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joe_mcentire

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Everything posted by joe_mcentire

  1. you could do something about the "infinite" number; also loot shall and will despawn over time later on. this is already happening! see: apples, berries, sticks, stones, baits which can be gathered this way, using exactly that method.
  2. glad to see that they built and still build on this idea; now add the soil and grass idea for better camo!
  3. as the title says... i would like to start with one severe, game breaking exploit and one which simply affects the landscape and environment: 0008731: Deleting .PBO's resulting in Wallhack (RESOLVED!)* 0001729: displacement of objects So these are just two bug reports for the start. please keep adding and point out why you want everyone else to notice your bug report samples. let's keep that train on track... edited*
  4. 0012854: Unable to shoot through Police Station doors when they are open 0013667: Player's vertical aim is not synced with Server 0013795: Bulletproof glass 0014491: zeds hit and kill you from outside/downstairs/the next room - buildings are now death-traps
  5. actually couldn't find a thread somewhat similar to this one, so i guess i am fine... i will try to bring a bit more elaborated examples. edit: one quick idea - what if we would provide more 1pp servers than 3pp at least on experimental?
  6. joe_mcentire

    consider an overhaul of "Hardcore" and "Regular" servers

    However things have quite changed since then: far more new ppl (the "old" dayz-mod comm is at least in a minority by now) and still new buyers and players every day. It was made quite clear that many don't know the difference and just hop onto the "regular" server because they are somewhat "conditioned" to play the "normal mode" 9 out of 10 times they try a new game. They simply don't know the difference and expect hardcore to be a totally different game. so that's the first issue here. ppl don't even try 1pp servers in the first place and then simply stick to the other game mode. when in realit the difference is "just" the pov. However i agree, this can't be the only solution. as i said at the beginning we'd also need "real" and actual incentives to play on these servers, besides enjoying 1pp only. i mean we could start to throw ideas how we could make 1pp far more appealing and inviting (maybe not for anyone) but for far more ppl.
  7. come on! obviously there are/were and will ever be certain concerns for many people. i wanted to offer a stage for anyone stating their minor or major concerns and inner fears without the nerving sidetone of polemics and blind rage. you could also use this thread as some sort of mirror to reflect what you were seeing/expecting back then and are seeing/expecting now. maybe everything went up in smoke by now.. you could also feel free to "debunk" certain concerns or wise up users here.
  8. keep in mind. the thread is not actually one "just recently started". those also represent things from several updates prior.
  9. joe_mcentire

    consider an overhaul of "Hardcore" and "Regular" servers

    surely you must be kidding? are you even serious? why would i want to play 1pp only on a 3pp server?? to enjoy every possible disadvantage?
  10. i would actually like to hear how things have changed for you personally. much less fear now ;) ? however: devs! do something about the dying of 1pp only servers!! NOW!
  11. joe_mcentire

    chance to injure your wrists/arms/fists

    agree here. yes. at least some pushing and/or kicking animation even, you basically can't leave a room if a zed decides to stand in the middle of the door frame.
  12. joe_mcentire

    consider an overhaul of "Hardcore" and "Regular" servers

    to start with, why not? at the moment we are heading the same way the mod did. "let our 3pp alone! everyone can play whatever he/she wants." this is already not true anymore. many gamers struggle to find good and somewhat populated "hardcore" servers already at this early point in time. i live in central europe, so i guess this won't be that problematic for me, even in the future. but just think about territories like oceania or northern america or even other parts. these gamers bring up that problematic fact each and every time: that's why we have every now and then these heated discussions about 1pp vs. 3pp. the core problem is that these ppl, which want to play 1pp only, see their game somewhat "slipping from their hands". They fear to lose the mode that offers the "true essence" of this game. I don't want to start arguing again about 1pp vs. 3pp, i simply want the devs to take countermeasures against the current trend. "hardcore", once more, is dying! do something about it. do something at least on a psychological level ("1pp server" instead of "hardcore" and "1/3PP" instead of "regular/normal" or even in the form of other "real" incentives. LURE them into the 1pp servers! ... and i don't mean the ppl which rent servers by using "much loot, 1000 vehicles, restarts just a piss away"
  13. joe_mcentire

    consider an overhaul of "Hardcore" and "Regular" servers

    it's not about how you name your server. the game provides (so far) two different game modes: one named "hardcore" the other one named "regular" . herein lies the problem: "hardcore" is not really much more hardcore compared to "regular". the only difference is 1PP only or 1/3PP hybrid. However many many ppl tend to chose just the regular/normal/mediocre level in almost any game, just to try it out. many however stay/get used to this mode then. The problems for 1PP players are therefore manifold: scarce 1pp servers or servers with low pop or only servers with massive ping or not even those. Some then will undoubtedly tend to create "special" loadouts or "circumstances" to make this scarce servers more inviting for others, which again will water down the "true" dayz experience.
  14. joe_mcentire

