clothing. When they do add it, you'll be able to run from shelter to shelter in a town or wear a rain coat to keep from getting too wet.
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There already is a russian language book in game.
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Perhaps not, but still, over 10 million (on paper) AKMs vs 8 million. Still more common than the M4/AR15, which was my off topic point. We're talking about a platform that has been turned into just about every type of firearm aside from a pistol (and no, I don't consider those SBRs without a stock a pistol. They're SBRs that managed to jump through a legal loophole in most places) It was a design decision to use the AKM over the AK47 (or any of its millions of variants). Power has nothing to do with it's 'rarity', if power had anything to do with how rare something is, shotguns and magnums would be up in that high tier.
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I would call bullshit on that. Over 100 million AK style rifles made vs over 8 million AR15/M16/M4 rifles made. Gangs will use whatever they can get their hands on, armed forces are a bit more picky, sometimes politics and business plays more of a factor than anything else. Personally, if I had my own country, my soldiers and militias would be armed with AKs, and my police and spec ops would be armed with ARs. To get back on track, The devs had made comments recently about simplifying calibers and guns a bit (IE a AK74 will use 5.56 instead of the correct 5.45, Mosin and Draganov will use 7.62x51 NATO instead of 54r, Makarov will simply use 9mmP instead of 9mmM, so on and so fourth just so there aren't 59 different types of ammo and 65 different guns). It's already been confirmed that as more civilian/survival guns get added, military/high end arms will be much rarer, so a group of bandits might have one M4 or AKM while everyone else has hunting/sport rifles. I would personally like to see that Western Military weapons are much more rarer than Eastern Military weapons, just because of the location (with the exception of a few off the wall/rare western guns like the AA12, I don't want them completely missing from the game)
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3) And rather than say just spamming R 6 times to reload the magnum you have to actually wait or time it right for the taps. IE not get in 6 taps before you reload the first bullet and all the bullets will reload. Time it so you have to be almost done or done loading one bullet before tapping R to do the next one. 4) Oh god yes. That or allow us to toggle/flip the light. Up close, medium, and far. 5) I'd rather the light bleed a lot more (less light the further away from the center you get) rather than the concentrated circle of light we have now, also for light to actually spread. IE a flashlight can light up an entire room from the reflections and such. 10) It will be next patch. 17) All guns are up in the air right now, and they have said they will have more 'survival'/civilian guns spawn when they add more in. I would have AKM more common than the M4/AR15 however.
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"Its...It's just a splinter mate. Pull it out would you?" *Dies*
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POCKET SAND! Or glitter!
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Quail, maybe some black francolins...they don't have turkeys in Eastern Europe do they? Damnit...now I want to hurry up and buy my gunsafe so I can buy a shotgun...
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Yeah, it's also to cut down slightly on the people just running to Balota to get fully geared.