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joe_mcentire

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Everything posted by joe_mcentire

  1. my experience due to blood loss is: shallower getting respiration muffled audio, slowly getting deaf tunnel vision with colors fading, slowly getting blind AND heavy breathing is definitely a way trying to prevent/fight these two latter symptoms! (Attention: a 1st Person Exclusive!)
  2. joe_mcentire

    Tides and water tables

    and they fit to the setting of Chernarus. referring to that "stupid ideas" thread: difference to sip water from salt marshes and to sip from swamps ;)
  3. joe_mcentire

    DayZ Devblog 4th February 2013

    i would love to see some greater structures,i don't care which one. abandoned small scale football stadium, prison-facilites...or how about a mental facility like shutter island! By Great Odin's raven!!
  4. joe_mcentire

    Help enriching the swamp experience!

    well i could live with some sort of skeleton props from time to time...or other and more recent signs of decaying...zeds would be trapped quite easily i guess personally i like the idea of brushy swamps which feel more like marshes (which is in fact the one we know from the video) as they seem to fit slightly better to the whole region of russian-style chernarus. On the other hand a river, splitting in the middle of a dense forest into a bog, with a long derelicted mansion, maybe with a branched cellar-vault. oh my....
  5. joe_mcentire

    Tides and water tables

    how about a partially flooded smaller settlement near the swamp (as in video)? debris floating around between the houses, puppets, a bloated corpse in the middle...
  6. joe_mcentire

    Help enriching the swamp experience!

    and that's what some of us will most certainly do, when lurking for fresh meat... edit: Function of Swamps Interesting fact: waterweeds function as natural water purifiers -> maybe a better source of clear water than others.
  7. joe_mcentire

    DayZ Devblog 4th February 2013

    please allow me just one more time to welcome you to a neat brainstorming opportunity regarding upcoming swamps in DayZ. We have crimean sparkling wine and a gemütliche atmosphere there. http://dayzmod.com/forum/index.php?/topic/121905-help-enriching-the-swamp-experience/#entry1162940
  8. joe_mcentire

    Help enriching the swamp experience!

    but we have to conisder the climatic region. mangrove would be more miami or south american style of swamp. russian / east european are more tundra/taiga influenced, meaning cold, somewhat fallow more seemingly "lifeless"
  9. joe_mcentire

    Help enriching the swamp experience!

    What i really want this area to be, and i think this is according to rocket, is to add a new layer of survival experience and feel to the game. There are in fact wide and unique swamps all over russia as the vasyugan swamp e.g.. I don't think they want to add just another PVP area. The idea of adding a ranger station with a huge unhinderd view over the swamp would just add a sniper's-paradies: in fact a Mohrhuhn (crazy chicken) - Minigame. I would hate to see this tbh. WoW i just have to add: this area is bigger than switzerland btw.. :o
  10. joe_mcentire

    [3D model] Different Food Qualities (3/29 Update)

    crimean sparkling wine: the bottle: PLEASE!
  11. joe_mcentire

    Help enriching the swamp experience!

    what i really would love to see are leeches. They would make sense in a health/infection system as it is going to be planned. They would be easily implemented, can also be used as loot (keep them in empty bottle/can) and used afterwards. effects could be better wound healing...although i question the real use of leeches...
  12. joe_mcentire

    Help enriching the swamp experience!

    The water in the video already seems to be covered with swamp plants therefore it might be likely to stay somewhat undetected when sitting and waiting for prey.
  13. joe_mcentire

    Help enriching the swamp experience!

    for loot-purposes...there are quite some of tanks pulled out from the swamp!
  14. joe_mcentire

    DayZ Devblog 4th February 2013

    hey everyone help the cherno-swamps!
  15. joe_mcentire

    DayZ Animal Suggestion

    oh no ..i didn't mean the guy actually named INCEPTION.. i meant you quoted me and referred to him when you were speaking to me again. or so..
  16. joe_mcentire

    DayZ Devblog 4th February 2013

    source? i understood this to be more a concept idea than a real implementation..
  17. joe_mcentire

    DayZ Devblog 4th February 2013

    I want some with brownish acceleration stripes on the back-side...
  18. joe_mcentire

    City maps and why

    bus stopes all over the map - there you should see hanging maps of the near area / city etc.
  19. joe_mcentire

    DayZ Devblog 4th February 2013

    what i personally would like to see, is clothes to be far more spoiled and dirty. I mean it is the apocalypse and clear water is rare i guess...just more worn out etc..
  20. joe_mcentire

    DayZ Devblog 4th February 2013

    as usual we drank the whole bottle, because why not...but then, also as usual, i had to drink beer afterwards to get rid of that foul taste. at least my relationship had a benefit from the "delay".
  21. joe_mcentire

    [Standalone] Bloated Corpses

    here is something to watch:
  22. joe_mcentire

    DayZ Devblog 4th February 2013

    a swamp in the vicinity of a sea does make sense, as they exist as well. But yeah i too thought of stacking up the creep-factor of the game and that's where the movie-based stereotypical idea of a swamp hits my mind. edit: now there has to be a SKUNK APE / SWAMP BEAST!!
  23. joe_mcentire

    Padlocks!

    a hatchet's enough to get in there!
  24. add a little more vegetation to the swamp; (dead) trees e.g. birches, reeds, nymphaeas and maybe fewer "paved" paths
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