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Everything posted by IkaikaKekai
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Svetlogorsk Navy Base & More Randomized Objects
IkaikaKekai replied to Loopest's topic in Suggestions
Not sure if Chenarus would have a naval base (well...I'm SURE they would actually, but it'd more than likely be a Russian Naval base rather than a Chenarus Navy base) And I would think standard orders would be if something like a zombie outbreak or rioting (which is what the outbreak would have been mistaken as more than likely) they ships would leave port soon as they can, taking recently infected crew with them to help spread the chaos unknowingly. That's not even counting something like what happened in World War Z (book) where a Chinese Sub smuggled all their family aboard and said GTFO time. Still pretty good idea depending on how quickly the virus took over, might still be something docked or even a military ship anchored (or even drifting) out at sea FULL of zombies and high end loot, just waiting for group of someones with a Heli or a boat. Heli crashes are actually on stable now if I remember right. Would be nice if they added civilian 'heli' crashes such as cars and trucks loaded with goods. -
Many would agree that 3P needs to be removed. I think there's ways to fix 3P so that it's not as exploitative, you're just saying 'Problem? Is not problem, is feature!'
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I want to host a vanilla DayZ official hive server...what's required?
IkaikaKekai replied to Chris9183's topic in New Player Discussion
There aren't any. Any you do find are cracked/hacked and outdated. They want to keep a tight control on things for now. IDK if they said they'll start releasing them for Beta or Release. -
Was thumbing through an 'Outdoorsman' book the other day, was going through the survival section and it had a diagram of how best to build a survivalist camp (shelter placement, firepit placement, ect). One of the things I saw was a tripole set up that the guy was drying his socks on, as well as a pile of firewood, and that gave me some ideas. I would assume Storage is coming fairly soon (not just tents but lootable containers as well, fridges, cabinets and the like). The diagram I was looking at the campsite just had things sort of scattered about. Was thinking if maybe setting up a campfire would make say a 10-20 foot circle around it become persistent storage. Now there's obviously a lot of drawbacks to this, you'd have guys just making campsites left and right and literally placing THOUSANDS of items in that 10-20 foot circle, lagging up the servers and what not. EDIT: I've had a bit more time to think (literally started this post about 5 mins before I had to go to work, gonna try and restructure this as well) Campsite: Rater than craft an item that makes the campsite, as I suggested in the later part would be you just take a fireplace and use a tool on it to clear the area into a campsite (Would need a shovel hoe or pickax to clear the ground, depending on the terrain this would turn a 10 foot wide circle around the campfire to dirt, and clear the tall grass in a 20 foot wide area. You can only have one camp per character per sever, and would have the old mod despawn rules for tents (needs activity from the owner within 24 hours of their death or it will despawn, and say 2 weeks of inactivity before they despawn). Certain areas you could not camp (IE not in the middle of a road or inside a building). The terrain geometry will not be affected, just the texture. Once you set up your campfire and make it a campsite you can drop any item on the ground and it will persist even after restart. I would say maybe 50 items you can have in the 20 foot circle. Once you set up a camp site you can start placing camp objects (bellow). -Campfire: This would be upgradeable as well, for example you could actually dig it into a fire pit using a tool and adding stones to it. Or say make it into an oven for cooking as well. Add a metal grate of some kind over it. Or any other things. Items on the ground: A limit of 50 items dropped BY THE OWNER will remain on the ground even after restart. Items will decay when left on the ground, weather it be based on server restarts or actual time or even things like weather I'm not sure. Some items will decay faster than others (IE dropping a rock on the ground may not even decay it, whereas dropping firewood might decay very slowly or something like a book or raw food will decay faster. Item containers (prot boxes, medkits, ammo cans) will protect the items inside and still only count as one item. If you drop 51 items in the camp the oldest item placed will remain until a server restart, and it'll poof just like anything else left on the ground (not in a camp). 'Trash' items (should they be added) like empty cans, bottles, or wrappers, would be dropped in the camp after you use an item, and actually take up a slot. This would encourage people to actually tidy up their camps as well. Camp Objects/Structures: These would be containers/objects you could craft and place down in your campsite. I'm not sure if they should take up one of the 50 items slots or if they should have their own slots. If the later I would lean towards maybe a max of 10 objects. -Bedding/Shelter: This might actually be important later on down the line when things like rain and cold will make you sick. First stage would be craftable with sticks and foliage gathered near the camp, adding fabric would make it more comfortable. This would allow you to instantly log out in your own camp, though you would need to interact with it first. As you upgrade it more (adding more sticks and other things) you would make it into a shelter, and this would allow you to get out of the elements (IE get out of the rain so your clothes can dry). You could also say add