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Everything posted by IkaikaKekai
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Not sure if this should be one post or 2-3 but here goes... Add a 2nd bag/pack for looting. While holding this '2nd pack' you can only use your pistol (with an option to quickly drop your bag and so you can use your main weapon, but anyone can pick up the bag) or flashlight (or however the flashlight system will be). The packs would range in size and type, starting with a grocery bag (6 slots, commonly found in markets) pillowcases (8 slots, found in bedrooms), burlap/canvas sacks (12 or so slots, found occasionally in barns) gunnysacks (16 or so, found on bases/barracks), and dufflebags (like 20 or more slots, very rarely found in residential and military bases, think handheld coyote pack). Would make it 'easier' for scavengers to collect gear and supplies, and load them up into a vehicle (maybe make them take up backpack slots or take up a little less inventory slots than they can carry, but say you cant put them in packs). *Added* -being able to pick up ammo boxes (like at crash sites) and carry them off (one hander so can still use a pistol) and use at your base (fill with a little more ammo or set em up like tents or in tents to organize ammo better ((AS50 round in this box, Stanag in this box, ect)) ) Boxes/crates: Make it so you can pick up a box or crate, an example would be going into a hospital, grabbing a box of medical supplies (would have to limit how much can be put int he box so people aren't just stuffing 20 guns in a 1' x 1' x 1' cardboard box) and either carrying it back to your camp or your vehicle to load it up (limits on space, say cant load up a bike with 10 boxes, maybe just one or 2, tie it in with the bags mentioned above). Also add crates occasionally found in the backrooms of restruants/stores/warehouses loaded with bulk food/drinks. These cases could be looted (take one or more items out of them) or picked up and carried. My Idea would be when you pick up a crate or case you would be doing so with both arms and could only use your weapons if you drop the item. This and the above mentioned bags would be a good way to stock up either your camp or your group's base (bags being more acceptable for solo players/survivalists, cases/crates being more for people who have others covering them) Bulk Items: This would basically just cover items that 'realistically' you couldn't stuff into a pack (like tires, engine parts, main rotors but that's not my decision to make) but maybe save this more for building supplies for player bases. IE you could pick up a sheet of plywood from a pile at a mill and (maybe not run but be hindered slightly movement wise, be HIGHLY visible since your holding a 4'x8' sheet of wood on your back, and of course cant use your weapons) either take them a short distance to a (large enough vehicle) and strap it and possibly more items to the roof (gaz, hatchback, ect) inside (SUV, Van) or truck bed (the pickup, offroads, urals, ect).or the long haul to your base (defiantly not recommended) I think this would go well in hand with what rocket wants for visible items on your person/vehicle, but also they would have to make it so say you couldn't load a Ural up to the gills with stuff and have 14 guys riding in the back as well (maybe less and less space for passengers as cargo fills up but the cab will always have room for its number of passengers, maybe the sedans and such can load things into the backseat after the 'trunk' is full, losing the back for passenger use). /deepbreath /endpost
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The 7 Causes of PvP ---- [VIDEO]
IkaikaKekai replied to psycorevolution's topic in DayZ Mod General Discussion
Bravo Sir. I must admit I will go out of my way to avoid killing people (mostly because I suck at PVP). Id rather just lay down in a field for 20 mins and wait for someone to pass by so I can go back to finding beans after they leave. I have killed but both times it has been self defense and usually against very unskilled/unlucky players. There are benefits to helping players, but usually only if the person actually wants to reciprocate, which I try to do a lot when I actually see someone and don't get shot. ("Theres x item in y building if you want." "Theres two cars in need of repair down the road if you want to help," ect ect) -
I take your brand labels and substitute my own!
IkaikaKekai replied to Dancing.Russian.Man's topic in DayZ Mod General Discussion
Zpam (please add spamlike foodstuff, please add spamlike foodstuffs, but only if you can cook them ((if you get them crispy they almost taste as good as baccon, dont hate on spam)) ) Pepz Mama Rocket's homestyle Pasta aaand I ran out of steam fairly quickly... -
point east, put something heavy on your w key and go do something else for a bit? Others will tell you go play on a whitelisted private hive.
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Heres another one to add to the list, "hey stadlnoe is out now bt is called someing elze and cnt by it ons team need 2 bye it frm dis guy's website" "Thats called ScamZ."nuu its standlaone it says so on ther website" "Then I smell a lawsuit a coming in Hammerpoint's direction."
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Some people just want to watch the world burn. I just want to watch some people burn as the world watches.
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Devblog update: Where is the Standalone?
