Jump to content

joe_mcentire

Members
  • Content Count

    3157
  • Joined

  • Last visited

Everything posted by joe_mcentire

  1. joe_mcentire

    Progression System in DayZ Standalone

    in my opinion, even that was too much. deal with it: Dean and his fellowship of the game are thinking of subtle mechanics.
  2. joe_mcentire

    give us what we (do not) need! - junk and unique loot

    keep 'em comin' guys! some things that would add so much to the game:
  3. joe_mcentire

    how to handle property - the issue when being offline

    the idea behind this ownership-calculation/timer was to mildly "force" ppl to play the game and to interact with them. Else they would lose their base and it would get abandoned again. Well i completely understand arguments against ownership or timers that "lock" your base away from others the time your are offline. but i was really thinking about how it would make sense to implement such huge ideas like bases. Because there is, in my mind, a given possibility this all could turn out completely dissatisfying and could lead to a massive implementation which wouldn't be used by anyone eventually. And again: It would lead the game into another new direction, so this should be dealt with really carefully and thought through very thoroughly.
  4. joe_mcentire

    New Emotes?

    how about emotes to e.g. make dayz life for deaf ppl much more easier?
  5. joe_mcentire

    The Notorious Can Incident

    If you order now the DAYZ Standalone version WE DOUBLE THE FUN! Order now and you'll get your very unique audio cd "Sounds of Seal Clubbing"
  6. joe_mcentire

    Reddit - Jan 2013 - Q&A with Rocket

    can we still add questions here for the dev-team? or is it worthless effort?
  7. joe_mcentire

    Diving, Underwater Bases/Caves and Water Vehicle's

    ...and then slowly rebuild rapture ;) +1 with shadowleaper
  8. joe_mcentire

    punching

    watch from here: that is exactly why we need any melee! situations like these are just a pain in the ass. There should be anything starting with pushing at least.
  9. joe_mcentire

    Undergroud places

    all mentioned before. gravey...
  10. joe_mcentire

    Gun Safes in SA

    could there something like in Fallout even be possible? all sorts of containers! yes yes and yes please!
  11. joe_mcentire

    Instead of skill system, implement handbooks

    how about pieces of handbooks, torn up with mssing pieces...maybe along the shore ;)
  12. joe_mcentire

    how to handle property - the issue when being offline

    that's right. and tbh i don't think dean and matt do think of hideouts to store your loot, more of creating points of support and ultimately something to reestablish a societal system. i think this could be really the ultimate and legitimate end-game for dayz
  13. joe_mcentire

    Player decisions: Unlocking new Content

    hmmm also imagine a completely overgrown settlement. You really would have to establish your own little logging company. You could reveal little secrets/treasures or could raise a base afterwards.
  14. joe_mcentire

    Smoking

    no matter what...but like toiletpaper right at the moment: add them into the game, let's see what will happen, yet without any real purpose...
  15. joe_mcentire

    Illegal drugs

    do whatever you want with this...
  16. joe_mcentire

    New Emotes?

    bluffing: suddenly you pull your hand out of your pockets and all go pew pew pew! (you could really hold maybe some potential thread to distance) offering: reaches hand out with random consumable mimicries: convulsive movements, hopping around a bit to imitate a zombie begging: going down on own's knees, hands folded, our held into the air begging for your live/ praying for your last moments taking cover: hotkey to turn away, hands covering your face, aiming for a foetal position; could be used to minimize injuries when beeing hit/wounded is almost impossible
  17. joe_mcentire

    Safety Switch

    has been suggested over and over
  18. joe_mcentire

    Player decisions: Unlocking new Content

    he i'm sorry! i wanted to write somekind of placeholder back then...and..forgot to give you a proper respond! but you will get your answer ;)! ..or were you even talking to me?!
  19. joe_mcentire

    Community Food and Drink Textures!

    i like you :blush:
  20. joe_mcentire

    DayZ Mod 1.7.6 Update

    what? has it really that impact?!
  21. joe_mcentire

    how to handle property - the issue when being offline

    well yes correct weights would lead the game in another completely new direction edit:
  22. joe_mcentire

    how to handle property - the issue when being offline

    Really why on earth do you want to start a conversation like this?! why are you doing this to me :(... but thanks for correcting me. but now as i read it..haha some phrases sound weird edit: [Ollox says: how about greater numbers near the base making the timer count faster?] good idea indeed [Ollox says: The base could remain owned by the logged out team indefinitely until a rival team tried to break in. It would take several attempts to break in and there would be a cool-down period between attempts, to give the owners a chance to log back in and repair the damage. The base could also have a security level, which could be upgraded by the owners, that would determine how many break-in attempts the base could withstand before it is overrun.] again, i like the overall idea [Ollox: I really don't like the idea of NPC's so I removed that! :P] Well I know most ppl are somehow offended by this idea ;) [Ollox: Perhaps some repairs, and the initial activation of the system, would require spare parts that would have to be scavenged for?] well we could say a house (with several doors) turns into a base just the moment it is only accessible by its main door, which implies any other has been boarded-up by the player
  23. one very strong conter-argument: hackers, abusive ppl, etc. which leaves you frustrated and without fun at all. and you want to forbid someone to change the server?
  24. joe_mcentire

    The Notorious Can Incident

    Random question from little kid: "But aren't these significant samples, which proved to be on the spot in the past?"
×