rocks and logs to make the shelter a bit more secure/stronger -Weapon/tool racks: This would be a visible storage item, allowing you to store 4 weapons/tools on it without them degrading, or degrading much much slower (even slower than being left on the ground). This would be for 'long' weapons and tools only (fishing rod, rifles, shovels, axes, ect). The items stored on them would be visible, so without going into the inventory you could see say a SKS, an ax, shovel, and fishing pole on the rack (and of course steal it). -Clothes line/rack: This might sound a bit silly, but IRL having dry clothes is essential. Right now walking around with soaking wet clothes does nothing (But will affect health later), but a way to dry off clothing would be to hang them up. This would take time to do, and possibly go faster depending on how close the rack is to the firepit. This could also be a means of storing another set of clothes (lets say a 4 articles as well, so you could hang up pants, jacket, shoes and a hat, or 4 hats/shoes/ect.) Now this wouldn't protect your clothes from the elements, just allow them to dry during sunny weather. -Tents: I'm not sure how tents will behave now, but if they're just straight up storage like they were in the mod this would be the go to storage for camps, as well as provide shelter. I would think they would be standalone as well, so you wouldn't need a campsite set up to place one down (but if you put one down in a camp it'll count as an item) -Woodpile: I put this in my first post but deleted it and forgot to put it back. This would be crafted with say 4 pieces of firewood and would become a container you can place on the ground to hold all your firewood, sticks, and rocks, and only these items. This would just allow you to feed your campfire a bit easier, rather than go find your ax and chop down a tree. You can chop down several trees and stack up wood for later use. Terrain Clearing: Now I mentioned that using the camp site would change the ground texture to dirt (10 feet wide) and clear the grass and weeds (up to 20 feet). I would also have it so that any changes you make to terrain, such as chopping down trees or clearing bushes, would be persistent. SO say you set up a campsite out int he woods, but your surrounded by bushes and trees. If you chop down the trees and bushes you'll have your nice clearing, and they won't pop back up on restart. Now of course this would make your camp site stick out a bit more from the air, but hopefully that won't be much of a problem. Now of course none of this would be secure (as it shouldn't be). So if someone stumbles on your camp they can clean you out, though they won't be able to destroy your camp (they can mess up your objects, ie tear down a tent or kick over a weapons rack, but not destroy them and you can repair them as well) or put their items in your camp to save them/destroy your items (if they put items in a storage container they will save, but if they just drop objects on the ground they'll disappear on restart). If anyone else has any suggestions along these lines (and I think they're good) I'll add them in (with credit) None of the above is speculation on what I think is going to happen in 46. Just thought I'd mention that (Kinda wish I could change the title now)
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My Quick Opinion on Future Development of DayZ
IkaikaKekai replied to FanaticModz520's topic in General Discussion
I'll just add my two cents. If they did that, we'd still be on update .30. The game would have pretty much died as everyone demands their money back due to the lack of updates. It takes a while already for updates to get pushed to stable. That added with the fact you can't even sneeze while coding without adding at least one more bug. Alpha, they want to get the core shit in first so they actually have something to fix. Beta, they'll focus more on fixing and polishing shit while adding in some non core things. Release, when all that goodness comes together and we have a stable and (almost) complete game to play. Lets not forget they're also 'changing' the Engine (one bolt at a time), so any fixes they might create will be for naught. Right now they fix the 'game breaking' shit, like Desync (though some may disagree with me). Something I cannot control verses something I can work around, like zombies going through walls, I'll kill em out in the open and away from buildings before I go running into something. 'Alright we managed to figure out what was making that can opening random ambient noise and removed it...sadly we still have just the M4, Mosin, 45 and .357...but we're about to release .31, which will include the SKS rifle...and now we have that can opening sound back again...Fuck it we'll do it live! You ungrateful bastards, I'm taking my share of the money and buying the southern part of New Zealand and a Lambo. Make all the death threats you want because I'll have the part of ANZAC in my pocket to send after your asses. Dictated not read, the Management...read that last part back to me Matt?' -
Brought up and mentioned before, they would be deeply complex to do (or do right anyway). Someone made a horse mod for DayZmod/Arma2...it looked HORRIBLE (The hooves didn't move, when they did they were horribly out of sync, it tumbled down the hill like a ball and hit a rock and exploded.) Now granted that was just a vehicle shaped like a horse. Still it would take a lot of work, and if they were going to do this, I wouldn't expect it to be out till much after Release. There's also the 'realism' aspect, in real life you can't just grab a random horse and jump on. I highly doubt there's many wild horses now a days in Eastern Europe, so you wouldn't have to truly break a horse, but I would think any four legged survivors would be very skittish of humans, unable to tell the difference between zombies and uninfected.
