Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
-
Content Count
3157 -
Joined
-
Last visited
Everything posted by joe_mcentire
-
On game design, "progression through equipment", and a system of micro-skills
joe_mcentire replied to GodOfGrain's topic in DayZ Mod Suggestions
i like the idea and it is funny as i think if it would be introduced silently overnight ppl would love the new feel of the game. But as i can see by the very first repost, ppl tend to have this stereotypical idea of "skills" in their heads. And yes this is also affecting Rocket, when he says a higher level means superiority to lower level gamer. I simply do not like the idea of ppl solely progressing through equipment, as there is absolutely no point in this system and mostly contra-authentic. I am also not convinced in "progression" over graphical changes in form of tattoos, beards, as it feels to me more as a blunt solution for ppl that crave for progression and more value of a dayz-life. The mini-games idea as CreepySalad suggests, has exactly this very flaw as you cannot create the mother of simulations by any chance especially as i see ppl not wanting to fail it in depth and variety. -
from here: [DayZGame] ShannonZKiller - Jan 2013 - Interview/Livestream with Rocket so that's it then...leveling through gear...
-
:beans: for effort!
-
then what about GPS ;)
-
Am i the only one that realized this: Volumetric cloud system which means, that the formation of clouds have a severe impact on actual lighting conditions, as in reality.
-
hej would it be possible to use numbers from 1 to x... it would be easier to give feedback.
-
any chance to get a summary afterwards?! :beans: ?
-
Player Skill. (This is not a leveling thread).
joe_mcentire replied to CreepySalad's topic in DayZ Mod Suggestions
haha i know that it is like this right now... that's the change i would like to see ;) a mechanism to better prevent a possible fading in player's experience -
there are already nice informations and when he says, it is way too much to tell every fix and feature and he doesn't even know where to start...how is there a way not to overhype?!
-
i'm deeply embarrassed. I'M soo sorry!! dunno how that happend! well guess i'll have to delete my account then....
-
let there be necrophilia!!! ;) btw: where is the confirmation of Bill Murray being an actual ingame-zombie!? >:( EDIT: HOLY F*CKIN SHIT...I'm SOO SORRY!!!! :( :o This is beyond ....
-
could you eliminate all already confirmed features, to get a feeling what people want to see implemented later on?
-
so we need clearly batteries then in upcoming versions
-
Weather, Water, Terrain and Hygiene
joe_mcentire replied to Quartermaine's topic in DayZ Mod Suggestions
ha... i was just searching if there is a real chernagorsk and guess what ;) an there was something near to it which caught my eye, an amazing river delta. would love to have something like this in the game at some point. -
http://englishrussia.com/2010/04/26/soviet-urban-legends/
-
[for Standalone]Struggling(fight close and personal) - move-based method.
joe_mcentire replied to WiFiN's topic in DayZ Mod Suggestions
i don't know this approach either. to be this authentic as possible it would be most certainly make sense to get down to hand to hand action. As for the "round-based" approach, i'm very sceptical about this (right now). Punching, brawling, disarming moves, would take the immersion to a whole other level. Especially as there has some melee action already been confirmed. -
Perma-identity. Nickname is permanent. Nickname as face. Cover face - conceal nickname.
joe_mcentire replied to DZR_Mikhail's topic in DayZ Mod Suggestions
holy f*... s*... i already gave my 5 votes in that poll (you know which one) and know i'm reading your suggestions and i love it! everything! Just a little input by me. Although it makes sense to cloak/disguise onself to stay concealed, it would be possible to "actively recognize" someone by pressing a button in addition. So therefore it would be 100% proof not to accidentally see a person that doesn't want to be seen. -
general question: what i'd like to know, what kind of things would be implemented almost immediately (counting in days, or maybe a week, as mentioned by Horde). There are many bright ideas of all sorts. But some seem to be only implementable under heavy efforts, meaning simply not doable under several weeks or even months of work. Would be nice if there would be sort of an ever growing summary, of generally speaking things that would not need much time to do and so maybe let ppl like me focus their ideas on "short-term" implementations ;). I imagine it as some sort of open minded suggestion of all kind of ideas. :D i really don't know if i'm able to convey my idea here haha... What i mean are things like these already mentioned things like e.g. - Increased range for sound so gunshots can be heard farther away. (config entry). as mentioned by Horde - backpacks make a sound.(as mentioned in the poll) - "ugly" grass textures as minimum option to stay hidden from wide range attacks - toning up/down night I just think there a very creative and superb ideas, but some just very difficult to implement and as SA alpha/beta is approaching in a fast pace i just thought it would be better to think, right now, on a "short-term". wel of course this is just my opinion, but maybe there are a few that maybe will think the same way... edit: well as i read this post..it feels odd to me...odd indeed..
-
Player Skill. (This is not a leveling thread).
joe_mcentire replied to CreepySalad's topic in DayZ Mod Suggestions
the idea itself has potential, although realizable under massive effort i'm afraid, to me personally, what it lacks is that at some point, although you've died over and over again you know everything and your character is again and again on the same level immediately....as you've learned everything in your lives before, besides the fact that you have to regain gear. but this maybe could be resolved by rarer useable loot, weapons, ammo etc. -
one f*ckin' word.....wait for it.... MAN BEAR PIG :o
-
as you wish
-
voted...and can this thread be possibly pinned?
-
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
joe_mcentire replied to ruarz's topic in DayZ Mod Suggestions
use some ideas that come with other dayz-derivatives: - surviveZ or dayZ2017 come with far less quantities of consumable/directly usable loot of all kind --> ppl use everything they get and really appreciate for example a crowbar or a bottle of water. But it has a slight motivation kill: Sometimes (and that can be long) you don't find anything, not even non-useables, so why not adding amounts of random loot, not really usable in a way and moreover unique loot: hats (ok maybe they would be usable), a good bottle of wine, a dirty old but undamaged sixpack, teddy bears, an old edition of Tolstoi's War and Peace. A can of vac-packed instant coffee. You get my idea. Some ordinary things you would most likely find in buildings. It would be nice to see, what stories would come up in forums, what ppl had to go through not to lose their treasures... - dayZ+ has a basic crafting system (which will be also implemented in the SA, at least i thought so), where you combine scrap metal and wood and therefore get a deer stand, hence introduce this as it would make sense in a way: duct tape and zip ties! -
- stray dogs - leads to rabis!
-
Reddit - Jan 2013 - Q&A with Rocket
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
well thank you very much...i wasn't aware of this fact.