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Everything posted by IkaikaKekai
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Any of you guys wonder what time period dayz is in.
IkaikaKekai replied to Azzerrrr's topic in General Discussion
I didn't notice that this post got merged and had forgoten about this. (My emphasis above) See above, that's coming from a Dev. That's about as Cannon of an answer as we'll get. -
Any of you guys wonder what time period dayz is in.
IkaikaKekai replied to Azzerrrr's topic in General Discussion
I know what a Welrod is, and by comparison the Welrod looks like something Ghetto-rigged together from bits of spare pipe. -
I've yet to see the new bunkers and if this is true or not, but most games with terrian can only have one 'level'. Your first drawing pretty much sums it up, but terrain is usally made so it can't be a 90-degree drop. So it would look more like __ :House : __ \:Basement:/ So you would need a bit of overlap between the house's wall and the terrian, otherwise you'd fall between the walls of the basement and the terrain. Some games would do this very well, some better than others. In Second Life most land owners will use prims to act as artificial terrain. Usually this means a flat box shape to cover the hole which looks a little ugly when it meets the real terrain when you go from smooth as glass grass and dirt to bumpy grass and dirt, though some rather cool things have been done with sculpted prims. In he case of your green mountain sketch, there would be a HUGE \___/ cut into the top of the base which would have to be replicated.
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Suggestions on Radio Functionality (and Heli Sites!)
IkaikaKekai replied to snwh's topic in Suggestions
Well Helis spawn in already crashed, and there is absolutely no intention to make Heli Crashes dynamic (as in you'll hear a distress call and see the actual crash). I'm not sure if 'story' wise the crashes were recent or if they were way back from the outbreak. I think most distress beacons on aircraft only transmit for roughly 24 hours before the battery dies (for the ones that automaticly activate anyway). So if the crashes are not recent the beacon would be dead. You do raise a good point however, Even a cheap radio would be able to pick up a powerful transmissions, just not transmit very far. Maybe the crash sites could have a 'dying' radio message repeat. IE what you said where the mayday call keeps broadcasting over and over until the 'battery' dies. This could be plausible and explain the short range to pick up a crash beacon. Say the message can only be heard about 5km away when the crash first spawns, and as time goes on the radius decreases. That and there'd be different versions of the broadcast, depending on the crash type. IE a MI-8 Crash would broadcast in Russian, Blackhawk crash in English, and if they ever add other crashes they'ed be in their respective languages. -
Suggestions on Radio Functionality (and Heli Sites!)
IkaikaKekai replied to snwh's topic in Suggestions
I had to do a bit of research myself on the topic of distress beacons. There's types that activate automatically, usually from impact or water immersion in the case of aircraft. It's a bit too early in the morning for me to discern if they just let the SAR agency know that you've gone down, and possibly just give the GPS location, or if they also act like an actual radio beacon to pinpoint a location. EDIT I would say to prevent chopper hunters from getting 'op' just because they have a radio, they should follow the rules of range that are set up. IE your not gonna be sitting in Kamenka using the base model radio, turn it to the emergency frequency and be able to track one all the way to Devil's Castle. -
Suggestions on Radio Functionality (and Heli Sites!)
IkaikaKekai replied to snwh's topic in Suggestions
Not sure about a mayday call on radios (as I'm fairly certain the crashes are in at restart, I may be wrong). Perhaps a beacon that gets louder the closer you get to a crashsite. From my limited time with a flight sim, you would pick up frequencies with Identifiers in Morse code repeating, I think it's a means to guide planes to runways. Buzzer stations or repeating dead broadcasts would be a good addition as well (for us lore nuts). "Balota наводнен, перенаправить на Krasnostav аэропорт." I love the idea of attachments for radios, and it has been mentioned in the past that things like headsets would be added later on. Player radio stations were talked about pre-alpha. Mostly in the form of web radio that would be broadcast to certain frequencies in game. Larger radios would be pretty cool as well. Something to have in your clan base/camp. -
Any of you guys wonder what time period dayz is in.