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Couple Ideas for Camping and 46 Speculation
IkaikaKekai replied to IkaikaKekai's topic in Suggestions
Edit and bump. -
Deer looks at Blern's sniper roost, surrounded by dead bodies. Blern: "Return the Favor mate..." 4 years later Blern is being tortured by bandits for the location of his camp, 4 quick shots and the bandits are dead. Blern: The hell? Deer walks into the room, dragging a mosin behind it and dropping a set of handcuff keys.
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Modular combat system for the shotguns(attachments)
IkaikaKekai replied to Pokerguy12's topic in Suggestions
Might be kinda cool for an 870. Don't really see how this would apply the the Blaze, it doesn't have a lot of aftermarket parts. For the Blaze I would have different barrel calibers that could be mixed and matched (.22, 12 gauge, 5.56, 7.62x39 to go with the 51. I don't know if the barrels are interchangeable in the field on the real Blazer, but it can have different barrel calibers. Other than for say an 870 I don't see it applying to too many civi shotguns other than switching out the choke or having a longer/shorter barrel. That said I think the 870 should spawn in two versions, a civilian version (woodgrain parts and a long barrel) and a military/police version (medium barrel and plastic/tactical parts) with parts interchangeable (Ie put the tactical parts on a long barrel version or the woodgrain stuff on a short barrel). -
Try restarting your computer. If that don't work try verifying your game cache or whatever its called with Steam.
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If you switch servers you get the login timer. If you reconnect to the same server you disconnected from there is no login timer. I think it's more like 150 or so seconds, but it starts from when you log out. Before it would add the timer no mater what, now they made it so that if you crash or the server restarts you aren't stuck with a timer.
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Can server admins remove gear off of you?
IkaikaKekai replied to Coldf3er's topic in General Discussion
It's one of the new hacks going around, as said above admins can't really do anything other than kick players, set the MOTD and turn the server off and on. -
Think it's time to yard this thread. It went from a misinformed attempt at a discussion thinking that torture was an intended mechanic in the game, and asking how far things should go, to an argument between two people insulting each other about torture. Before it's yarded I'll add in a couple more cents. This is a one sided argument, especially on the rape 'front'. Seriously, who can make a serious and logical argument for rape to be added to a survival game? (Whereas killing and cannibalism can be argued for survival, if you argue that you need torture and rape to survive...then maybe you should do the world a favor and not survive.) Both torture and rape wouldn't add anything to this game at all, and thats not even counting what it would take away form the game (bans in quite a few countries) they would only give the person acting out some crude fantasy in a game not designed to do so a means of getting their jollies. It's not like you can torture someone to give you the location of their camp. 'TELL US WHER UR CLAN HELI IS!' 'How about no.' /logout To those saying that Rape and Torture should NEVER be discussed, you are wrong. Simply ignoring a problem will not make it go away. Yes, sensitivity to victims and those that shouldn't take part in such discussions should come into play, but just outright denial won't help anything. Then again this is a forum for a computer game, while there's many off topic subforums, this place will not be the best to have a logical discussion that's not riddled with 'lol rape is funny' and other troll posts. While I could probably fill a page on the topic, I feel it'd be a waste of keystrokes for a topic headed for the yard (or at least a locking). Hell, I kinda feel this and my last post were already a waste.