    Improve Map-orientation

    also similar to one of my suggestions: http://forums.dayzgame.com/index.php?/topic/190460-how-likely-are-randomly-distributed-props-and-sceneries-upon-server-restarts-or-incentives-to-use-the-ingame-map/ the idea as with the map+compass is to create more and more incentives to actually use the tools we have ingame.
  15. When we are going to have a much more persistent fledged out world, server-restarts will hopefully happen far more rarely. The idea to spice up the experience and also give ingame maps finally a purpose (along with of course some other features, which i don't want to discuss here) would be to add randomly distributed props or sceneries with every server-restart (similarly to mod's chooper crash sites): A shack here, roadworks there, checkpoints, small camps and outposts but also things like randomly distributed working and none-working wells could be interesting. You wouldn't and couldn't rely on your "outside" meta-maps anymore. Each server would always look a bit differently and also survival would be a bit trickier. I realize there might be some flaws (sudden changes in the environment which is not that immersive, problem with spawning into objects) but how about the rough idea in general? how about the possible effort, considering that things like these dynamic situations already worked pretty well in the mod? The idea shall basically kill two birds with one stone: that we use the ingame map and that we have a bit different maps and scenes every time we hop on a server, just so much that you get slightly surprised from time to time. subtle stuff. Ideas? Objections? Opinions? oh and fyi here is Deans response so far:[–]rocket2guns Rocket 6 points 14 hours ago randomly generated content is likely, quite a few of our programmers + designers want to do this
  16. joe_mcentire

    chance to injure your wrists/arms/fists

    one last try: anyone with (better) input or critique? i think the idea would have some potential, although it's not much refined
  17. more ideas or input is highly endorsed! especially after i heard/read somewhere that police cars are now the next objects along with choppers that randomly appear on the map
  18. short suggestion: obscure the actual count of all objects that come in quantities unless you inspect them once! Only exception: objects with a quantity of smaller or equal to 4 (or 5) show their amount immediately in the inventory. reason: subitizing "...refers to the rapid, accurate, and confident judgments of number performed for small numbers of items." However: subitizing can be trained, which leaves even possibilities for a subtle "skill"-system "The idea of instant recognition of quantities has been adopted by several pedagogical systems, such as Montessori, Cuisenaire and Dienes. However, these systems only partially use subitizing, attempting to make all quantities from 1 to 10 instantly recognizable. To achieve it, they code quantities by color and length of rods or bead strings representing them. Recognizing such visual or tactile representations and associating quantities with them involves different mental operations from subitizing."
  19. " a good suggestion" - Tim L. from Lynchburg,VA
  20. joe_mcentire

    Exact Ammo In Magazine/Clip

    i made this thread some time ago inspect objects to perceive their quantity - subitizing of objects
  21. firstly: this shall just be an idea of a possible concept, not realistically a suggestion for DayZ per se secondly: the idea itself based on the texture(s) we already have on the ground of our actual location different sounds for our shoes. the idea would now be to have a certain (predefined) chance to gather typical materials or objects from the available textures which are as we know e.g. sand, soil, mud, grass, (paved) roads, forest floor, etc. Each ground with its related texture would act as some form of "container" to loot from. loot may be just simple things like cones, smaller stones, dirt, moss, shells, ... By using the action menu and a "quickly search for..." or "browse around" option you could initiate e.g. a squating animation along with proper arm movements. so? what would this mean? if we think a bit further and dream a little bit and imagine that there would be then several new features and mechanics ingame at some point one could think of possible examples such as: emergency situation: you quickly grab a stone and throw it to distract the enemy enemy enters the doorway and no way out - you grab a shard of glass from the floor you collect 10 handfuls of soil to carry it over to your base to grow veggies you collect grass, moss and cones to create your selfmade makeshift camo outfit. ... you hopefully get the idea. so what is your opinion and much more what do you think, is this even achievable anyhow? in a reasonable amount of time? even worth the trouble? what would this mean to additional server-load and FPS?
  22. i would like to inform you that this feature's apparently going to be a thing ingame:
  23. joe_mcentire

    Anyone else think DayZ should switch engines?

    an analogy: once upon a time there was a history-charged car producing company called Pussywagen and they wanted to build their brand new car. So they decided to buy engines from the italian company Melanzani, because they had the most powerful and best engines. The end. edit: Find the error
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