Jump to content

joe_mcentire

Members
  • Content Count

    3157
  • Joined

  • Last visited

Everything posted by joe_mcentire

  1. joe_mcentire

    Player activated environment sounds

    no no in our nature i wanted to say... for example. have some of you ever been in the forest when it was raining, or there was light breeze? The noises you get to here are sometimes freakin' scary..
  2. joe_mcentire

    Beards!

    what if you can create stashes in your beard!!?
  3. joe_mcentire

    Huge Structures in DayZ SA

    that is an awesome idea and it also bears the possibility for building up a base. How a about producing your own gas out of that oil. Very cool idea!
  4. joe_mcentire

    Bury your stuff

    my idea would be: yes to implementation of stashes and create a stash depending on, where you are: forest --> foliage and twigs building a small pile open grass land --> dirt, mud and grass building a small pile ... This all in a way that you can see them, by looking thoroughly, but not to easy when just rushing through an area. My idea would be a slow weathering effect, so that this stashes eventually a) reveal clearly visible your loot or b )get destroyed and along with them your loot disappears. can build stashes only when a shovel is available higher chance, that loot won't get destroyed/lost, but will be more visible when stash is destroyed by use of tarps, plastic bags to wrap it in.
  5. well guess what...why do we have such things as probabilites and stochastic calculus? Pretty damn many things in our world can be pretty damn accurately described by them! This is no invention of gaming industry. Our world happens to function that way, therefore it is in my opinion absolutely okay the way it is. What would Mr. Bernoulli or Mr. Laplace say to that?!
  6. joe_mcentire

    DayZ Devblog 15th February 2013

    hey...that is exactly a problem...what comes after that? hope there is massively to do to get us entertained :)
  7. joe_mcentire

    random spawn items

    which leads me to...specialized/unique loot
  8. joe_mcentire

    DayZ Devblog 15th February 2013

    well i had that idea of a set of skills.... :D
  9. joe_mcentire

    DayZ Devblog 15th February 2013

    HAHA...that was my thought!
  10. joe_mcentire

    Player decisions: Unlocking new Content

    One big issue, although not shared by everyone, that drives me into this topic is things like explained in this thread: http://dayzmod.com/forum/index.php?/topic/124272-is-dayz-100-pvp-on-the-long-term/ a more friendly PVP and more PVE experience respectively.
  11. joe_mcentire

    Electronic Components

    really? you want to layout an el. circuit and solder it ingame. o c'mon...
  12. joe_mcentire

    Player activated environment sounds

    ppl are too rarely in the forest these days...
  13. joe_mcentire

    DayZ Devblog 15th February 2013

    since when do game developers have more power than their publisher? no really i don't have any idea about that stuff!
  14. joe_mcentire

    [3D model] Different Food Qualities (3/29 Update)

    nothing compared to, what a proper labeled "crimean's finest" could look like..
  15. joe_mcentire

    Huge Structures in DayZ SA

    now back to the real purpose of the topic: that would also fascinate me A real and "lively" harbor with many small fishing cutters and a an abandoned pier (like in Brighton). Would be nice to see one of that smaller villages becoming some sort of resort with some hotels, beach, the pier e.g. in Kamyshovo.
  16. joe_mcentire

    Huge Structures in DayZ SA

    hey also a good idea, which leads us again to dun dun duuuuunnnnn: ...now you can't deny...you like my suggestions! :P
  17. joe_mcentire

    Day Z Urban Legends

    you mean ORANG PENDEK?!
  18. joe_mcentire

    Limited Capacity Testing has begun.

    i am so excited im going to lay eggs any minute....OKLAHOMA!!
  19. joe_mcentire

    DayZ Devblog 15th February 2013

    but so much to do?! hope it is not too early...i want this to be such a huge success, please for god's sake MORE HASTE LESS SPEED!
  20. joe_mcentire

    Huge Structures in DayZ SA

    I could imagine some sort of bunker near the shore or the swamp, which became partially flooded. So the military started, in a hasty attempt to get rid of many infected bodies, to pile them up down that bunker... If you want to get in there, you'll have to eventually swim through that infested soup granting you a 90% chance of getting at least 2 seperate diseases/infections...
  21. joe_mcentire

    Player decisions: Unlocking new Content

    of course i also share the idea, like in reality you need many people, e.g. for running and maintaining a power plant. Obviously it will be another aspect for team/social players. But you can do something equivalent, on a smaller scale, also for the lonesome survivors. What comes into my mind... special clothing as a reward for example...or unique items, like a bag full of ruble. What you do with it, it doesnt matter, maybe leave a note on a table and create a quest by yourself... i think this has some potential. It is something the devs can throw out into the game, but it is up to us, what we do with it. edit: following text is now in initial post:
  22. joe_mcentire

    DayZ Devblog 15th February 2013

    it would be the best and most reasonable thing, of course, to stream videos of those closed beta-tests. It is obvious that no bugs or oddities will stay undetected under our Argus eyes. Therefore we all can help to improve the game in such an early stage... :P ...but tbh why not!?
  23. joe_mcentire

    DayZ Devblog 15th February 2013

    guess...who got one!!!11ONEELEVEN : (
  24. joe_mcentire

    DayZ Devblog 15th February 2013

    History of Mankind has shown as over and over again what will happen without proper restrictions and framework conditions.
  25. joe_mcentire

    DayZ Devblog 15th February 2013

    you got my beans because that is actually an undeniable issue.
×