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Everything posted by joe_mcentire
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Progression System in DayZ Standalone
joe_mcentire replied to BoaDrago's topic in DayZ Mod Suggestions
in my opinion, even that was too much. deal with it: Dean and his fellowship of the game are thinking of subtle mechanics. -
give us what we (do not) need! - junk and unique loot
joe_mcentire replied to joe_mcentire's topic in DayZ Mod Suggestions
keep 'em comin' guys! some things that would add so much to the game: -
how to handle property - the issue when being offline
joe_mcentire replied to joe_mcentire's topic in Suggestions
the idea behind this ownership-calculation/timer was to mildly "force" ppl to play the game and to interact with them. Else they would lose their base and it would get abandoned again. Well i completely understand arguments against ownership or timers that "lock" your base away from others the time your are offline. but i was really thinking about how it would make sense to implement such huge ideas like bases. Because there is, in my mind, a given possibility this all could turn out completely dissatisfying and could lead to a massive implementation which wouldn't be used by anyone eventually. And again: It would lead the game into another new direction, so this should be dealt with really carefully and thought through very thoroughly. -
how about emotes to e.g. make dayz life for deaf ppl much more easier?
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If you order now the DAYZ Standalone version WE DOUBLE THE FUN! Order now and you'll get your very unique audio cd "Sounds of Seal Clubbing"
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Reddit - Jan 2013 - Q&A with Rocket
joe_mcentire replied to SmashT's topic in Mod Announcements & Info
can we still add questions here for the dev-team? or is it worthless effort? -
Diving, Underwater Bases/Caves and Water Vehicle's
joe_mcentire replied to Mountainhigh (DayZ)'s topic in DayZ Mod Suggestions
...and then slowly rebuild rapture ;) +1 with shadowleaper -
watch from here: that is exactly why we need any melee! situations like these are just a pain in the ass. There should be anything starting with pushing at least.
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all mentioned before. gravey...
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could there something like in Fallout even be possible? all sorts of containers! yes yes and yes please!
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Instead of skill system, implement handbooks
joe_mcentire replied to vaevictis's topic in DayZ Mod Suggestions
how about pieces of handbooks, torn up with mssing pieces...maybe along the shore ;) -
how to handle property - the issue when being offline
joe_mcentire replied to joe_mcentire's topic in Suggestions
that's right. and tbh i don't think dean and matt do think of hideouts to store your loot, more of creating points of support and ultimately something to reestablish a societal system. i think this could be really the ultimate and legitimate end-game for dayz -
Player decisions: Unlocking new Content
joe_mcentire replied to joe_mcentire's topic in DayZ Mod Suggestions
hmmm also imagine a completely overgrown settlement. You really would have to establish your own little logging company. You could reveal little secrets/treasures or could raise a base afterwards. -
no matter what...but like toiletpaper right at the moment: add them into the game, let's see what will happen, yet without any real purpose...
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do whatever you want with this...
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bluffing: suddenly you pull your hand out of your pockets and all go pew pew pew! (you could really hold maybe some potential thread to distance) offering: reaches hand out with random consumable mimicries: convulsive movements, hopping around a bit to imitate a zombie begging: going down on own's knees, hands folded, our held into the air begging for your live/ praying for your last moments taking cover: hotkey to turn away, hands covering your face, aiming for a foetal position; could be used to minimize injuries when beeing hit/wounded is almost impossible
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has been suggested over and over
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Player decisions: Unlocking new Content
joe_mcentire replied to joe_mcentire's topic in DayZ Mod Suggestions
he i'm sorry! i wanted to write somekind of placeholder back then...and..forgot to give you a proper respond! but you will get your answer ;)! ..or were you even talking to me?! -
Community Food and Drink Textures!
joe_mcentire replied to willey.erd@oundleschool.org.uk's topic in DayZ Mod Suggestions
i like you :blush: -
what? has it really that impact?!
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Addressing the two biggest complaints regarding First Person
joe_mcentire replied to guyver1's topic in DayZ Mod Suggestions
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how to handle property - the issue when being offline
joe_mcentire replied to joe_mcentire's topic in Suggestions
well yes correct weights would lead the game in another completely new direction edit: -
how to handle property - the issue when being offline
joe_mcentire replied to joe_mcentire's topic in Suggestions
Really why on earth do you want to start a conversation like this?! why are you doing this to me :(... but thanks for correcting me. but now as i read it..haha some phrases sound weird edit: [Ollox says: how about greater numbers near the base making the timer count faster?] good idea indeed [Ollox says: The base could remain owned by the logged out team indefinitely until a rival team tried to break in. It would take several attempts to break in and there would be a cool-down period between attempts, to give the owners a chance to log back in and repair the damage. The base could also have a security level, which could be upgraded by the owners, that would determine how many break-in attempts the base could withstand before it is overrun.] again, i like the overall idea [Ollox: I really don't like the idea of NPC's so I removed that! :P] Well I know most ppl are somehow offended by this idea ;) [Ollox: Perhaps some repairs, and the initial activation of the system, would require spare parts that would have to be scavenged for?] well we could say a house (with several doors) turns into a base just the moment it is only accessible by its main door, which implies any other has been boarded-up by the player -
Urgent issue: Server-Hopping on SA. Let´s say NO! And make it a thing of the past.
joe_mcentire replied to t-monk's topic in DayZ Mod Suggestions
one very strong conter-argument: hackers, abusive ppl, etc. which leaves you frustrated and without fun at all. and you want to forbid someone to change the server? -
Random question from little kid: "But aren't these significant samples, which proved to be on the spot in the past?"