IkaikaKekai replied to rocket's topic in Mod Announcements & Info
PLEASE no jumping, I can just picture 'New Stormwind' with noobs constantly jumping around with no real effect other than being bait thinking they'll be harder to hit or bite. -
Isn't killing the only way to survive longer?
IkaikaKekai replied to _Anubis_ (DayZ)'s topic in New Player Discussion
I'm a bit mixed, I'm not that great of a shot and have only managed to kill two people in my whole time play (both times in self defense, once against some jackass with an ax who ran up behind me while I barely had any gear, he go the first swing, I got the last. Second was against a bandit who I just happened to cross in front of his field of view on a broken dirtbike going 10kph, managed to kill him with a Winchester while he had an aks after a bit of a gunfight/run for cover fest). Honestly I think you can last longer by working together with others (even if you just end up killing other players). Someone watching your back or even just having the right skills can matter. I'm a good driver and a shitty shooter, I hang out with guys who can shoot but cant drive. -
I think this could work, theres already minor hints at whats going on and whats happening, the mass graves at military sites, feild hospitals and such set up in the major cities as well as what looks like checkpoints. Probably the simple way to add the 'story' would be finding and reading newspapers in towns, wont have the full story(ies) but would hint at things more with headlines and parts of the story ('Contact lost with Island Nation of Panthera.' 'NATO Forces sending in Medical Specialist to Takistan to combat deadly strain Bird Flu.' 'Berezino under quarantine after Sailor with 'Lingor Rabies' escapes from hospital.') That way people who want to find out what happened or guesses at what happened can go look for them, while others can be content with eating beans and shooting people.
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My ZeroSurvival.com experience.
IkaikaKekai replied to Scrullet's topic in Mod Servers & Private Hives
Watched the Vid, never flew the plane before but gotta say its a little suspicous he glided for so long unpowered. -
Alright I did a quick (but not through) search and didn't see any posts related to this. As of right now most of the loot you get off of zombies is empty bottles and cans, cans of food and soda, flares and chemlights, and occasionally ammo. My suggestion is to add a little more loot to zombies and make things a bit more visible on them. For example a zombie might have an empty vodka bottle in its hand or sticking out of its pocket, a hiker zombie might have a larger backpack and some canned food or something and of course army and police zombies having themed ammo on them. Could even expand this so that (VERY low chance) weapons would be on certain zombies, IE a Policeman/Army Officer Zombie might still have its gun in its holster or possibly in its hand, Hunter zombie may have a hunting rifle or shotgun on a sling, an Army Zombie could have a higher end pistol or possibly a rifle on a sling still on its back. Mechanic zombies might have a toolbelt on them This could also expand to clothing or accessories (with a HIGH chance of infection if worn, with the possibility of washing/sanitizing them before wearing to get rid of that). Kill a zombie and take his ushanka and boots and maybe his warm jacket. very small chance of things like NVG being found on related zombies as well as protective gear (with body damage of course coming into effect as wanted, IE headshoting that Pilot zombie wearing NVG will destroy the NVG and his snazzy helmet)
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Which is why I say VERY low chance of getting a weapon off a zombie, and said zombie not spawning everywhere, (military zombies at bases or the few checkpoints in large cities, police in 'large' numbers in big cities only, maybe one or two in towns, hunting zombies at dearstands which may/maynot have gear in them anyway) With what Rocket has already said about having clothes carry infection make it a very high chance of getting infected from grabbing the gear, so you'd have to not only find it but disinfect it to be able to use it safely. After all your namesake flat out refused to wear any of the Riot Zombie gear in one of the WD episodes. In this game right now its all about luck and RNGs gear wise: Spawn in Electro and you can get a good military grade gun, ammo, food, backpack, tools in 10 mins or so if the loot gods favor you.
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Tell me your stupidest death stories...
