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Everything posted by joe_mcentire
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actually a nice idea... they should release requirements, which the files must fulfill and then every one could add their bits and pieces, also accessible for everyone. i suggest to begin with a decent sparkling wine form the crimean region additionally mixed with gold flakes.
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Progression System in DayZ Standalone
joe_mcentire replied to BoaDrago's topic in DayZ Mod Suggestions
history has shown over and over again that your ideas won't be appreciated much i guess... -
i'll do the defecation - i'll train that 1 hour every day in my work i am concerned about that defecation-thing. really this will be implemented?
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o i guess i got distracted because of your humping skills hehe. not it's just criticizing on a very very high level. you know we appreciate all things that leave your mouths. AND this video does not answer, if there'll be the crimean sparkling wine implemented so that's why i am slightly dissatisfied ;)
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but..but..no more new infos?!....
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The one who shouts has lost the argument ;) ... but in this case you're absolutely right as it has been chewed over and over again
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after seeing this i want to see some Harle.....hehhe
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this is so fucked up...zombie dean makes sweet sweet love to a bag... XD
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well..to be honest that could cause some fuss :\
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ok so 28 days later it is..
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by the way can i add rock formations as huge structures
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Scrapyards or trash dumps of smaller and larger scales, with or without smaller administration offices and seperate facilities. Zeds still would need something to eat and they could well be drawn to such sites..
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[3D model] Different Food Qualities (3/29 Update)
joe_mcentire replied to joeyslucky22's topic in DayZ Mod Suggestions
*cough cough* ...add crimean sparkling wine... *cough cough* -
give us what we (do not) need! - junk and unique loot
joe_mcentire replied to joe_mcentire's topic in DayZ Mod Suggestions
If this will be implemented and i am certain it will be, and if i, under unlucky circumstances, will observe you breaking that bottle, unless it is with a sword to crack it open, i am going to FIGHT YOU! I WILL FIGHT YOU! YOU HEAR ME!? -
give us what we (do not) need! - junk and unique loot
joe_mcentire replied to joe_mcentire's topic in DayZ Mod Suggestions
some loot, that could be used later in the game for more than just aesthetic purposes: cigarettes, also possibly used for transaction purposes --> leaves later possibility for decreased appetite due to nicotine ergo food-bar decreases more slowly; also chances for addiction and withdrawal effects fertilizers (russia is one of greatest producers) at farms --> leaves later possibility for self-crafted explosives; farming? polaroid camera --> leaves later possibility for instantly taking and placing pictures ingame, use with batteries and film empty bullet casings --> leaves later possibility to create bullets yourself; along of course with some other ingredients eg. gunpowder.. duct tape --> watch myth busters crutches --> leaves later possibility to walk upright and faster when legs are broken brooms/broomsticks --> leaves later possibility to use as splint for broken limbs (along with duct tape) med. braces --> obvious edit #1: at least some old destroyed/ruined books (Marx, Engels, Lenin, Trotsky, and of course former soviet/russian literature) --> maybe in a future release books would have an "exploding"-animation when shot pencils (durable, but written text in a possibly impl. note-system eventually will fade) and pens/ ball pens (not durable, but text won't fade) mugs, pots, cups, glasses, plates --> well these just as props -
give us what we (do not) need! - junk and unique loot
joe_mcentire replied to joe_mcentire's topic in DayZ Mod Suggestions
holy...sh...ok would it be possible to get back to the topic to some extent? The core question was something completely different as far as i remember, than the debate about elemental physic conceptions... -
give us what we (do not) need! - junk and unique loot
joe_mcentire replied to joe_mcentire's topic in DayZ Mod Suggestions
:D :D -
give us what we (do not) need! - junk and unique loot
joe_mcentire replied to joe_mcentire's topic in DayZ Mod Suggestions
wow you just defied physics! Kudos to you and beans -
give us what we (do not) need! - junk and unique loot
joe_mcentire replied to joe_mcentire's topic in DayZ Mod Suggestions
besides the fact that it was just an example and you fixate on a single point of a brought up example.... *ahem* complete nonsense thank you very much...google Fresnel equations or better i'll do that for you http://lmgtfy.com/?q...snel equations. -
[3D model] Different Food Qualities (3/29 Update)
joe_mcentire replied to joeyslucky22's topic in DayZ Mod Suggestions
hey guys i think i'm gonna start a thread where everyone can post their ideas of junk items and useless as well as random loot they want to see ingame, so you guys here eventually will get nice ideas Please take a look: http://dayzmod.com/forum/index.php?/topic/124884-give-us-what-we-do-not-need-junk-and-unique-loot/ -
i want dev-blog update: with dev-blog previews at thursdays and and dev-blog reviews at saturdays with a huge round-up on Sundays.
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Consolidated Weapons/Equipment suggestions
joe_mcentire replied to rocket's topic in Mod Announcements & Info
BUTT*... actually that brings me to a thought.. use mobiles, activate their ring tones, throw them away et voila a distraction. * see what i did there ; ) -
ohhh yeahhhh
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no! don't say "make xxx as currency". Give as seemingly useless trash or other things like fuel and let us decide if we are able to use them as currency. It must be up to us. Imagine you find a bag of money and keep it because you think you are "rich" somehow. Imagine further you freeze to death because you could not get over yourself to throw your money into the fire to keep it burning.
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i am not sure... ok i understand it would be hard to destroy padlocks, but if the cupboard is made of wood....