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Looking for Server With Friendly or No Zombies
IkaikaKekai replied to therejectdevil's topic in New Player Discussion
Not a problem, and if there are any that claim to be, either friendly or no zombies, I wouldn't trust them. Servers by the rules cannot enforce any No PVP rules and whatnot, not without a very high chance of getting their server removed without a refund, and as far as I know there's no legit way to turn off zombies. -
Looking for Server With Friendly or No Zombies
IkaikaKekai replied to therejectdevil's topic in New Player Discussion
There won't be any for Standalone, there MIGHT be one for the mod...maybe... -
I'll throw in my 2 cents on the topic. It's not real. There's a difference between someone skinning cats alive, and punching a handcuffed video game character in some effort to torture them. It does say something about the person doing such things, but not about the game overall. I would think they added drinking bleach and such either a means of killing ourselves or as a 'stove hot' mechanic. If you're stupid enough to do it and live you'll learn not to do it again. It was a fad at release because there wasn't much else to do. That video you show is nothing, just a bunch of jackasses being jackasses in a game. You think that's bad where a pixel is being beaten to the point of bleeding and shot for the 'lulz' is bad, try watching a pig being slaughtered. The generic fountains of blood are nothing compared to seeing the real thing slowly creep down someone's driveway as soft oinks turn into ear piercing squeals and ends with a heavy thud. That made me more than a little queasy, and I eat pork almost exclusively. On the topic of 'what do they need to add', that's an unanswerable question, because the game would be shutdown/banned before anything 'offensive' that would make me stop playing was added. That won't stop the asshole players from trying. Rape for example, it'll NEVER be added, but players will try, even if they just handcuff their victim, stand directly in front of them and just verbally abuse, 'oh yeah, such it bitch' ect ect ect. Now granted, I've never been tortured in game, but see no point to it either. If I were, with the mechanic we have now our character is killed if we logged out while handcuffed, which is what I would do if I had any inclination to know that my captors are going to kill me anyway. I'd just consider it biting my tongue off to kill myself, but that's because I know this is a game and rather than sit through their jerkfest waiting to be killed, I'd rather skip all that and start over sooner.
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WHY are the big buildings not big?
IkaikaKekai replied to Shrub Rocketeer ™'s topic in General Discussion
Another 'its not a school' post by me. Who the hell puts a school in an active lumber yard? I mean the stereotype is that Eastern Europeans are tougher/less caring, but still 'okay kids go outside and have recess, and those of you who don't get run over by a truck or forklift will go on to the next grade'. It's a somewhat generic office building, it has offices (the rooms with 1-2 desks) storage (the rooms with racks) and an outside waiting room (chairs in the hallway) (as most offices are meant to be, if they get to the point where they start to individualize buildings by adding more props to certain ones then that can distinguish them). Keep in mind, most of these buildings are leftovers from a milsim game where normally you'd be out in the woods or fighting in an open field rather than slithering through houses and buildings to scavenge for supplies. People quite often get shit out of scale, hopefully they'll fix it, if not, lore wise I'll blame it on a shitty building code and subpar contractors. -
You're looking for Sniper Elite...that's two doors down the hall. (I swear to god when I had it set to the lowest setting I had a bullet cam every 3 kills) *Edit, adding in reasons* It wouldn't be a good idea. Even 'just for fun' after a while it would get old. I either see the bloodspray and whatever I shot fall. Or I don't see the blood spray and see my target scatter. I can't really see from my bullet's prospective, and it might give an unfair advantage. I now KNOW for sure that my target is DEAD, not wounded or faking it. It would also take you out of the action, you're watching the replay as your character is still in game and exposed. In a single player it can be fun because you're actually pausing the game to view this instant replay of the kill. Now imagine if there was no pause, and there is more than one guy you're shooting at. His friends now have 5-10 seconds to find and kill you as you enjoy your little replay, unable to move or line up another shot till your new Snuff Vine is over.
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WHY are the big buildings not big?
