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Everything posted by joe_mcentire
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More ways to gather food and water
joe_mcentire replied to Rick the Survivor's topic in DayZ Mod Suggestions
i wonder myself, why aren't there apple, pear, plum trees? potatoes in vodka home country? anyone? -
Many reasons why we need the bandit, survivor, and hero skins back.
joe_mcentire replied to JayTee13's topic in DayZ Mod Suggestions
"virgin man children" reminds me to "man bear pig" don't know why. and well this happens in fora when you create a thread and have got a completely porous line of argument, especially when there are ppl who actually do not like the idea. try to learn how to be thick-skinned! -
what the creator of this thread really needs is this: http://www.youtube.com/watch?v=6iOUnO-EssI yes it is merely a" nice to notice" ingame kind of suggestion which would add some more to immersion, but as said before i doubt it would be taken into account, simply because of the sheer huge amount of other, maybe more interesting suggestions
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On game design, "progression through equipment", and a system of micro-skills
joe_mcentire replied to GodOfGrain's topic in DayZ Mod Suggestions
but why quote everything?! don't you see there is to little space left on the internet?! -
Classes and player built towns
joe_mcentire replied to Darkwater (DayZ)'s topic in DayZ Mod Suggestions
@ darkwater. there are several threads about skills/classes and i assume about 30-40% would like to see some "soft" and subtle rpg-touches to the game for several reasons. as everyone pro this idea went on declaring and arguing manifoldly, the great majority of giving cons literally said basically "no" and "this is not WOW", meaning they have a stereotypical idea of skills and therefore they don't want them. -
Buzzards flying over dead bodies.
joe_mcentire replied to [email protected]'s topic in DayZ Mod Suggestions
i bet my ass at least in the european part! -
Buzzards flying over dead bodies.
joe_mcentire replied to [email protected]'s topic in DayZ Mod Suggestions
We have buzzards in europe you know. Ukraine e.g. even has griffons and black vultures on the crimean peninsula. -
everything got mentioned at least once! maybe check out this thread please, apart from that give your thread a more informative title and use tags, so i guess this thread won't be alive quite long. i'm sorry!
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this is really a main problem... rocket wants to build a game as he wants it to play, difference this time around is; success will be defined by how much they'll sell, $ yes, money, once more being the fucker $. It is actually interesting to do a "voter transition analysis" why ppl went playing / got hooked on WarZ. well you may say " thanks god, because no one'll miss these type of players in dayz" but just sayin'
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Suggestion for the DayZ Standlone : 4 SEASONS in the MONTH
joe_mcentire replied to GreenGhost's topic in DayZ Mod Suggestions
it is awesome BUT the engine it to cope with we must find...young padawan -
HAHA this system is clearly based on Erwin Schrödinger!
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well i can't deny i want my salads oily
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i want WD40 as ultimate weapon/tool/food resource!
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Infected children in DayZ. Poll.
joe_mcentire replied to DZR_Mikhail's topic in DayZ Mod Suggestions
I have (maybe) an efficient workaround to this problem... So why do you want children ingame? For the sake of authenticity?! Yes we are infact craving for every little piece that adds up to the very whole! So what about adding "props", in fact little sceneries, like hung ppl etc., hence we introduce children which fit into believable props. (who doesn't remember the starved-to-death boy in the attic in The Walking Dead). So we add a reminiscence to children by adding them "passively". I think this could strike a balance. ..and how about adding a myth: "hey i once saw this living kid, i swear to god"! -
Third person vs First person view
joe_mcentire replied to Rising (DayZ)'s topic in DayZ Mod Suggestions
simplest of all ideas would be to zoom in more on the char in 3rd person and simultaneously reduce the angle. You'll see what is happening beside you as well just slightly behind you AND you wouldn't be able to look over e.g. higher walls. so this comes to the closest as offered in reality. -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
joe_mcentire replied to ruarz's topic in DayZ Mod Suggestions
I know some were already mentioned: atmospheric sceneries (which are just reappearing singularities) - in general more scenes of despair () hung people in houses or on trees. () dead bodies strapped to heavy objects () a dead couple in their car in their garage ;) () children would be possible to include here, as they "would just serve as props" (wow that sounds actually horrible :() - random burial sites on clearings or in woods. (signs of humanity) - several bus stops on the roads. (ppl travel a lot in some of "these" countries by bus) - scarecrows - rotting wildlife/bodies spawning and eventually fading out - partially destroyed power lines. - wells near modest settlements - a patch of sunflowers growing wildly atmosperhic scenes (which are on a larger scale) - mass graves with body bags - creepy playgrounds / graveyards - kindergardens - abandoned local stadiums/fairs/theatres/cinemas/stripclubs/bars/public swimming pools - WWII also took place: old bunkers e.g. - sawmills and quarries - breweries (come on BOHEMIA without beer, you kiddin'?!) & distilleries diverse map areas - rivers/ lakes/ runlets - swampy river deltas / quagmires with mists and nice sounds of toads/frogs - how about a completely burned down villages? - fields of poppies w sounds of crickets!! - ultra dense forests! please try to use all the best already existing features from all yet released maps!! for now...that's all i can think of. -
imagine the possibilites! loot in trees!!
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now everyone calm done a bit everyone has his/her right for suggestions, i do like the idea of climbing trees for multiple purposes. why not be able to build stashes up there? Birds were even an option in "these" global polls recently. And eggs as an food resource were implemented in several games as well. So what's the commotion all about? Of course, are they necessary? this may be an other story. but everything that adds immerson and depth to the game shall have my beans! :beans:
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problem i see.. why shouldn't i simply respawn rather before playing with an permanent inability? i know some of you are all in for the whole immersion-thingy but i think a huge punch of ppl wouldn#t embrace this idea i guess.
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Player Skill. (This is not a leveling thread).
joe_mcentire replied to CreepySalad's topic in DayZ Mod Suggestions
I PISSED MY PANTS watching this!!! HAHA Hilarious!!! -
On game design, "progression through equipment", and a system of micro-skills
joe_mcentire replied to GodOfGrain's topic in DayZ Mod Suggestions
from what i've read so far, there are also rpg-attracted guys in the dev-team and by the introduction of the Hero system, which is in fact not even subtle as a skill-mechanic, i am quite curious in which direction everything will drift. -
Consolidated Weapons/Equipment suggestions
joe_mcentire replied to rocket's topic in Mod Announcements & Info
steyr aug, i bet they are popular in the czech rep. -
Donaudampfschifffahrtsgesellschaftskapitänsmütze....you see we can make one word out of EVERYTHING!! Man-Bear-Pig; now your argument is invalid!
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DayZ Feature Request Poll #3 - "The final poll"
joe_mcentire replied to Grimzentide's topic in DayZ Mod Suggestions
hej you sexist pieces of .... ;) what about women characters, maybe some would like to see it growing on their char as well but for the rest? i think they do not appreciate beards as well as men. there should be a rewarding mechanism as well i guess. -
On game design, "progression through equipment", and a system of micro-skills
joe_mcentire replied to GodOfGrain's topic in DayZ Mod Suggestions
How would you deal with this problem: ?