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Everything posted by joe_mcentire
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Progression System in DayZ Standalone
joe_mcentire replied to BoaDrago's topic in DayZ Mod Suggestions
well we had this discussion about mini-games already...mother of all simulations? how? because why should anyone want a not to complicated mini-game which gets absolutely annoying after the 6th time? -
A Way to Introduce a more Work-together environment?
joe_mcentire replied to Steam_Power's topic in DayZ Mod Suggestions
so you don't want to force ppl into a skill mechanic..but you want to force them into team-work... -
Dayz going to inherite animation nightmares of Flashpoint.
joe_mcentire replied to grinya's topic in DayZ Mod Suggestions
i like this community! just has to be said at this point... -
Dayz going to inherite animation nightmares of Flashpoint.
joe_mcentire replied to grinya's topic in DayZ Mod Suggestions
i just watched L4D videos on youtube...hmm and i kinda like the animations there... -
On game design, "progression through equipment", and a system of micro-skills
joe_mcentire replied to GodOfGrain's topic in DayZ Mod Suggestions
well Dean is talking about, of course not skills in a conventional, but skills in a subtle way pretty much a style on which we already agreed after several discussions and heavy but constructive debating. (well Dean..we know where you got your ideas from ;)). But he also adds another layer.. he talks about special "perks" which not everyone simply could gain. This is something worth to keep on debating, as i understand, not everyone would approve something like this. In fact we were talking about that prior at some point but somehow dismissed that idea... -
skill system - with skill tree "defecation" --> Master level is this:
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+1 for the melee i think this is an absolute MUST-HAVE way more than defecation e.g.
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give us what we (do not) need! - junk and unique loot
joe_mcentire replied to joe_mcentire's topic in DayZ Mod Suggestions
i would like to see some loot that gives the average or new player the perception that they can have a purpose. I like the Fallout idea where you have this junk and you always get angry about finding all that useless stuff until you find out, that you can build a weapon with it or eventually use it in a quest. But also the ultimate certainty that they were useless all along.. And when I say "quest" maybe you'll find that interesting: http://dayzmod.com/f...ng-new-content/ My topic about "already built-in objects" that can be interacted with so to set free the urge to create a small/long-term goal. Just check it out, these two threads fit perfectly together. -
Progression System in DayZ Standalone
joe_mcentire replied to BoaDrago's topic in DayZ Mod Suggestions
i had a little Gedankenexperiment once... Grinding could always be possible..as in IRL ;)... but considering my Gedankenexperiment eg. it would be really hard. Then you go with some reciprocal factors and considering the average life-span or the risk of doing always the same and not to be shot in the process...grinding would be disillusioning quite frankly.. -
what i really would want to see is filling the current map up with more life, with more stuff to see and observe rather than extending the current map with more "emptiness" (exaggerated).
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Rare items shouldn't automatically be the best.
joe_mcentire replied to colekern's topic in DayZ Mod Suggestions
ahmm... haven't i brought up a highly similar thread like this two days ago? http://dayzmod.com/f...nd-unique-loot/ ... but kudos for the same idea :) -
Progression System in DayZ Standalone
joe_mcentire replied to BoaDrago's topic in DayZ Mod Suggestions
you hate...don't say ppl hate, in fact there is a part of our community that could think of more/less subtle skill system and f.y.i please check this interview out: edit: 1) there where 2 or 3 fairly nice evolved threads about skills at some point and one about an alternative (minigames-approach..i think it was CreepySalad), i would suggest you to check them out. some should be on the first two suggestions-sites to date. I also would suggest you read the whole thing. 2) why do ppl always rant " go play this ..go play that". maybe this one person plays dayz and not any other game for a reason. Maybe he/she simply wants to make the game better in a way he/she feels it should be. -
On game design, "progression through equipment", and a system of micro-skills
joe_mcentire replied to GodOfGrain's topic in DayZ Mod Suggestions
..as i consider this thread as well as its predecessor as mostly valuable to this community!!!ONEELEVEN WHERE IS MY GOD?..here i offer a sacrifice for my God of Grain! -
A Way to Introduce a more Work-together environment?
joe_mcentire replied to Steam_Power's topic in DayZ Mod Suggestions
go along nothing to see here... -
A Way to Introduce a more Work-together environment?
joe_mcentire replied to Steam_Power's topic in DayZ Mod Suggestions
hej some news on this topic: http://dayzmod.com/forum/index.php?/topic/125025-dayzmod-dayz-wins-pcpowerplay-goty-2012-and-interview-with-rocket/#entry1197704 follow the link in the link ;) a nice interview and insight of dev's idea of a possible skill system.. -
DayZMod wins PCPowerPlay GOTY 2012 and interview with Rocket
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
so there is talking about "skills" just the way i was thinking about :D -
please dear moderators...it is getting out of hand!! oh and i guess no tags either...
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well that would help especially the SA.
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just relax. i understand that people may get overexcited and at some point they just crave for more and newer info. i admit, i also could have done with a little bit more "this and that you're going to see" "look some footage here and there"... but what's the point in being upset :D the world still turns around ;)
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Doritos you forgot to mention doritos!
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well maybe he did so on a whim...as some ppl lend special words from different languages,
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like "chérie" the french term for darling/honey/sweetheart
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aren't they czechs? no i'm pretty sure, by watching their names, they are either czechs or slovaks.
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moreover it is honest and authentic... they seem to show themselves and the way they develope the game as honest as possible. and this shows the video. in this context, well it fits...at least for me. just one word of advice: please be careful of what you talk and what you release to the public these days. (i hope you'll get my hint ;)) edit: is there anyone that filters information out of videos and writes it down? i tend to overhear/see infos given in videos... :(
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ahm not really it was more to get the ideas, your thread takes the next step and is dealing with the particular realization