IkaikaKekai replied to Shrub Rocketeer ™'s topic in General Discussion
First of all, it's not a school, its more of an office building. Second, not all hospitals can be mega structure or are the same. Are you talking about the new clinics they added in recent patches or the hospitals that have been in since the mod? I think your First Worlder credentials are showing. I've got a fairly nice house and (before the addons) it only had 5 rooms (bath, kitchen, living (also a 'mud room' but that was more of an entry), 2 bedrooms) and was expected to house 2 families. Chenarus is a poor, rural country that at best is a second world country. -
How 'random' are we talking here? Every restart the map changes, every server being different? Not gonna happen. I know the map pretty good from experience, as I'm sure you know you're home town's layout from experience. That said, I still get lost in game as I don't know the entire layout of the map.
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I don't think sleep would be a very good mechanic to add. If it was an ingame thing, where you actually have to be logged in and sleep, how would that be handled? I mean I don't play for more than 4 hours at a time on most occasions, say we need to rest 8 hours every 'day' of play. That'd be two play sessions of just black screen, that's if they do a real time thing (which they'ed have to since this is multiplayer persistent and not a single player game where you can just fast forward when you sleep IE Skyrim). If they made us 'sleep' when we log off like what I hear Rust does...well we hear enough bitching on this forum about people getting killed in the 30 seconds it takes to log out. I also see no correlation between sleep and 'healing', other than some of the natural processes a HEALTHY body goes through (yes there are some parts of the body that only 'heal' while you're sleeping). Then there's the limitation thing. IE if you play so long your avatar gets tired and the game 'forces' you to log out for a certain amount of time. While that could be argued for 'realism', I say real life is good enough for that and they don't need to spend time making a game mechanic for that. Say you pull a marathon session, in real life you're gonna be tired, your brain won't function as well, you'll be making mistakes in game, more missed shots, not seeing that movement in the treeline, or shooting at that same movement, thinking it's a player and it turned out to just be a deer, now there's zombies all around you as well as alerting the KOSer/Bandit nearby. Now if they made something like while you log off you slowly heal if you are hydrated and fed (like say 1/10th the healing you'd do if you were actually logged in). But even then, what happens to your hunger and thirst while logged out? Does that go down too? What happens if you can't/don't play for a week? I'd say resting would be the better alternative, other than providing a small boost to your sprint or whatever was intended. Let's say you're badly wounded. Very low on blood, broken leg, ect. You've got a camp set up and a friend is making a hospital run for supplies. While you're waiting for morphine and possibly a blood bag you're back at camp cooking/smoking meat, or otherwise improving the camp and otherwise just killing time. Since you're not doing anything strenuous like sprinting for 5 kilometers with two guns and a pack full of canned food, you're healing a little faster, not using up as much energy/calories.
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You know, I always liked being able to do that in Metal Gear Online (or whatever it was called, the multiplayer packed with MGS4). Probably be uncomfortable as hell to do but I sniped a couple of times in that position, feet first, almost supporting my weapon.
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From my understanding the Israeli army didn't adopt it because the guys who field tested it said it was just draining to fire. It's heavy and has a lot of recoil for a pistol. It's a gun you carry if you want to kill/scare off a bear. And did not know that they offered the Deagle in lower calibers, I knew they offered .50 AE, .44 Mag and .357 Mag for the 'base' model, and there were lookalikes that others sold in different calibers. I mentioned using the .357 version because the Devs have recently said they want to compress the different types of ammo, so we don't have say 20 different guns and 15 different types of ammo (IE the Makarov in SA will use 9x18 Luger rather than 9x19 mak, the mosin and draganov will use 7.62x51 rather than 54r, and the AK74 will use 5.56 rather than 5.45). And for the Deagle, why have this big ass heavy gun if you're gonna fire 'weak' (I use that word loosely) ammo. I highly doubt that. This is a .50AE not a .50BMG. It's big but it's not THAT big.
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Ruger Ranch Mini-14/Mini-30, ammo's already in. Also there's not much tactical about the DEagle, but people will whine and beg. Maybe if they add in the .357 model so they won't be adding .50AE just for the DEagle.
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The house was probably more easily defenseable, and the lower decks were probably crawling with those zombie vampire things. Need to go rewatch that movie but I would think there's less ways into the townhouse. No little access hatch somewhere under one of the AA gun sites that leads right into the ship.