IkaikaKekai replied to Azzerrrr's topic in General Discussion
Actually the Amphiba is something like a Ruger Mk3 with a built in silencer. The 10/22 is in game but its the Sporter Rifle. -
Any of you guys wonder what time period dayz is in.
IkaikaKekai replied to Azzerrrr's topic in General Discussion
Where did you get 'Chenarus isn't anywhere near Russia' from his post? He simply said it's not a part of Russia, it's Russia-Adjacent. The post he was responding to said it is part of Russia, and clearly stated somewhere, which it's not, quite the opposite actually. It was a part of the Soviet Union, but the USSR no longer exists, it's its own country. By the Person in Question's logic, the eastern half of Berlin and Germany are part of Russia. -
Any of you guys wonder what time period dayz is in.
IkaikaKekai replied to Azzerrrr's topic in General Discussion
Technically speaking its not. Otherwise it'd be called Russia and not Chernarus, the local soldiers would have Russian flag patches instead of Chernaruan flags, and it wouldn't be bordering Russia and takistan, it'd just be bordering takistan. -
From my under standing of Shards, this seams to be the plan. As in 3 (or more) shards would be on the same hive. So say you could have a whitelist PVE Shard, a public PVP shard, and say a 'private' PVP shard for clan battles and such and able to go between the 3 at will.
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Any of you guys wonder what time period dayz is in.
IkaikaKekai replied to Azzerrrr's topic in General Discussion
I'd have to agree its either present day or very near future (like 2015-16 near future) -
Not gonna happen. There will be no NPCs or AI survivors.
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Go for a jog, when you come back pick up a rifle, or something rifle like that's heavy and hold it up in an aiming position. Hell my hands are unsteady just holding them up in front of me as if I had a weapon and I haven't gone for a jog.
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[Street Lights] Power Grid Maintenance
IkaikaKekai replied to Weyland Yutani (DayZ)'s topic in Suggestions
You have great faith in humanity, one I do not share. Personal experience, it was a bit ago and I remember reading them in patch notes for the mod, mostly saying that lights were never intended to be on so they were removed, sadly I cannot remember how far back the notes were. There were mods/scripts people would add on later to add in street lights, but at first they were in vanilla. Also (not that important) I meant to say that the 'streetlights' in standalone were usually attached to buildings and not standalone street lamps. It was something about the moon and stars (being able to see the spiral arm of the milky way or some such, which would be very possible with all the lights off on a clear night). People like US (you and me and the few who enjoy night) will enjoy it. Others will server jump to a day server because they can't be bothered to find a light source they threw out as soon as they spawned in or wait for their eyes to adjust to the moonlight like we do now and in the mod. Yes, I want them to add in things to make night more fun. But I still believe no mater what they do, true night players like us will be in the minority (and I don't mean Gamma cheaters, which is another reason why people won't play night time) -
[Street Lights] Power Grid Maintenance
IkaikaKekai replied to Weyland Yutani (DayZ)'s topic in Suggestions
Probably not, but it's pretty realisitic when you compare it with real world power grids. A meth head can shut down power to an entire side of an island with just a length of chain and a suspicion that that power substation has copper pipes he can sell for a couple of hits. I'm greatly exaggerating here (about repairing the grid) but it should be a large group effort requireing more than a small clan or group of buddies. Thats my opinion about getting the main streetlights or the main power grid up and going again. It's not like you can get some jumper cables and a honda generator, find a street light, hook it up and have all the street lights operateing. The lights were on a couple of times in the mod (no addons) and they said that was not the intent and took them out. The few 'street lights' that were on were attached to buildings, not just stand alone street lights. We just have to accept the fact that a lot of people will not play at night, no mater they do. Even if we had street lights, night vision goggles, and every other idea you could think of to make night more attractive, some people are gonna log on, see it's dark and say, 'fuck this' and change server. Right now we have flashlights, headlamps, weapon lights, flares, glow sticks, and lanterns (not sure if they still light up the area around you when turned on in inventory), and honestly that should be enough for the people that want to play at night. It is realistic. I mean fuck if there really was a zombie apoc I would only be active at night if it was absolutely necessary. Otherwise I'd be hold up in a barricaded shed or where ever I thought was safe enough to last till morning with a shotgun in my hands and trying to get some sleep. Game wise, I know the PVPers aren't going to be actively hunting on night server. When they add stealth mechanics that will make it slightly more attractive to the people who don't mind night time (like myself) as we can walk around without attracting zombies from a mile away and use the old tricks such as tossing a road flare into an empty street, taking a silenced weapon, and taking out the 'moths' to make the area a little safer for a while. -
I HATE SOCK MONKEYS AND I DON'T KNOW WHY!