IkaikaKekai replied to Matteh's topic in DayZ Mod General Discussion
This one requires a little backstory, I was approaching Electro in a skoda and was about to put pedal to metal to avoid getting shot at when in Sidechat someone was asking for morphine and blood in Electro, against my better judgement I said 'fuckit' and told him I would help out. Guy was surrounded on the north firestation roof by zombies, I pull up, start axing away and get up to him on the roof, blood him up and fix his leg. After that he asks for a ride and I take him up to the NE airfield, we get some loot then he wants to go to the northwest airfield, on the way we find a littlebird just sitting out in a field and I help him fuel it up enough to return to NEAF. All the time hes covering me from zombies and any players as I do the tedious task of fully fueling up the bird. Tank's almost full and he spots a UAZ heading toward us, "I got a shot on him..." "FUCKIT! RUN!" he got in his littlebird and i got back in my skoda and tried to go offroad, guy talked to us and was friendly, didnt even see us till we took off and he started to run. Turns out the guy I friended usually kills everyone on sight, but me being nice and blooding him up put me on the 'do not kill' list. Next day I log in and my Skoda's gone, I search around, and find a UAZ to replace it (not the same one the day before) and he logs on and said he lost his heli so I pick him up. I meet up with another friend of his and we find another UAZ which they take and we start roaming NWAF for gear and crashsites. Meanwhile in sidechat people are talking about going up to the airfield, Im ready to GTFO but they were like 'Lets ambush em' "uhh nah Im good..." I split up with them, and the ambush kinda went south when a 3rd-4th guy showed up to kill them. So of course having the only remaining car I head out to go pick em up from their spawns. I pick up one guy, and he wanted me to go back tot he ambush spot to try and get their gear, along the way in Zeleno (I can drive a friggen bus through there at speed without hittting anything at night but cant seam to avoid a small trashpile with a UAZ during the day) I get a couple flat tires, we get out and start scavenging for new tires, and after a bit we find em, I repair the UAZ and head to the coast to pick up the other guy and hit a lightpost, getting stuck on it and barely having time to say 'WTF' before the UAZ blows up killing both of us. I've only Killed 2 people in all my time playing (both times in self defense once with a hatchet against another guy with a hatchet, and once with a winchester against a (shitty) bandit with an AKS ((still shocked I managed to kill him, though I did have help in the form of a sharp eyed cousin watching me play "Dae dat fuckah, get em! En dah bush!")) ) although im probably responsible for the deaths of 5 indirectly. -
YES! Small stuff you could salvage/use, like you could smoke the cigs, the zombie might have a box of matches or lighter on him as well, cellphone could be broken down for small electronic parts for fixing other things, and I was actually thinking of adding watches to the list of lootables (their already fairly common IMO)
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I don't mean zombies would pick up weapons and start useing em, just saying that a soldier who got infected and killed might still have his AK slung to his shoulder. Basically what they were killed with, and as I said, VERY low chance and only certain weapons (make it so you'll NEVER see a zombie with an AS50 behind it)
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[Idea] Trains bring them back into gaming!
IkaikaKekai replied to de4dcert's topic in DayZ Mod Suggestions
There are several ways Trains/rail vehicles could go (Trust me, I'm an Engineer...well Brakeman in training really...). First of all large locomotives and long trains would be very difficult, and considering the coast is single track mainline with only a few sidings there would be a lot of conflicts/collisions. If I had any choice there would be: 1 small road engine/switcher (operator) with a boxcar (lotta gear carrying) and normal/transfer caboose (passengers, some gear) (The one sitting on the docks in Cherno would be a good example of this minus the caboose) 1-2 RDCs or whatever the Post Soviet equivilant would be (think the rail bound version of a bus, LOTS of passenger room and some gear) http://en.wikipedia.org/wiki/Budd_Rail_Diesel_Car 1-2 Speeders (small track inspection vehicles, the one Im fimilar with is is basically just a picnic table on wheels with an engine, simple throttle and breaks) 3 small handcars (i know these VERY well, one man can actually get them working solo and get up a good speed, think of it as an old bike) make easy to repair, and able to derail/rerail without too much trouble so they can easily be moved out of the way of a larger train Clearing tracks would be the biggest problem IMO, since there's a lot of debris in key places and trains are actually fairly easy to derail despite what most people think. There would have to be some way to clear roadblocks and such manually unless they make the map so that the rails are clear. Also since its a single track mainline, the other rail vehicles will be a problem, you'd have to put the RDC on a siding someplace (assuming its in working order, then you'll have to fix it) OR you would have to VERY slowly push it (at least at first and only if you have something bigger/stronger than what your pushing) to where you want. Repair parts and fuel would have to be high, say 4 engine parts for the Road Engine. -
*List* TOO Much Realism Is Bad (Please help me add on)
IkaikaKekai replied to carbine781 (DayZ)'s topic in DayZ Mod Suggestions
Might want to spell atshama correctly since i cant either :P -
*List* TOO Much Realism Is Bad (Please help me add on)
IkaikaKekai replied to carbine781 (DayZ)'s topic in DayZ Mod Suggestions
Random Preexisting Medical Conditions...because It'll really suck to have to carefully walk into Chero to to grab Atsmah medication or insulin. -
Ideas for Hunting/New Equipment for Standalone
IkaikaKekai replied to TIC's topic in DayZ Mod Suggestions
You and I sir, need to make a Tribal Clan. Just imange us wearing loincloths and attacking bandit camps armed with nothing but spears and bows and taking them the fuck out. -
What kind of base do you wanna build when base building is added to DayZ standalone?