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[Street Lights] Power Grid Maintenance
IkaikaKekai replied to Weyland Yutani (DayZ)'s topic in Suggestions
By endgame I mean the ENTIRE server (when we have server caps of say 150) of regular players would have to be cooperating at least to a small degree to get it running and keep it running (I mean like the bandits would have to agree not to attack the power plant or grid in exchange for power for their base) -
[Street Lights] Power Grid Maintenance
IkaikaKekai replied to Weyland Yutani (DayZ)'s topic in Suggestions
It should be endgame. The lights that were on in SA were never meant to be on, I'm assuming they recycled some assets and forgot to take a light source out of the code/model, but even these very few examples could be explained away as battery/solar powered. From the sounds of it vehicles are going to require multiple tools (wrench, pliers, hammer, ect are already in) and not just a generic toolbox like in the mod. DayZ is set well after humanity's downfall, so any power plants would have shutdown/self destructed/run out of fuel by now. Even Solar/wind farms would have tripped a breaker, broken piece of equipment or some other malfunction preventing transmission of power. As far as I can tell the only power plant in the playable region (currently) is in Electro. You'd have to get that working for starters (and that'd be a bitch and a half for even a large, organized group) and if you got that running there'ed be problems all over the grid you'd have to deal with. -
In controlling weather as in turning rain on or off, I've seen nothing about it. Setting the 'season' and thus the temperature will be possible on the other hand.
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Well you didn't say last week tuesday, you just said tuesday, which I would assume was yesterday. Other than double checking everything again there's not much I can help/suggest.
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Must be Wednesday.
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I was a bit curious as to how this was gonna play out as well, obviously it's not gonna be any time soon but think it'd be interesting to RP as a DayZ DJ. "And this is Mikey R, coming at ya undead from Lualualei Naval Ammunition Depot, VLF building two. A moment of silence for my friend Billy V who set up shop in the old KSSK building when this all started... Now I get satellite phone calls from as far away as some place called Chenarus with requests, speaking of which coming up next is Daft Punk Verdis Quo, followed by Dick Dale's Misurlou and whatever else I find on these old Ipods and record collections."
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Was sort of against the idea of a cell phone in game, but I guess they would have some value if you can find a means to charge them. Smartphones would be the 'everything' phone, able to save notes, built in GPS (last time I checked my phone's GPS system worked even when I was out of service, at the very least the maps till functions), flashlight, camera, voice recorder/playback (Decoy device). Dumb phones would be much more limited (as in notes and flashlight and camera, date and time) but more common. Smartphones would last a day or less on one charge, where as a dumb phone would last around a week. You'd need to find means of charging them, like solar chargers or vehicle chargers. Even crafting a charger from a solar garden lamp. Obviously there would still be no internet/communications with phones, unless they added repairing the grid or getting cell towers working again as endgame.
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I'm not sure that that'd be a good idea for most guns. You'd need tools in most cases to get a gun down to a small enough size to make a difference, and then you just have a bunch of small, vital parts floating around. Granted we can pretty much just swap out gun parts (stocks, handguards, ect) without tools.
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I'd agree with that if it was a private shard/server, but currently they are not, and are against server rules, and if caught they can lose their server without a refund. Back on topic, it's suppose to be so admins can kick abusive players (hackers, spammers, out and out dickheads), which is difficult considering the limited tools they have to identify players. If what you say is true then you've gotten an asshole that pays real money to dominate people in an ALPHA of a game, either they want the server as their own private loot farm, or some other reason which is unimportant.