IkaikaKekai replied to colekern's topic in DayZ Mod General Discussion
I'd probaby do something simple and low key for myself. barbwire and tank traps to protect the perimiter, and sandbags to protect my tent/s and parking area with hopefully a cammo netting to cover my car. That would be my personal setup away from the larger base Im helping with, with a lot of treecover, out in the middle of nowhere, where few people like to go. -
Actually this could play in really well with transporting water to player bases. Police cars, civilian ambulances as well as Military ones would fit in with this as well.
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Ideas for Hunting/New Equipment for Standalone
IkaikaKekai replied to TIC's topic in DayZ Mod Suggestions
Im actually curious as to how underground construction will work/look, like given enough resources could you make a concrete lined bunker like in namalisk? or would it look more like something youd see in The Great Escape or say a Viet Cong tunnel base. -
How About We Start Playing This Game?
IkaikaKekai replied to person915's topic in DayZ Mod General Discussion
Think you could branch it to three 'factions' and subgroups within each faction. Survivors, Bandits, Remnants. Remnants being whats left of the world governments/militaries. Survivors would be what we have now, dropped in the middle of nowhere and chose what you want to do, want to be a Bandit act bandit-ish, need to come across a Remnant base/faction to be drafted/enlist. Remnants would get 'the good shit' and have established bases but would have to actively partake in missions, (help survivors, hunt down bandits, kill X amount of zombies in Y town, retake and hold a powerplant or factory while another group restores it, gather resources for a 'cure' for what researchers are left to work on) but also be constrained by rules, (cant just go off and slaughter a bunch of bambis without either being kicked out/hunted down/executed/imprisoned). Survivors could band together to retake towns and such, along the lines of the republics you want, or you could just be the lone survivalist wanting to stay far away from the cities, content with a tent, a dog, and a rifle. Bandits of course would be bandits, ranging from jackasses we have now, to guys who will 'protect' a town for supplies, or take over a town and run it the way they want. Kidnap/enslave survivors to work for them. -
Jerry cans, used for water. Standalone idea.
IkaikaKekai replied to green_machine's topic in DayZ Mod Suggestions
All jerry cans currently in game come with in them, which makes them non viable for any kind of safe drinking. I agree with others that there should either be 'clean' containers to put water in (maybe a 'brand new' empty jerry can can be used for water, or gas but once its used for gas cant use it for water). Or maybe adding differnt type of tanker trucks (here they use large tankers of water at construction sites to keep dirt out of the air) so for example you could Take a V3S with a large tank on it (either one you found or one you converted into a tanker somehow via crafting) to a lake or dam, pump water into it and drive back to base to purify it (if they add that as a factor to standalone). I like the idea of rain water catchment system or possibly even being able to dig wells for bases (with the need to purify the water/reinforce the well) -
Ideas for Hunting/New Equipment for Standalone
IkaikaKekai replied to TIC's topic in DayZ Mod Suggestions
Was going through an Army Survival Manual I have and came across a 'tree-pit snow shelter' which made me laugh a bit because of the current favored method of deagroing zombies. Basically you dig a pit around an evergreen tree (during snow/winter) either to the ground or till you get comfortable, break some branches off other trees for more overhead cover and pack the snow around your tree to support the wall. Id like to make a suggestion along these lines of the ability to make traps. This could go along with the crafting system, can learn them either from books/guides you find in homes, or by studying them in the wild. Or of course, by looking at FAQs online...But there would be two different types of traps, hunting traps and booby traps. Hunting traps being snares and deadfalls, booby traps being things rangeing form non deadly, noisemakers, cans on string, possibly a mansize snare or net (not sure how theyed do that in the game) ect, to harmful/deadly, pungi sticks and 'poor man's claymore' (shotgun shell in a mousetrap). Now Id think it'd be interesting to see some Predator type trap setups out in the middle of nowhere but as the old saying goes, Keep It Simple Stupid. Also, the only time Ive ever been able to run up to a rabbit and hatchet it was because it was glitching out and rubber banding. The 'legit' times I have killed one was running one over with a truck as it ran across the road or catching one unaware from far off with a rifle. *Edited* Also add zombie parts as a resource, teeth, bones, flesh, ect. chance of getting an infection while 'harvesting'. Use as weapons/poisons (add zombie teeth to a trap to increase chance of infection, rub infected flesh on traps to transfer diesease, zombie bone shiv/speartip) or possibly an 'endgame' thing. Group of players can do research on zombie parts, say with a fully operational lab or hospital they could refine medicines/inoculations from the flesh, or find a poison that'll kill zombies, (lace it with meat and toss it into the middle of cherno to clear it out)